Triple allied move complete
Italy on the move…
@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
I’m going to assume no Kami and apply edits if needed.
A couple of USA NCM edits and also forgot about killing the Japanese TT in Z41.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 artilleries, 1 destroyer, 9 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer, 10 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 mech_infantry moved from Greece to Yugoslavia
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
3 fighters and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/12 hits, 6.00 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Bulgaria
Americans attack with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Bulgaria, round 2 : 4/10 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
1 infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Americans attack with 5 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 1 mech_infantry in Yugoslavia, round 2 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Northern Italy to United Kingdom
3 fighters moved from Yugoslavia to Southern France
2 fighters moved from Yugoslavia to Greece
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
10 fighters and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 54 Sea Zone to 44 Sea Zone
6 submarines moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 23 submarines moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Greece
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 77 Optional[PUs]
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 82 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - British
Battle in Caucasus
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Greece
3 fighters moved from Greece to Norway
2 fighters moved from Normandy Bordeaux to Norway
5 fighters moved from United Kingdom to Norway
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 fighters and 1 infantry moved from 99 Sea Zone to Greece
1 carrier and 1 destroyer moved from 99 Sea Zone to 92 Sea Zone
EDIT: 2 fighters moved from 92 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
2 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Burma to India
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 42 Optional[PUs]
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs]
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Bulgaria: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Italians regular : -0.33
Japanese regular : -0.17
Germans regular : 0.33
British regular : -3.67
@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
I’m going to assume no Kami and apply edits if needed.
A couple of USA NCM edits and also forgot about killing the Japanese TT in Z41.
Now also a UK NCM edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Bryansk to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Western Germany
2 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,4,5,2,2,4,1
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to 44 Sea Zone
1 fighter moved from Eastern Persia to India
1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs]
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.33
Those weren’t the dice I was looking for.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
30 artilleries and 20 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Vologda
3 fighters moved from Ukraine to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
4 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Novgorod to 112 Sea Zone
1 bomber moved from Novgorod to Vologda
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 7 fighters, 2 mech_infantrys and 7 tactical_bombers
British defend with 1 infantry
Germans roll dice for 7 fighters, 2 mech_infantrys and 7 tactical_bombers in Caucasus, round 2 : 11/16 hits, 8.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 30 artilleries and 20 infantry
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 30 artilleries and 20 infantry in Russia, round 2 : 18/50 hits, 16.67 expected hits
Russians roll dice for 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Russia
7 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 30 artilleries and 18 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 armour moved from Volgograd to Russia
6 armour moved from Ukraine to Romania
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
9 mech_infantrys moved from Ukraine to Romania
1 aaGun moved from Bryansk to Ukraine
10 mech_infantrys moved from Ukraine to Romania
3 fighters moved from Yugoslavia to Romania
1 infantry moved from Tambov to Volgograd
4 fighters and 1 tactical_bomber moved from Caucasus to Romania
1 fighter moved from Novgorod to Western Germany
38 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Tambov
8 armour moved from Bryansk to Russia
9 armour moved from Bryansk to Eastern Poland
3 fighters and 6 tactical_bombers moved from Caucasus to Romania
4 tactical_bombers moved from Novgorod to Germany
1 mech_infantry moved from Bryansk to Russia
3 armour and 2 mech_infantrys moved from Bryansk to Ukraine
3 infantry moved from Finland to Karelia
1 bomber moved from Vologda to Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
2 artilleries and 8 infantry placed in Western Germany
1 artillery and 2 infantry placed in Romania
Germans undo move 3.
Germans undo move 2.
3 artilleries and 7 infantry placed in Western Germany
3 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,4,1,6,2,2,5
Germans collect 55 PUs (2 lost to blockades); end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Combat Move - Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
4 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 armour, 11 artilleries, 97 infantry and 1 mech_infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry in Volgograd, round 2 : 24/110 hits, 22.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.67
While I have enjoyed this game and I am happy to continue, I don’t feel like your position is recoverable any more. UK will hold Caucasus and be reinforced by USSR, USA will declare on the neutrals and build ICs while France will be liberated soon enough. Also, it is likely that the IJN will be marginalised or sunk. Seems like the allies can do most of what they want in the Pacific.
If you want to take some feedback, I think you have had two big problems, not defending SZ36 in the first round and thus allowing my landing on FIC. I went on to hold Yunnan most of the game, which is almost a catastrophe. The other one was I had a really weak middle east, Germany could have bypassed Moscow and taken Egypt, with Italian can openers but you didn’t take advantage of this opportunity.
@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
While I have enjoyed this game and I am happy to continue, I don’t feel like your position is recoverable any more. UK will hold Caucasus and be reinforced by USSR, USA will declare on the neutrals and build ICs while France will be liberated soon enough. Also, it is likely that the IJN will be marginalised or sunk. Seems like the allies can do most of what they want in the Pacific.
If you want to take some feedback, I think you have had two big problems, not defending SZ36 in the first round and thus allowing my landing on FIC. I went on to hold Yunnan most of the game, which is almost a catastrophe. The other one was I had a really weak middle east, Germany could have bypassed Moscow and taken Egypt, with Italian can openers but you didn’t take advantage of this opportunity.
You may be correct. Things will become clear to me within a few turns.