• This was the issue I was talking about in my other post. There seems to be no way around England not building 9 units on turn one if they want to keep Africa. I mean I appreciate that if you build less than 9 then you can salvage (somewhat) by not doing the Taranto attack.

    Do you always buy a carrier G1 then cause otherwise those APs will go poof E2


  • Yeah, as a general rule, I build land units in SAf, navy off Canada(since the zones around UK can be hit by german aircraft), and air units in the UK.


  • @calvinhobbesliker:

    Yeah, as a general rule, I build land units in SAf, navy off Canada(since the zones around UK can be hit by german aircraft), and air units in the UK.

    i have always wondered if it isn’t better to save money with UK instead of buying stuff and placing it in Canada. (i never actually managed to save much, though)


  • @special:

    @calvinhobbesliker:

    Yeah, as a general rule, I build land units in SAf, navy off Canada(since the zones around UK can be hit by german aircraft), and air units in the UK.

    i have always wondered if it isn’t better to save money with UK instead of buying stuff and placing it in Canada. (i never actually managed to save much, though)

    Well, the UK is in the action and thus it needs to place its units as soon as possible. UK sea zones won’t be safe for a while, so Canada is used to build ships and move them to Gibraltar or merge with a UK fleet built in Z109 or 110


  • @calvinhobbesliker:

    @special:

    @calvinhobbesliker:

    Yeah, as a general rule, I build land units in SAf, navy off Canada(since the zones around UK can be hit by german aircraft), and air units in the UK.

    i have always wondered if it isn’t better to save money with UK instead of buying stuff and placing it in Canada. (i never actually managed to save much, though)

    Well, the UK is in the action and thus it needs to place its units as soon as possible. UK sea zones won’t be safe for a while, so Canada is used to build ships and move them to Gibraltar or merge with a UK fleet built in Z109 or 110

    Yea… the idea of saving was to poop out a solid fleet in 1 time. But ok, i never managed to really save enough to drop 1 big fleet at once (an equivalent to a merged fleet), due to that time pressure.

    That is why things for me would result in some airforce that will land on an AC later, and subs (that can’t be touched unless Germany buys a DD, which it often doesn’t)

    That said, i have never seen a sealion not happen (for the few games i have played, that is)

    The Canadian DD’s are gonna stick, though. Instant threat, i like it!


  • By the way, glad to see some allied strat ideas popping up!


  • @calvinhobbesliker:

    @Blitchga:

    @calvinhobbesliker:

    Mine is as follows(Assuming Alpha Setup):
    UK1 buys 2 tanks and 2 DDs.
    Attack Taranto, take Ethiopia with inf and art from India and inf from Sudan plus bombardment. Activate Persia with Z98 transport. Retreat all alex forces to Egypt and put the ANZAC inf as a blocker in Alex, especially if the Taranto transport survives. Move infs to Rhodesia and build 2 tanks SAF, 2 DD off Canada

    A smart Germany and Italian player have just taken your capital. If I see the UK build anything less than 9 land units in London AND if they do not bring the carrier and destroyer north to home waters then I will respond by building enough transports on G2 with all my extra cash and laugh as London can only bolster themselves with 10 land units before I take their capital. If they block well then Italy can easily take out a destroyer, cruiser or whatever block they have surviving after G2. (Italy in our games tends to almost always build a fighter on I1)

    UK buy of less than 9 land units on UK1 and a failure to bring as much available fleet to the north Atlantic is a good recipe for a German occupied London.

    I am well aware of Sealion. However, if you build a carrier, I automatically build 9 ingf in London. if you do not, I will attack your BB and CC if they’re in Z112 or if they’re in Z113(which means some of my fleet has survived), I can bloack it on UK1 or 2, depending on the situation

    I don’t think you understood my build as Germany. Why build a carrier it is a waist. I can simply build the transports on G2 and then attack London on G3, the carrier most people build on G1 is just a waste of funds.


  • @Blitchga:

    @calvinhobbesliker:

    @Blitchga:

    @calvinhobbesliker:

    Mine is as follows(Assuming Alpha Setup):
    UK1 buys 2 tanks and 2 DDs.
    Attack Taranto, take Ethiopia with inf and art from India and inf from Sudan plus bombardment. Activate Persia with Z98 transport. Retreat all alex forces to Egypt and put the ANZAC inf as a blocker in Alex, especially if the Taranto transport survives. Move infs to Rhodesia and build 2 tanks SAF, 2 DD off Canada

    A smart Germany and Italian player have just taken your capital. If I see the UK build anything less than 9 land units in London AND if they do not bring the carrier and destroyer north to home waters then I will respond by building enough transports on G2 with all my extra cash and laugh as London can only bolster themselves with 10 land units before I take their capital. If they block well then Italy can easily take out a destroyer, cruiser or whatever block they have surviving after G2. (Italy in our games tends to almost always build a fighter on I1)

    UK buy of less than 9 land units on UK1 and a failure to bring as much available fleet to the north Atlantic is a good recipe for a German occupied London.

    I am well aware of Sealion. However, if you build a carrier, I automatically build 9 ingf in London. if you do not, I will attack your BB and CC if they’re in Z112 or if they’re in Z113(which means some of my fleet has survived), I can bloack it on UK1 or 2, depending on the situation

    I don’t think you understood my build as Germany. Why build a carrier it is a waist. I can simply build the transports on G2 and then attack London on G3, the carrier most people build on G1 is just a waste of funds.

    Okay. Where do you build your transports? If in Z112, I sink them(even if you move the BB and CC there). If in Z113 with the BB, CC, my CC in Z112 survived and is retreated for use as a counter or left there to block


  • @calvinhobbesliker:

    @Blitchga:

    @calvinhobbesliker:

    @Blitchga:

    @calvinhobbesliker:

    Mine is as follows(Assuming Alpha Setup):
    UK1 buys 2 tanks and 2 DDs.
    Attack Taranto, take Ethiopia with inf and art from India and inf from Sudan plus bombardment. Activate Persia with Z98 transport. Retreat all alex forces to Egypt and put the ANZAC inf as a blocker in Alex, especially if the Taranto transport survives. Move infs to Rhodesia and build 2 tanks SAF, 2 DD off Canada

    A smart Germany and Italian player have just taken your capital. If I see the UK build anything less than 9 land units in London AND if they do not bring the carrier and destroyer north to home waters then I will respond by building enough transports on G2 with all my extra cash and laugh as London can only bolster themselves with 10 land units before I take their capital. If they block well then Italy can easily take out a destroyer, cruiser or whatever block they have surviving after G2. (Italy in our games tends to almost always build a fighter on I1)

    UK buy of less than 9 land units on UK1 and a failure to bring as much available fleet to the north Atlantic is a good recipe for a German occupied London.

    I am well aware of Sealion. However, if you build a carrier, I automatically build 9 ingf in London. if you do not, I will attack your BB and CC if they’re in Z112 or if they’re in Z113(which means some of my fleet has survived), I can bloack it on UK1 or 2, depending on the situation

    I don’t think you understood my build as Germany. Why build a carrier it is a waist. I can simply build the transports on G2 and then attack London on G3, the carrier most people build on G1 is just a waste of funds.

    Okay. Where do you build your transports? If in Z112, I sink them(even if you move the BB and CC there). If in Z113 with the BB, CC, my CC in Z112 survived and is retreated for use as a counter or left there to block

    They are left in the Baltic in SZ 113. Your right you can block on G2. I have no intention of attacking on G2, I simply throw the transports in the water on G2. Then on UK2 they respond by building 10 units in London and blocking, (if any ships are left after G2, G2 is when you finish off any navy in the North Atlantic). If somehow they still have a ship to block before G3 then Italy on I2 can take it out with its 3 fighters, clearing the way to London from SZ113. It is the perfect way to keep UK honest as they will only allow it to happen to them once. It is perfect as well because UK thinks that you are going all Soviet front when you buy a major factory or all land troops on G1 and push towards the Soviet border. Then if the UK did not go hard defense in London you respond with the transports and moving your troops back to the west and taking London since the UK player can only add 10 units to London’s defenses.


  • In order to be back on topic, I tend to build up cruisers and a destroyer for the Atlantic which will move to the coast of Morocco on the turn that the US is about to move their allowing the US and UK to combine fleets against the Germany and/or Italian counter attack. I then try to bring 2 land units from Canada a turn into Morocco. I will also make sure that I can place 3 land units into Union of South Africa, most often a tank, a man and an artillery. Occasionally I will also put a minor factory into Persia as well.

    As soon as I can I will build the Strategic bomber force in London to two bombers in order to keep German fighters out west to defend the factories, naval and air bases that I bomb every turn. If I can I will send my fighter escorts to force Germany to have even more fighters.


  • Okay then. UK builds 2 bmrs. Now your BB and CC and transports are threatened with 3 ftrs, 2 bmrs. French CC remains in Z112 as a blocker. If you build ships to defend, that’s less transports you can build. Alternatively, I can build 1 bmr, 5 inf and move the tac to UK, threatening it with 3 ftr, tac, bmr.


  • @Blitchga:

    In order to be back on topic, I tend to build up cruisers and a destroyer for the Atlantic which will move to the coast of Morocco on the turn that the US is about to move their allowing the US and UK to combine fleets against the Germany and/or Italian counter attack. I then try to bring 2 land units from Canada a turn into Morocco. I will also make sure that I can place 3 land units into Union of South Africa, most often a tank, a man and an artillery. Occasionally I will also put a minor factory into Persia as well.

    As soon as I can I will build the Strategic bomber force in London to two bombers in order to keep German fighters out west to defend the factories, naval and air bases that I bomb every turn. If I can I will send my fighter escorts to force Germany to have even more fighters.

    I assume you build a Tr, inf, and tank in Quebec a turn? Does this start after US enters war?


  • @calvinhobbesliker:

    Okay then. UK builds 2 bmrs. Now your BB and CC and transports are threatened with 3 ftrs, 2 bmrs. French CC remains in Z112 as a blocker. If you build ships to defend, that’s less transports you can build. Alternatively, I can build 1 bmr, 5 inf and move the tac to UK, threatening it with 3 ftr, tac, bmr.

    The fighters and tactical do not have the range to attack until the turn that the German fleet moves out to take London on G3? You also wont have a carrier to block with as the German luftwaffe and sub force would hunt or push away away any naval blocking units.


  • @calvinhobbesliker:

    I assume you build a Tr, inf, and tank in Quebec a turn? Does this start after US enters war?

    Sort of I try to get two transports going and then I simply build two infantry for the transports and a destroyer a turn (IPC permitting as the 3 units for the Unions of South Africa are more important)

    I will also take the transport that is in Canada and immediately move to take Brazil on UK2. I find that two IPC and 3 infantry to be much more useful for the UK player than the US, especially since the US has to wait until war has been declared to take Brazil.

  • '10

    I try to get the control of North Sea/North Atlantic as soon as possible.

    _(You don’t need bombers to reach less/non escorted German transport builds in SZ 113

    Buy a CV in SZ 110 and send the figthers.

    Sunk 3 german transports last game.)_

    UK 1:

    First I send the DD, TRN from new Brunswick to UK and unload on UK. (Hoping to kill a german sub on the defense.9
    Attack the Italian fleet and meet the french ships mit the CV.

    Taking Persia with the Egypt-Trn + Art to get the additional infs.

    Don’t like minor in Egypt.

    Depends on wether I need the CV- build in SZ 110.

    Produce a Trn at South-Africa + Inf + Art, DD in Canada and Inf + Art in UK.

    UK2: Ship builds in UK, Ground forces in South Africa.

    Try to sink the last italian ships in the med. Sea.

    Slow down the italian ground-forces in North Africa.

    Preparing for a combined amphibious assault with US forces vs. Normandy in UK 4.


  • @marechallannes:

    I try to get the control of North Sea/North Atlantic as soon as possible.

    _(You don’t need bombers to reach less/non escorted German transport builds in SZ 113

    Buy a CV in SZ 110 and send the figthers.

    Sunk 3 german transports last game.)_

    of course however if three transports were built off Berlin you cannot get those ones. As well if UK has put enough planes into London to be able to build two carriers and get through the German battleship and cruiser then the UK player has not been silly and I do not need to embarrass them. I am not saying this is what I do to a UK player who does not defend London but rather one who does something other than maximize defenses on UK1.

  • '10

    “off Berlin” :?

    Which Sea Zone do you mean?

  • '18 '17 '16 '15 Customizer

    Earlier you guys were all about buying DDs for UK… Why is this?


  • @LHoffman:

    Earlier you guys were all about buying DDs for UK… Why is this?

    To sink German subs

  • '18 '17 '16 '15 Customizer

    @calvinhobbesliker:

    @LHoffman:

    Earlier you guys were all about buying DDs for UK… Why is this?

    To sink German subs

    What if they don’t have any subs? What if there is only 1 or so left after G1… which is the typical case I have seen. Even if there were a couple, you only need about 2 destroyers because then your planes and other ships can attack them too, and since subs suck on defense, the probablitity they get hits on ships is not good. I don’t see the point in spending money on so many of them. I know there are proponents of Destroyer and Sub fleets… but I don’t see the great application.

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