• @LHoffman:

    @billinjackson:

    What about ideas on increasing the advantage to the Axis. Perhaps giving them more tanks at start with Germany and an extra battlship with Japan? - something like that? thoughts and or ideas?

    If anything, I would say Japan could use more mainland Asia land forces… far more so than another Battleship.

    I see where you are coming from. That would help the mainland strategy. I was just thinking that if one increased their navy it could slow down the US in the Pacific.

    Maybe stager the US IPC to take a few turns to get to full IPC wartime potential?

    Just some thoughts…


  • Or perhaps reduce japan’s planes? It is too powerful. The US is not. Reemember that for every 9 ipcs of land units it wants to ship to Europe or Pacific, it requires 7 ipcs of transport. Thus, US is spending 16 ipcs to equal the force of a German 9 ipcs.


  • @calvinhobbesliker:

    Or perhaps reduce japan’s planes? It is too powerful. The US is not. Reemember that for every 9 ipcs of land units it wants to ship to Europe or Pacific, it requires 7 ipcs of transport. Thus, US is spending 16 ipcs to equal the force of a German 9 ipcs.

    Understood, but if the problem is that the Allies keep winning there needs to be a governor on the Allied machine. What do you think?


  • @billinjackson:

    @calvinhobbesliker:

    Or perhaps reduce japan’s planes? It is too powerful. The US is not. Reemember that for every 9 ipcs of land units it wants to ship to Europe or Pacific, it requires 7 ipcs of transport. Thus, US is spending 16 ipcs to equal the force of a German 9 ipcs.

    Understood, but if the problem is that the Allies keep winning there needs to be a governor on the Allied machine. What do you think?

    The allies don’t keep winning. In the 2 global games I’ve played, the axis have won


  • @calvinhobbesliker:

    @billinjackson:

    @calvinhobbesliker:

    Or perhaps reduce japan’s planes? It is too powerful. The US is not. Reemember that for every 9 ipcs of land units it wants to ship to Europe or Pacific, it requires 7 ipcs of transport. Thus, US is spending 16 ipcs to equal the force of a German 9 ipcs.

    Understood, but if the problem is that the Allies keep winning there needs to be a governor on the Allied machine. What do you think?

    The allies don’t keep winning. In the 2 global games I’ve played, the axis have won

    Wow, that’s great to know. In many of the threads I have been reading people where expressing that the Allies keep winning. My Pacific 40 just arrived today so Europe should arrive tomorrow. I will be able to add to the debate with personal experience in a week or so but you give me good hope for balance.

    Thanks


  • You’re welcome.

    In our games, I think the reason the allies lost was that
    1. Japan got strong too easily(in the 1st game, we played OOB, as opposed to with Larry’s changes; in the 2nd game, Germany did a successful Sealion, so the US moved its Pacific fleet into the Atlantic).
    2. In the 1st game, Russia fell easily due to an unlucky counterattack on Baltic States. In the 2nd game, Germany is using 7 transports to shift units into Russia.

    Overall, we feel that the US is very far away, and if the axis play correctly, isn’t in a position to do anything until turn 3, or even 4.


  • @calvinhobbesliker:

    You’re welcome.

    In our games, I think the reason the allies lost was that
    1. Japan got strong too easily(in the 1st game, we played OOB, as opposed to with Larry’s changes; in the 2nd game, Germany did a successful Sealion, so the US moved its Pacific fleet into the Atlantic).
    2. In the 1st game, Russia fell easily due to an unlucky counterattack on Baltic States. In the 2nd game, Germany is using 7 transports to shift units into Russia.

    Overall, we feel that the US is very far away, and if the axis play correctly, isn’t in a position to do anything until turn 3, or even 4.

    Thanks for the breakdown.


  • We had a game of global, no tech, rules OOB, with national objectives and the Axis managed a projected win. Germany had enough air power to destroy the allied atlantic fleet and then invaded Russia with around 40 tanks. Japan helds it own and managed a decisive victory in Guam when the US left a third of it’s airforce/navy too far in with no possibility of a US counter-attack. Japan took out around 120 IPCs and only lost a sub, ouch.

    The allies will probably have some better strats next game but Global doesn’t seem horribly imbalanced right now.


  • @billinjackson:

    What about ideas on increasing the advantage to the Axis. Perhaps giving them more tanks at start with Germany and an extra battlship with Japan? - something like that? thoughts and or ideas?

    I am hoping to be able to find some strategies that do not require this as I often find that the problem then becomes that you must constantly re-balance the game as new strategies are developed. Right now the Allied strategies are easier to see and so finding some good Axis strategies are all that are needed.


  • @Sgt.:

    The allies will probably have some better strats next game but Global doesn’t seem horribly imbalanced right now.

    I am not calling it unbalanced, I am calling allied players as a whole less experienced or making mistakes when the axis win since in many of the groups the allied strategies are easier to see (for veteran players) and so allow them to be more powerful. I could go into all sorts of Allied strategies that rip apart the axis but this thread is for Axis strategies. Lets try to keep it that way please. I can make another one for allied strategies if the idea is catching on.

    I think the game is balanced but from my 13 and a half games experience the axis have won only once and we are all players of good caliber. Therefore some strategies for the axis seem to need some developing. That is what I have been hoping to do and so far have found a few strategies that appear to be working. Some are ones I came up with in my group and others are ones that are either tweaked with information found on this board or ones that we have tweaked that were first found on this board.


  • @Blitchga:

    @Sgt.:

    The allies will probably have some better strats next game but Global doesn’t seem horribly imbalanced right now.

    I am not calling it unbalanced, I am calling allied players as a whole less experienced or making mistakes when the axis win since in many of the groups the allied strategies are easier to see (for veteran players) and so allow them to be more powerful. I could go into all sorts of Allied strategies that rip apart the axis but this thread is for Axis strategies. Lets try to keep it that way please. I can make another one for allied strategies if the idea is catching on.

    I think the game is balanced but from my 13 and a half games experience the axis have won only once and we are all players of good caliber. Therefore some strategies for the axis seem to need some developing. That is what I have been hoping to do and so far have found a few strategies that appear to be working. Some are ones I came up with in my group and others are ones that are either tweaked with information found on this board or ones that we have tweaked that were first found on this board.

    Yeah. One side usually has a higher learning curve. In time, we’ll see whether or not it’s as unbalanced as P40


  • @calvinhobbesliker:

    Yeah. One side usually has a higher learning curve. In time, we’ll see whether or not it’s as unbalanced as P40

    I am not so sure that P40 is so unbalanced in G40 as attacking early may be in the best interest of Japan but not the Axis and the Axis cannot win the war without the European Axis powers. In truth p40 is not even unbalanced if you force the Japanese to attack on J3 or later. However, that being said the fact that you would need to force that means it has some balancing issues, however I do believe that some of those issues are based on people who purposely go out and attempt to find exploitive strategies that take advantage of things. (such as the naive people who believed that attacking Japan with Russia on R1 would really give them their NO.)

    I suppose in the interest of staying on topic I have found that a J1 minor in Manchuria, J2 minor in French-Indo and an eventual third minor or major in Malaya is great for keeping India in check and eventually moving to take Australia. As for Germany and Italy their is a lot more to learn but a Romanian Major on G1 with 10 art on G2 and 8-10 art on G3 with 8-10 Mechanized on G4 when you attack that can then meet with your advancing troops has proven unstoppable for the Russians. Italy and Germany can work together with bombers and subs to keep the British and US navies from joining together off the coast of Africa. Italians can hit the British and the Germans can hit the US forces. This way the British cannot move until they are defended well enough against the Italian counter attack to them landing in Africa and Germany can make sure that USA will need to sink massive IPC’s into a navy before doing the same.

  • '18 '17 '16 '15 Customizer

    @Sgt.:

    Germany had enough air power to destroy the allied atlantic fleet and then invaded Russia with around 40 tanks.

    Good God! That is a hell of a lot of tanks… how did you get so many? Buy them and then hold them in reserve all game?

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