0% for April

L26 BM4 fasthard(X) vs Amon-Sul(L+24)


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul Turn complete!
    Japan is on fire (when there are working on their side of the map ;-))

    :D


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 3/5 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Brazil to 86 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry, 1 marine and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 6 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter and 3 infantry moved from Szechwan to Kweichow
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Japanese regular : 2.00
    

    Savegame


  • i had tehnical problems with unloading units on USA trannies

    since i added them there on last uk turn in edit after the turn


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 3 : 3/5 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Brazil to 86 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry, 1 marine and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 6 infantry, 1 marine, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter and 3 infantry moved from Szechwan to Kweichow
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
            1 bomber and 1 infantry moved from Egypt to Alexandria
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 3 mech_infantrys
                    British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun and 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Germans lost in Holland Belgium
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 1 aaGun and 3 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Burma
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                    1 artillery owned by the Italians lost in Alexandria
                British win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            6 aaGuns, 1 artillery and 8 infantry moved from India to West India
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Burma to Persia
            1 aaGun moved from 110 Sea Zone to Holland Belgium
            EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            1 bomber moved from Alexandria to Persia
            1 cruiser moved from 72 Sea Zone to 71 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Place Units - British
            5 artilleries, 4 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 aaGuns and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 aaGuns and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : 0.17
    Italians regular : 0.67
    Japanese regular : 1.33
    Germans regular : -1.67
    British regular : 0.50
    

    Savegame


  • NO EDITS

    @fasthard

    Italy on the move…

    Godspeed :)

  • 2026 25 24

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 2 mech_infantrys moved from Romania to Baltic States
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Italians roll dice for 3 armour and 2 mech_infantrys in Baltic States, round 3 : 4/5 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 bomber moved from Italian Somaliland to Southern Italy
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 armour moved from Yugoslavia to Eastern Poland
            2 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    Russians regular : -1,00
    

    Savegame

  • 2026 25 24

    @Amon-Sul turn complete


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 33 Sea Zone
            1 fighter moved from 62 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 33 Sea Zone
            1 fighter moved from 62 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • ANZAC figs in sz 33 on USA AC

    French inf in sz 91 on UK transport

    French inf in sz 110; 1st on UK transport, 2nd on USA transport


  • Turn and round done.

    Germany may proceed…

    Godspeed :)

  • 2026 25 24

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            7 infantry and 1 mech_infantry moved from Finland to Vyborg
            8 armour and 12 mech_infantrys moved from Eastern Poland to Novgorod
            3 fighters, 3 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Germany to Holland Belgium
            1 bomber moved from Sumatra to 42 Sea Zone
            1 fighter moved from Southern Italy to Holland Belgium
            2 mech_infantrys moved from Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
            Battle in 42 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Novgorod
                Germans attack with 9 armour and 14 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 9 armour and 14 mech_infantrys in Novgorod, round 2 : 6/23 hits, 6,83 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits
                    3 mech_infantrys owned by the Germans lost in Novgorod
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans lost in 114 Sea Zone
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Vyborg
                Germans attack with 7 infantry and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 7 infantry and 1 mech_infantry in Vyborg, round 2 : 3/8 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                    1 artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Holland Belgium
                Germans attack with 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    British roll AA dice in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in Holland Belgium
                    Germans roll dice for 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 4,17 expected hits
                    British roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 3 : 4/9 hits, 3,83 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 armour owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 3 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from Eastern Poland to Baltic States
            6 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Western Germany to Germany
            1 aaGun, 5 artilleries and 24 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from 42 Sea Zone to French Indo China
            1 bomber moved from Sumatra to French Indo China
    
        Place Units - Germans
            9 infantry and 1 mech_infantry placed in Germany
            6 infantry placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            8 infantry and 1 mech_infantry placed in Germany
            7 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British AA : 0,50
    Russians regular : 2,83
    Germans regular : 2,33
    British regular : 0,67
    

    Savegame

  • 2026 25 24

    @Amon-Sul turn complete


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul turn complete

    Stalin was already wondering what is Fuhrer planing

    Ha

  • 2026 25 24

    @Amon-Sul He decided to go north to capture and hold Leningrad. UK’s AA-Gun are calibrated well so far. ;-)


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul He decided to go north to capture and hold Leningrad. UK’s AA-Gun are calibrated well so far. ;-)

    Soviet defenders heroes!

    UK aa Guns heroes!


  • Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 11 artilleries; Remaining resources: 0 PUs;
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
    

  • [dice 2d6<=1]
    [dice 2d6<=3]

    [dice 1d6<=4]

    vs

    [dice 1d6<=2]


  • 2d6<=1: 4, 1; Hits: 1
    2d6<=3: 2, 1; Hits: 2
    1d6<=4: 5; Hits: 0
    1d6<=2: 3; Hits: 0

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