ANZAC Autonomy! Anzac declares war on Japan separately from the UK


  • @Meethos:

    In my opinion, I don’t think there is much benefit to ANZAC declaring war seperatly as it would just give Japan free reign to capture ANZACs territory and destroy their fleet without having to worry about bringing the USA into the war.

    Let them come by the time they get to Austrailia and if Anzac saves A1 cash they can build with 34 IPC’s and protect their navy by scambling 3 fighters into Sz 54


  • This is one of the few times that a rule has been more historical than for gameplay. Because historically ANZAC and the UK went to war with each other it has been included in the game. For gameplay reasons it might be better for ANZAC or Uk to declare war on Japan first. It could be an interesting house rule though

  • Customizer

    That’s just crazy.  If ANZAC declared war on Japan by themselves, without bringing UK Pacific or USA into it, ANZAC would cease to exist in 3 or 4 rounds and Japan would have an extra NO, another Victory City and be close to a second NO (the 5 of 7 Islands NO).
    Okay, say on J1 Japan just messes around with China and does some building.  Then A1 ANZAC decides to attack Japan all by their little selves and you move your little navy to SZ 54 and all 3 of your fighters to Queensland so they can scramble.  On J2, Japan moves the bulk of it’s MASSIVE navy to the base on the Carolines and build transports & equipment on Japan.  On J3 they come down to SZ 54 and smash the little ANZAC navy and the 3 fighters and probably invade and take Queensland while moving those transports filled with men and equipment to the Carolines.  On J4, they move the transports on the Carolines down to invade New South Wales along with the huge navy to smash anything that ANZAC managed to put there, with the forces already in Queensland, and ANZAC is out of the war.  On J5, they will have to turn around and deal with USA by now, probably by sending their navy steaming toward Hawaii or back up to the Carolines while the land forces spread out and take the rest of the ANZAC territories. 
    Total suicide for ANZAC.  They are too small.  They need the help of India and USA to deal with Japan.  Thus the term “Allies”.  You can’t take on a mean-a** aggressor all by yourself.


  • With your theory does Japan take the money Islands as well?

  • Customizer

    @Idi:

    With your theory does Japan take the money Islands as well?

    Not until Japan is ready to fight India and USA.  The DEI belong to Dutch (protected by Britain) and in Borneo’s case, Britain itself.  If Japan touches any of those, it’s an unprovoked DOW against the UK/India which would also bring the USA into the war.  In that case, Japan would not be able to pound ANZAC without leaving too many vital areas open to attack.  My theory was based on Japan going after Australia ONLY and not having to deal with UK/India or USA.


  • @The:

    This is one of the few times that a rule has been more historical than for gameplay. Because historically ANZAC and the UK went to war with each other it has been included in the game. For gameplay reasons it might be better for ANZAC or Uk to declare war on Japan first. It could be an interesting house rule though

    This is certainly the case. Can you imagine the newspaper headlines?
    “Australia and New Zealand at war with Japanese Empire! Remainder of British Empire doesn’t even get involved!”

    Some rules neglect historical accuracy for the sake of gameplay, but allowing Australia and Japan to be at war while Britain sits back doesn’t even begin to make sense. But if you found a fun way to play with this rule, go for it! It’s your game, so play it however you want.


  • When it comes down to it this is a game based on a historical event, so there’s nothing wrong with trying to be historically accurate.  I mean, that’s why the unit stats are the way they are, for example (to a degree, at least).

  • '10

    This would never happen.  Australia and New Zealand were part of the Commonwealth.  Their defense plans were all based on co-operation with the other parts of the “Empire”.

    Why would they declare war?  What would be the basis of their claim?

    It is silly if you ask me.


  • @FieldMarshalGames:

    Why would they declare war?  What would be the basis of their claim?

    A wizard did it!  :lol: After all, we have invisible walls all the globe that prevent neutral armies (and certain non-neutral) counter attack if attacked  :roll:


  • @FieldMarshalGames:

    Why would they declare war?  What would be the basis of their claim?

    Historic Japanese aggression so very close to Australia.


  • Saving your money with ANZAC is a great idea……What 3 things are you gonna build?


  • On top of the production problems ANZAC has, if ANZAC took any money Islands Japan would then be free to capture them without starting war with USA and India! I would love to be Japan if I were playing with this rule!!!


  • @Idi:

    @Peck:

    Saving your money with ANZAC is a great idea……What 3 things are you gonna build?

    How about upgrading to a Major IC

    I think with ANZAC it’s better to stick with the minor IC, considering the cost of upgrading it to a major exceeds their normal income per turn.

  • '10

    @Idi:

    @FieldMarshalGames:

    Why would they declare war?  What would be the basis of their claim?

    Japanese aggression so very close to Australia.

    What aggression?  If Japan does not break any of the Neutrality rules ie aggression, than there can be no basis for declaring war.  If the Japanese take any islands even NEAR Australia, then all three Allied powers including the US can already declare war.

    Historically it would not happen, and in game play I don’t see why you would even want to do it?  Have an Allied minor of 10+ IPCs go to war alone against a Major Axis Power alone?

  • Customizer

    @Idi:

    @Peck:

    Saving your money with ANZAC is a great idea……What 3 things are you gonna build?

    How about upgrading to a Major IC

    Can’t do that.  New South Wales is only worth 2 IPCs.  To upgrade to a major IC, territory has to be worth 3 IPCs or more.  You could build a second minor on Queensland.

  • '10

    @knp7765:

    @Idi:

    @Peck:

    Saving your money with ANZAC is a great idea……What 3 things are you gonna build?

    How about upgrading to a Major IC

    Can’t do that.  New South Wales is only worth 2 IPCs.  To upgrade to a major IC, territory has to be worth 3 IPCs or more.  You could build a second minor on Queensland.

    Does that also apply to ORIGINAL ICs?  I thought that was only for New ones…  ???

  • Liaison TripleA '11 '10

    Have an Allied minor of 10+ IPCs go to war alone against a Major Axis Power alone?

    France?

    And yea, it applies to ALL IC’s, including your starting ones.

  • '10

    @Gargantua:

    Have an Allied minor of 10+ IPCs go to war alone against a Major Axis Power alone?

    France?

    And yea, it applies to ALL IC’s, including your starting ones.

    France is a) Not alone, UK and ANZAC are also at War with the European Axis  b) A MAJOR power, collecting over 20 IPC and with massive armies on the board.

    It is just that France has already “lost” the war at the start-up of this game.

  • Liaison TripleA '11 '10

    France doesn’t even make 20.

    You said 10+ :P

    And what about China?

    They stand alone too, at 12 IPC’s + possibly the Burma Road each turn.

  • '10

    @Gargantua:

    France doesn’t even make 20.

    You said 10+ :P

    And what about China?

    They stand alone too, at 12 IPC’s + possibly the Burma Road each turn.

    Ok, you got me there.  But honestly???  ANZAC would never declare ware alone.  And if they did… what could they possibly gain?

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