1939 Map - Jeremy's Variant with Set-up Charts

  • '10

    @knp7765:

    Hey Jeremy,
    I love your setup cards.  I printed out the whole set.  The rules you have on the Round 1 incomes is very interesting.  I kind of understand the system you have for USSR, USA and Italy.  Basically, their economies have to ramp up to a wartime level.  I don’t understand the incomes of France, UK and Calcutta being cut to just 10 IPCs for Round 1, or Germany getting 54 for Round 1.  Could you explain this please?

    Love the map too.  I would like to get one myself but my gaming table is not nearly large enough.  It barely holds the Global 1940 boards and they hang off one end a couple of inches.  I know there is a smaller version of the 1939 map that would fit my table, but I would really like the bigger one.  Do you plan on getting those painted armies from coachofmany for all the new countries in the 1939 variant (Poland, Communist China, etc.)?

    Thanks for your comments.  Yes, that is how those three economies Ramp up for war.  It will be different every time you play!  Instead of giving them a SET TURN to come into the war, it may be a short… or long wait.  This adds some suspense to the game in the first turns as the conflict is slowly becoming Global.  All three of these Nations were not ready, but were gearing up for War at this time.

    The starting incomes for France/Britain and Germany are to create Balance in the game, but also have a Historical flavor.  Germany has just plundered Czechoslovakia and acquired the Skoda works, in addition to the Austria joining the Reich.  Also they have been building up for War for many years.  So they have unspent IPCs to use during their “Blitzkrieg” Phase.  Although Germany has been at peace…  they have been in a war economy for many years.

    On the other hand, France and Britain are completely unprepared for the coming war.  Their defenses and Military industrial complex have been neglected and in decline for decades.  They hoped to avoid war at all costs and have had a series of Pacifist and Appeasing Governments.  The first turn income gives Germany that SHOCK value in Europe, while creating an awkward situation for the Western Allies where they are almost powerless to aid Poland etc…

  • Customizer

    Ah, I totally get it now.  You make many good points on the historical flavor.  I can see how Germany would be relatively “rich” due to all their accquisitions leading up to 1939.  Also, with the extremely pacifist nature of the French and British governments it makes sense their economies would be relatively low because of more interests in peacetime things.  Also, France was heavily invested in the Maginot Line.

    So, have you decided what you are going to do for pieces for all the small countries?

  • '10

    @knp7765:

    Ah, I totally get it now.  You make many good points on the historical flavor.  I can see how Germany would be relatively “rich” due to all their accquisitions leading up to 1939.  Also, with the extremely pacifist nature of the French and British governments it makes sense their economies would be relatively low because of more interests in peacetime things.  Also, France was heavily invested in the Maginot Line.

    So, have you decided what you are going to do for pieces for all the small countries?

    I took some old units and painted them WHITE.  As all Neutrals are active, they will all be represented by white units.  I used Fortress Artillery from Field Command: Singapore 1942 as the Fortress unit.

    This game will be played at this weekends FMGC 2011.  I will report and post some pictures of the event and this game.


  • Thank you so much for translating this to a D6 system! I prefer it much more than the D12. I know your busy with your pieces project, of which Im excited for, but have you kept your rules updated as Tigerman updates his? Im thinking about getting the map and just wanna know if I should download your rules due to the D6 system or his updated ones and just transfer to D6 on my own.

  • '10

    @De:

    Thank you so much for translating this to a D6 system! I prefer it much more than the D12. I know your busy with your pieces project, of which Im excited for, but have you kept your rules updated as Tigerman updates his? Im thinking about getting the map and just wanna know if I should download your rules due to the D6 system or his updated ones and just transfer to D6 on my own.

    All the special rules are printed on the cards.  They do not need to be updated.  All other rules are in line with the 1940 games.


  • Alright thanks! Its just in the 1939 map thread Tigerman always speaks of adding new things to his rules so I was concerned about yours maybe not being up to date with his.


  • yo fmg does that include nation restrictions?


  • Also why arent the Dutch and Communist Chinese in the turn order? Or are they not supposed to be?

  • '10

    @De:

    Also why arent the Dutch and Communist Chinese in the turn order? Or are they not supposed to be?

    The Dutch are treated as Pro-Allied Neutrals in this game.  The Communist Chinese are controlled by the USSR to give the Game an interesting Twist.

  • Sponsor '17 '13 '11 '10

    Yes, l played the former map with Communist Chinese and letting the Russian player run the Communist Chinese gives them the option of having their own objectives and not necessarily lined up with the Nationslist.
    We play with two Commonwealth players and I love the Aussies and Far east Command crying for extra units that the UK has the option to place in their countries.
    Our next game , we will do the same for the US, the Pacific command crying for units since the US player in Europe will control the money. This should make add some dynamics to the game.


  • I got that map and it’s the greatest i’ve seen. Take out the set-up charts and start buying pieces and placing them each countries territorties they own. Each country needs to buy a factory before placin pieces on the board. Small factory produces 3 units and large factoried produce 10 units,. Using the white factories and the 10 factory tokens as the large.Using the 3 factory as the small. large factory produces 10 units, small produces 3 units. Right now I have 18 different countries participating in the 1939 global war. Each country has a starting IPC. Also iput in special weapons labs that need to be bought at 7IPCs. This cutdowns on how manycountries can develop secial weapons. I use the grey factories for this. Set-up conditions of the war are importment as the war itself. I did put together a starting ipc start for each country. The IPCs will change as the game goes on. This game starts in January of 1939 and war can’t b e declared until September 1939, Neutral countries can’t declare war, unless invaded. it does have to, bbut that’s the earliest by the axis

    ORDER OF PLAY

    Forget that, take a roundel from each participating countryand put them in hat or bag. My favorite bag is the purple Crown Royal bag. Pull one roundel out and that will be thats countries turn(this is one turn). When all roundels are removed from the bag that will be a round. Brings back Surpris attacks and remember the Marine motto"overcome, and it’s hard to plan 2 or 3 moves ahead.
    adapt" I put in a rule about how long subs can stay submergrd(6 turns). Also how long air patrols can stay in the air 4 turns.


  • Defcon1 thats the coolest house rule I have ever heard of. THE PURPLE CROWN ROYAL BAG RULE. If you don’t have one get a fifth for Axis and Allies. You win with both.


  • Good job for the map.
    I read the UK chart.
    Too much infantry on UK island.
    In september 1939…only 4 active division we’re operational in UK. (5 in reserved).

  • '10

    @crusaderiv:

    Good job for the map.
    I read the UK chart.
    Too much infantry on UK island.
    In september 1939…only 4 active division we’re operational in UK. (5 in reserved).

    Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game.


  • Where’s the rules for this d6 game?


  • Is it under Tigerman’s 1939?

  • '10

    @SS:

    Where’s the rules for this d6 game?

    Please see and read the FIRST PAGE of this thread for download links.


  • so i use the 1940 global +2 alpha rules then.


  • _Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game.

    Ah OK, you want to scrap the German player chance to invade UK. :-o_

  • '10

    @SS:

    so i use the 1940 global +2 alpha rules then.

    That is correct.  Any special rules for each Nation are printed on the Cards.  Neutrals can be attacked!

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