@The_Good_Captain It seems the dice gods are not with you this first round 😅
11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
-
Chi twlo inf
NCM
4ftr Ind/2inf art Yun => Bur
dd 3cv sz38 => sz35
cv sz61 => sz62
3arm Man/bmr Chi => NinMobilize
IC in Bur
2inf 2art in Sum
2arm in FIC
3arm in ManCollect: 60
-
I was hoping fortress India would fare a little better
UK 5 buy 3inf dd save 3
CM
arm ind>>per>>trj ( ) inf eca>>gib ( ) inf uk>>nwe ( )
mobilize 3inf ind dd z6 collect 19+3=22
-
Ita5-Buy: trn, 2 inf, 2 art…save 0
No combat moves
Noncom
dd sz14 => sz13Mobilize
trn in sz14
2inf 2art in ItaCollect: 12
-
US 5 buy 3arm 2inf bb save 2
CM
dd z12>>z13
2ftr z12/2ftr ind/bmb uk/bmb eca>>z14
4inf art 2arm alg>>lib
-
ALG
a
Rolls: 3@1 2@2 2@3; Total Hits: 13@1: (2, 6, 2)2@2: (5, 6)2@3: (6, 2) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Alg twlo inf
z13
a
Rolls: 6@2; Total Hits: 36@2: (1, 6, 4, 2, 1, 4) d
Rolls: 6@2; Total Hits: 26@2: (4, 2, 5, 5, 4, 1) -
z13 clr
z14
a
Rolls: 4@3 2@4; Total Hits: 44@3: (6, 1, 1, 3)2@4: (1, 5) d
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (4)2@4: (6, 1) -
z14
a
Rolls: 3@3 2@4; Total Hits: 33@3: (1, 4, 1)2@4: (1, 5) d
Rolls: 1@4; Total Hits: 11@4: (1) -
Thank God for the last hit z14 clr 2ftrs downed
NCM
bb cv 2dd z12/2ftr z10>>z6 ss 10>>z12 3trn dd z12/ cvz10>>z9 arm wus>>eca 2bmb 2ftr z14>>cau
mobilize 3arm 2inf wus bb z10 collect 44+2=46
-
I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Ger6-Buy: cv, 2 ftr, bb, 2 inf, art…save 0
CM
- inf art Nwy with 2cru support from sz5/inf Fra => Nwe inf
- 2inf 2art Kar/2ftr sz5 => Arc 3inf art
- 2inf 2art Kar/2ftr sz5 => Bel 2inf arm
- 2inf art Epl/2bmr Ger => Ukr 2inf art
- inf Mad/art Eaf => Trj arm
Nwe
A-2inf art 2cru
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (6)2@2: (4, 6)2@3: (2, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe lwlo inf
Trj
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Trj twlo inf
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 2, 3, 6)2@3: (3, 5)
D-3inf art
Rolls: 4@2; Total Hits: 04@2: (5, 6, 5, 5) -
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 1, 3, 1)2@3: (4, 5)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Arc twlo inf
Bel
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 1, 3, 1)2@3: (4, 6)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2) -
Bel
A-2art 2ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (5, 3)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Bel twlo 2inf
Ukr
A-2inf art 2bmr
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (6)2@2: (3, 6)2@4: (4, 1)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
gulp….
Ukr
A-art 2bmr
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (6, 3)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr hwlo 2inf art…G-men lose 2inf art…I knew I should have sent another inf! :x
NCM
2ftr Arc/2ftr Bel => sz5
2bmr Ukr => Ger
3inf art 7arm Epl => Bul
2inf 2art aa gun Kar => Bst
7arm Kar => Pol
arm Waf => Sud
inf Fra => GerMobilize
cv 2ftr bb in sz5
2inf art in GerCollect: 62
-
@Ol’:
I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Even a broken clock is right twice a day. :-D
Well it’s good I’m showing you something in this series drubbing. At least I took z13 to sort of make the move legit but it is a gag. If I remember correctly I could have commited the lone dd even if you had 10 units there. There only has to be a “potential” landing space. It got dicey when Rd 2 came along because if that carrier had to go to z14, z6 was toast.
-
Russia 6 buy 3arm 5inf save 0
CM
3inf art rus/arm kaz>>arc
2inf arm euk>>epl
3inf euk/art rus>>bel





