Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
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z14
a
Rolls: 3@3 2@4; Total Hits: 33@3: (1, 4, 1)2@4: (1, 5) d
Rolls: 1@4; Total Hits: 11@4: (1) -
Thank God for the last hit z14 clr 2ftrs downed
NCM
bb cv 2dd z12/2ftr z10>>z6 ss 10>>z12 3trn dd z12/ cvz10>>z9 arm wus>>eca 2bmb 2ftr z14>>cau
mobilize 3arm 2inf wus bb z10 collect 44+2=46
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I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Ger6-Buy: cv, 2 ftr, bb, 2 inf, art…save 0
CM
- inf art Nwy with 2cru support from sz5/inf Fra => Nwe inf
- 2inf 2art Kar/2ftr sz5 => Arc 3inf art
- 2inf 2art Kar/2ftr sz5 => Bel 2inf arm
- 2inf art Epl/2bmr Ger => Ukr 2inf art
- inf Mad/art Eaf => Trj arm
Nwe
A-2inf art 2cru
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (6)2@2: (4, 6)2@3: (2, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe lwlo inf
Trj
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Trj twlo inf
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 2, 3, 6)2@3: (3, 5)
D-3inf art
Rolls: 4@2; Total Hits: 04@2: (5, 6, 5, 5) -
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 1, 3, 1)2@3: (4, 5)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Arc twlo inf
Bel
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 1, 3, 1)2@3: (4, 6)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2) -
Bel
A-2art 2ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (5, 3)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Bel twlo 2inf
Ukr
A-2inf art 2bmr
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (6)2@2: (3, 6)2@4: (4, 1)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
gulp….
Ukr
A-art 2bmr
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (6, 3)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr hwlo 2inf art…G-men lose 2inf art…I knew I should have sent another inf! :x
NCM
2ftr Arc/2ftr Bel => sz5
2bmr Ukr => Ger
3inf art 7arm Epl => Bul
2inf 2art aa gun Kar => Bst
7arm Kar => Pol
arm Waf => Sud
inf Fra => GerMobilize
cv 2ftr bb in sz5
2inf art in GerCollect: 62
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@Ol’:
I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Even a broken clock is right twice a day. :-D
Well it’s good I’m showing you something in this series drubbing. At least I took z13 to sort of make the move legit but it is a gag. If I remember correctly I could have commited the lone dd even if you had 10 units there. There only has to be a “potential” landing space. It got dicey when Rd 2 came along because if that carrier had to go to z14, z6 was toast.
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Russia 6 buy 3arm 5inf save 0
CM
3inf art rus/arm kaz>>arc
2inf arm euk>>epl
3inf euk/art rus>>bel
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I’m actually going to add an arm from euk to the arc attack
ARC
a
Rolls: 2@1 2@2 2@3; Total Hits: 02@1: (2, 5)2@2: (4, 5)2@3: (4, 4) d
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
Nice :x
ARC 2
a
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (5, 3)2@2: (3, 4)2@3: (1, 3) d
Rolls: 3@2; Total Hits: 13@2: (3, 4, 2) -
ARC 3
a
Rolls: 1@2 2@2 2@3; Total Hits: 11@2: (4)2@2: (6, 6)2@3: (1, 6) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Figures Arc twlo 2inf
BEL
a
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 1)2@2: (4, 1) d
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Bel twol
EPL
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (3) d
Rolls: 1@2; Total Hits: 01@2: (3) -
Epl twol
NCM
inf euk>>ukr 4inf 4arm euk 4inf arm aa euk>>rus inf eve>>nov 6inf eve>>ura
mobilize 2inf 2arm cau arm 3inf rus collect 24
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Jap6-Buy: 4 arm, 4 inf, 4 art, bmr…save 0
CM
- ftr Fra => sz12 autokill trn
- inf Stc/inf art Far => Yak
- 2inf 3art Sum via 3trn sz35 with cru bb support/2inf art Bur/2 arm FIC => Ind 3inf arm ftr
- ftr Fra => sz13 dd
- 2inf Chi/bmr Nin => Kaz inf
Ind
A-4inf 4art 2arm cru bb
Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (5, 2, 4, 6, 4, 5, 1, 1)3@3: (1, 1, 4)1@4: (3)
D-3inf arm ftr
Rolls: 3@2 1@3 1@4; Total Hits: 33@2: (5, 1, 4)1@3: (1)1@4: (3)





