@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
yah – let’s see whether it was worth it!
While I have enjoyed this game and I am happy to continue, I don’t feel like your position is recoverable any more. UK will hold Caucasus and be reinforced by USSR, USA will declare on the neutrals and build ICs while France will be liberated soon enough. Also, it is likely that the IJN will be marginalised or sunk. Seems like the allies can do most of what they want in the Pacific.
If you want to take some feedback, I think you have had two big problems, not defending SZ36 in the first round and thus allowing my landing on FIC. I went on to hold Yunnan most of the game, which is almost a catastrophe. The other one was I had a really weak middle east, Germany could have bypassed Moscow and taken Egypt, with Italian can openers but you didn’t take advantage of this opportunity.
@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
While I have enjoyed this game and I am happy to continue, I don’t feel like your position is recoverable any more. UK will hold Caucasus and be reinforced by USSR, USA will declare on the neutrals and build ICs while France will be liberated soon enough. Also, it is likely that the IJN will be marginalised or sunk. Seems like the allies can do most of what they want in the Pacific.
If you want to take some feedback, I think you have had two big problems, not defending SZ36 in the first round and thus allowing my landing on FIC. I went on to hold Yunnan most of the game, which is almost a catastrophe. The other one was I had a really weak middle east, Germany could have bypassed Moscow and taken Egypt, with Italian can openers but you didn’t take advantage of this opportunity.
You may be correct. Things will become clear to me within a few turns.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 9 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
14 fighters and 6 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 14 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 10 carriers, 1 cruiser and 13 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
10 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Kiangsu
4 infantry moved from Kwangtung to Kwangsi
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 transport placed in 19 Sea Zone
2 marines placed in Shantung
1 artillery placed in Kiangsu
2 infantry placed in Kiangsu
3 infantry placed in Japan
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 1 marine placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 infantry and 1 marine placed in Japan
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 transport placed in 19 Sea Zone
2 marines placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Japan
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 transport placed in 19 Sea Zone
3 infantry placed in Kiangsu
2 marines placed in Shantung
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Japanese undo move 6.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,5,1,2,1,4,5,3,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 37 PUs (10 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 marine
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
@simon33 swapped out 1 trans 1 marine 1 art for 2 dds in unit placement
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 2 infantry moved from Gibraltar to Spain
3 fighters moved from Southern France to Sweden
3 fighters moved from United Kingdom to Sweden
2 infantry moved from Norway to Sweden
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 fighters moved from Greece to Yugoslavia
2 fighters moved from Greece to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 armour and 1 mech_infantry moved from Bulgaria to Turkey
5 artilleries and 6 infantry moved from Greece to Turkey
1 armour, 5 artilleries and 4 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
6 submarines moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer, 12 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Borneo from Japanese, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 armour, 8 artilleries, 1 fighter and 10 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 8 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 9/20 hits, 6.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 12 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 12 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Turkey
Americans attack with 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Turkey, round 2 : 7/14 hits, 4.67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Americans lost in Turkey
7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Turkey, round 3 : 4/13 hits, 4.50 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Turkey
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 2 armour, 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Americans attack with 6 fighters and 2 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 6 fighters and 2 infantry in Sweden, round 2 : 2/8 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Sweden
2 infantry owned by the Neutral_True lost in Sweden
6 fighters owned by the Americans retreated
Neutral_True win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Yugoslavia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Americans roll dice for 1 artillery and 2 fighters in Yugoslavia, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yugoslavia
1 artillery owned by the Germans lost in Yugoslavia
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Spain to 110 Sea Zone
6 fighters moved from Sweden to Norway
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 2 destroyers and 30 submarines moved from 44 Sea Zone to 43 Sea Zone
12 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Northern Italy to Southern France
2 fighters moved from Yugoslavia to Southern France
3 artilleries and 1 infantry moved from Bulgaria to Greece
1 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 factory_minor placed in Norway
1 artillery and 2 infantry placed in Greece
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in Normandy Bordeaux
6 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs]
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 83 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
5 artilleries and 16 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 16 infantry in Yunnan, round 2 : 5/21 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from West India to Afghanistan
2 fighters moved from India to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from India to Sumatra
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Persia to Afghanistan
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 armour, 11 artilleries, 15 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
EDIT: 3 fighters moved from Southern France to Greece
Combat - British
Battle in Afghanistan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Afghanistan, round 2 : 1/6 hits, 2.17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Afghanistan
1 infantry owned by the Neutral_True lost in Afghanistan
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Afghanistan, round 3 : 2/4 hits, 1.83 expected hits
Neutral_True roll dice for 3 infantry in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_True lost in Afghanistan
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Afghanistan, round 4 : 2/4 hits, 1.83 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Afghanistan
1 infantry owned by the Neutral_True lost in Afghanistan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Sumatra
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 1 armour, 11 artilleries, 15 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 11 artilleries, 15 infantry and 4 mech_infantrys in Caucasus, round 2 : 11/31 hits, 9.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 11 artilleries, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
2 fighters moved from Sumatra to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Afghanistan to Persia
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Gibraltar to Spain
2 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 92 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from Norway to Southern France
2 submarines moved from 125 Sea Zone to 110 Sea Zone
5 infantry moved from Iraq to Turkey
2 artilleries and 1 infantry moved from Persia to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 41 Optional[PUs]
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 23 Optional[PUs]
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.50
Japanese regular : 0.33
Italians regular : 0.33
Germans regular : 2.00
Neutral_True regular : -0.67
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 mech_infantry moved from Eastern Poland to Bulgaria
Italians take Bulgaria from Americans
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber and 3 infantry in Northern Italy, round 2 : 3/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,3,1,5,3,6,4
Italians collect 7 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
7 fighters moved from 44 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 7 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 7 fighters and 1 infantry in Java, round 2 : 4/9 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
7 fighters moved from Java to 43 Sea Zone
4 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 62 Sea Zone to 43 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Greece
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 26 Optional[PUs]
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.17
That was frustrating, was about to post an edit to prevent that. Guess you are going to smash Greece now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
6 armour, 10 fighters, 19 mech_infantrys and 7 tactical_bombers moved from Romania to Greece
1 bomber moved from Germany to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Russia to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Greece
Germans attack with 6 armour, 1 bomber, 12 fighters, 19 mech_infantrys and 8 tactical_bombers
British defend with 1 armour, 8 artilleries, 3 fighters and 10 infantry; French defend with 1 fighter; Americans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry; ANZAC defend with 3 fighters
Germans roll dice for 6 armour, 1 bomber, 12 fighters, 19 mech_infantrys and 8 tactical_bombers in Greece, round 2 : 16/46 hits, 18.17 expected hits
Americans roll dice for 1 armour, 12 artilleries, 10 fighters and 13 infantry in Greece, round 2 : 21/36 hits, 15.50 expected hits
2 fighters owned by the Germans and 19 mech_infantrys owned by the Germans lost in Greece
3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 10 infantry owned by the British lost in Greece
Germans roll dice for 6 armour, 1 bomber, 10 fighters and 8 tactical_bombers in Greece, round 3 : 15/25 hits, 14.00 expected hits
Americans roll dice for 1 armour, 9 artilleries and 10 fighters in Greece, round 3 : 14/20 hits, 10.17 expected hits
10 fighters owned by the Germans and 4 armour owned by the Germans lost in Greece
1 fighter owned by the Americans, 3 artilleries owned by the Americans, 1 fighter owned by the French, 6 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Greece
Germans roll dice for 2 armour, 1 bomber and 8 tactical_bombers in Greece, round 4 : 7/11 hits, 6.00 expected hits
Americans roll dice for 5 fighters in Greece, round 4 : 1/5 hits, 3.33 expected hits
1 armour owned by the Germans lost in Greece
3 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 armour, 1 bomber and 8 tactical_bombers remaining. Battle score for attacker is -33
Casualties for Germans: 5 armour, 12 fighters and 19 mech_infantrys
Casualties for British: 1 armour, 8 artilleries, 3 fighters and 10 infantry
Casualties for Americans: 4 artilleries, 3 fighters and 3 infantry
Casualties for French: 1 fighter
Casualties for ANZAC: 3 fighters
Non Combat Move - Germans
1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bulgaria
9 armour moved from Eastern Poland to Bulgaria
3 armour and 3 mech_infantrys moved from Ukraine to Romania
4 tactical_bombers moved from Germany to Western Germany
1 aaGun moved from Ukraine to Bryansk
10 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Vologda to Nenetsia
3 infantry moved from Karelia to Finland
1 mech_infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
30 artilleries and 16 infantry moved from Russia to Bryansk
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
8 tactical_bombers moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
9 armour and 19 mech_infantrys moved from Russia to Ukraine
5 artilleries and 15 infantry moved from Western Germany to France
Place Units - Germans
10 infantry placed in Germany
3 mech_infantrys placed in Romania
8 infantry and 2 tactical_bombers placed in Western Germany
2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,6,2,2,1,6
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 7.00
Germans regular : -0.17
those dice were brutal
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Samara
6 fighters and 1 tactical_bomber moved from Persia to Samara
1 armour, 11 artilleries, 76 infantry and 1 mech_infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry in Rostov, round 2 : 11/89 hits, 18.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Samara to Volgograd
1 aaGun moved from Volgograd to Rostov
4 infantry moved from Timguska to Kansu
1 armour moved from Evenkiyskiy to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -10.67
Oh that was pretty brutal.
Did you forget about this game?
@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
Did you forget about this game?
nope. just thinking about whether there’s still a puncher’s chance after losing the luftwaffe. i’ll get you a move or a decision.
I don’t think you have realistic chance and haven’t for a while. I think USSR will probably liberate Moscow soon enough, even though you will reclaim Normandy temporarily.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 artilleries and 2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 fighter moved from 19 Sea Zone to Kwangsi
1 tactical_bomber moved from 19 Sea Zone to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 marine moved from Shantung to 19 Sea Zone
2 battleships, 10 carriers, 1 cruiser, 15 destroyers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,4,1,3,6,5,4,1,2,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Japanese collect 28 PUs (6 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :