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Simon33 (Axis) vs VictoryFirst (Allies+50) G40

  • 19 17 16

    @simon33 said in Simon33 (Axis) vs VictoryFirst (Allies+50) G40:

    @VictoryFirst said in Simon33 (Axis) vs VictoryFirst (Allies+50) G40:

    @simon33 I looked at that but you have so much air that I saw no way to also hold it. And then the move wouldn’t be worth it. This way I keep some tension.

    I guess my plan was to make retaking it not worth the cost so I guess it succeeded. I also would have gotten another plunder although it wouldn’t have added to much.

    Oops, 4th file now.

  • 2026 25

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            1 bomber moved from Russia to Belarus
            1 armour moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            8 infantry and 5 mech_infantrys moved from Timguska to Yenisey
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Belarus, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Russia
            1 bomber moved from Belarus to Russia
            1 bomber moved from Western Ukraine to Russia
            3 fighters moved from Kazakhstan to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 infantry moved from Rostov to Bryansk
            3 infantry moved from Volgograd to Rostov
            6 infantry moved from Archangel to Vologda
            1 armour and 1 mech_infantry moved from Archangel to Russia
            1 aaGun moved from Archangel to Vologda
            4 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 armour, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -3,00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Chahar to Kweichow
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            9 artilleries and 17 infantry moved from Hopei to Kweichow
            1 bomber moved from Japan to 8 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 10 artilleries and 19 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 10 artilleries and 19 infantry in Kweichow, round 2 : 6/30 hits, 8.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 10 artilleries and 18 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 1 infantry moved from Chahar to Anhwe
            2 armour moved from Hopei to Yunnan
            1 artillery moved from Hunan to Yunnan
            10 artilleries and 10 infantry moved from Szechwan to Yunnan
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            3 artilleries, 1 bomber and 3 infantry moved from Shan State to Burma
            1 infantry moved from New South Wales to Queensland
            2 fighters and 2 tactical_bombers moved from Northern Territory to 33 Sea Zone
            2 carriers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Northern Territory to Queensland
            1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
            1 armour, 2 artilleries and 2 infantry moved from Northern Territory to Queensland
            1 fighter moved from Northern Territory to Malaya
            1 fighter moved from Japan to French Indo China
            1 bomber moved from Anhwe to Caroline Islands
            2 fighters moved from 35 Sea Zone to Burma
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 artillery moved from French Indo China to Shan State
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 4 infantry moved from Yakut S.S.R. to Buryatia
            1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 3 transports moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to Philippines
            1 bomber moved from 8 Sea Zone to Japan
            1 bomber moved from Japan to Caroline Islands
            1 fighter moved from 33 Sea Zone to New South Wales
            1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 57 Sea Zone
            1 transport moved from 60 Sea Zone to 57 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 57 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.67
    

    Savegame

  • 2026 25

    @simon33 Sorry for the long delay, I will move here this weekend.

  • 19 17 16

    I had more or less given up.

  • 2026 25

    @simon33 Why? There is still enough opportunity for me to mess up. I’d like to play on if possible, unless you really see no way of winning.

  • 19 17 16

    No, I mean on you wanting to play.

  • 2026 25

    @simon33 Sorry. I really like this game and would like to play faster if I could, but have too much other stuff going on, including five other games on this forum. I could post regularly here, but that would mean I’d play really slowly in the other games.

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
            16 fighters moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Korea
    
        Non Combat Move - Americans
            8 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 31 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 fighters moved from Hawaiian Islands to 4 Sea Zone
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 carriers and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Central America to United Kingdom
            1 bomber moved from India to Egypt
            1 bomber moved from New Zealand to Wake Island
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Germans
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Tobruk to Alexandria
            2 mech_infantrys moved from Egypt to Alexandria
            5 armour moved from Tsinghai to Shensi
            3 infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Persia to Iraq
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 30 PUs (3 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                    1 mech_infantry owned by the Russians lost in Tobruk
                Italians win, taking Tobruk from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 0.67
    

    Savegame

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