Turn and round done.
Germany may proceed…
Godspeed :)
I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Ger6-Buy: cv, 2 ftr, bb, 2 inf, art…save 0
CM
Nwe
A-2inf art 2cru
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (6)2@2: (4, 6)2@3: (2, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Nwe lwlo inf
Trj
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1)
Trj twlo inf
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 2, 3, 6)2@3: (3, 5)
D-3inf art
Rolls: 4@2; Total Hits: 04@2: (5, 6, 5, 5)
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 1, 3, 1)2@3: (4, 5)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Arc twlo inf
Bel
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 1, 3, 1)2@3: (4, 6)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
Bel
A-2art 2ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (5, 3)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6)
Bel twlo 2inf
Ukr
A-2inf art 2bmr
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (6)2@2: (3, 6)2@4: (4, 1)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2)
gulp….
Ukr
A-art 2bmr
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (6, 3)
D-art
Rolls: 1@2; Total Hits: 11@2: (2)
Ukr hwlo 2inf art…G-men lose 2inf art…I knew I should have sent another inf! :x
NCM
2ftr Arc/2ftr Bel => sz5
2bmr Ukr => Ger
3inf art 7arm Epl => Bul
2inf 2art aa gun Kar => Bst
7arm Kar => Pol
arm Waf => Sud
inf Fra => Ger
Mobilize
cv 2ftr bb in sz5
2inf art in Ger
Collect: 62
@Ol’:
I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Even a broken clock is right twice a day. :-D
Well it’s good I’m showing you something in this series drubbing. At least I took z13 to sort of make the move legit but it is a gag. If I remember correctly I could have commited the lone dd even if you had 10 units there. There only has to be a “potential” landing space. It got dicey when Rd 2 came along because if that carrier had to go to z14, z6 was toast.
Russia 6 buy 3arm 5inf save 0
CM
3inf art rus/arm kaz>>arc
2inf arm euk>>epl
3inf euk/art rus>>bel
I’m actually going to add an arm from euk to the arc attack
ARC
a
Rolls: 2@1 2@2 2@3; Total Hits: 02@1: (2, 5)2@2: (4, 5)2@3: (4, 4) d
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
Nice :x
ARC 2
a
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (5, 3)2@2: (3, 4)2@3: (1, 3) d
Rolls: 3@2; Total Hits: 13@2: (3, 4, 2)
ARC 3
a
Rolls: 1@2 2@2 2@3; Total Hits: 11@2: (4)2@2: (6, 6)2@3: (1, 6) d
Rolls: 1@2; Total Hits: 11@2: (2)
Figures Arc twlo 2inf
BEL
a
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 1)2@2: (4, 1) d
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Bel twol
EPL
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (3) d
Rolls: 1@2; Total Hits: 01@2: (3)
Epl twol
NCM
inf euk>>ukr 4inf 4arm euk 4inf arm aa euk>>rus inf eve>>nov 6inf eve>>ura
mobilize 2inf 2arm cau arm 3inf rus collect 24
Jap6-Buy: 4 arm, 4 inf, 4 art, bmr…save 0
CM
Ind
A-4inf 4art 2arm cru bb
Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (5, 2, 4, 6, 4, 5, 1, 1)3@3: (1, 1, 4)1@4: (3)
D-3inf arm ftr
Rolls: 3@2 1@3 1@4; Total Hits: 33@2: (5, 1, 4)1@3: (1)1@4: (3)
Ind twlo 3inf
sz13 1st hit
A-ftr
Rolls: 10@3; Total Hits: 410@3: (4, 6, 2, 6, 5, 3, 2, 2, 5, 4)
D-dd
Rolls: 10@2; Total Hits: 510@2: (1, 1, 3, 1, 6, 6, 5, 1, 6, 1)
:cry:
sz13 hwol
Kaz
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)