@seancb we also use a giant piece of plywood because any oval table we could find won’t fit the whole board. Its much better to have something under the board (or vinyl) because prevents the board from getting knocked or moved and has at least some sideboard area for piles of chips and drinks and extras. Still, we need dice pits and another area to put most of our stuff because the game is simply that yuge.
Scrambling Korea/Japan
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With the new rules it seems to me that an airbase in Korea would be the way to go every game, stationing 3 fighters in Korea and at least 3 in Japan if theres any sense that an attack on any vessels or Japan itself is imminent. That would give you an extra 6 fighters to defend SZ6. Correct me if I’m wrong.
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You would need a ship in the seazone to be able to scramble all 6.
But I see no need to build the AB early, or at all, if you’ve got a good Japanese strategy, and are not under immediate/constant threat.
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If there’s an amphib on Japan and no axis ships in Z6, only planes from Japan can scramble.
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With the new rules it seems to me that an airbase in Korea would be the way to go every game, stationing 3 fighters in Korea and at least 3 in Japan if theres any sense that an attack on any vessels or Japan itself is imminent. That would give you an extra 6 fighters to defend SZ6. Correct me if I’m wrong.
I did that in a game last week. Worked great. The U.K. attacked my Japanese fleet first and then a small ANZAC fleet did the same on their turn all in the same round. Wiped them all out with small losses.





