@discalced no
L26 BM4 Avner(X) vs discalced(L+22)
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@Avner yes london, no moscow
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 bomber moved from Bryansk to Russia 1 bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 5 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Baltic States to 115 Sea Zone 1 infantry moved from Vyborg to Finland 1 infantry moved from Baltic States to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Finland 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 3 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 fighter moved from Novgorod to Finland Combat - Germans Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia rolls: 1,6,1 and causes: 0 damage to unit: airfield Bombing raid in Russia causes 8 damage total. Damaged units is as follows: factory_major = 8, airfield = 0 Battle in Holland Belgium Germans attack with 5 fighters and 4 infantry Americans defend with 3 infantry Germans roll dice for 5 fighters and 4 infantry in Holland Belgium, round 2 : 2/9 hits, 3.17 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 3 : 5/8 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 3 infantry Battle in Tambov Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3.33 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 aaGun; Americans defend with 3 infantry British roll AA dice in Finland : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 aaGun and 3 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Finland 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Finland Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland 1 fighter owned by the Germans retreated Americans win with 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Vyborg to Novgorod 1 fighter moved from Finland to 115 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Novgorod to Archangel 1 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 3 armour and 21 mech_infantrys moved from Bryansk to Caucasus 1 aaGun, 14 artilleries and 16 infantry moved from Bryansk to Ukraine 1 bomber, 1 fighter and 3 tactical_bombers moved from Russia to Novgorod 1 fighter moved from Smolensk to 115 Sea Zone 1 tactical_bomber moved from Tambov to Ukraine 5 fighters moved from Holland Belgium to Southern France 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 3 infantry placed in Ukraine 5 infantry placed in Germany 1 artillery placed in Novgorod 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 3.00 British AA : -0.33 Defenders Fire, : -0.33 Attackers Fire, : -0.17 Russians regular : -1.00 Germans regular : 3.00 Russians AA : 0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 4 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/9 hits, 3.33 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 3 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Samara 1 aaGun moved from Russia to Tambov 7 artilleries moved from Russia to Tambov 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 42 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 16 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Nenetsia 1 mech_infantry moved from Russia to Kazakhstan Place Units - Russians 1 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.67 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Kweichow 1 bomber moved from French Indo China to Kweichow 1 infantry moved from Kwangsi to Hunan 2 armour and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from French Indo China to Burma Japanese take Burma from UK_Pacific 1 bomber moved from French Indo China to Hunan 1 mech_infantry moved from Malaya to Yunnan 3 fighters moved from French Indo China to Yunnan 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 5 fighters moved from 36 Sea Zone to Borneo 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Shan State to Hunan 1 tactical_bomber moved from Shan State to Kweichow Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 armour, 3 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 5 fighters and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Borneo, round 2 : 4/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Java 2 battleships, 2 carriers, 2 cruisers and 4 transports moved from 38 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 bomber moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber moved from Kweichow to French Indo China 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 fighter moved from 19 Sea Zone to Manchuria 1 fighter moved from 19 Sea Zone to Japan 5 fighters moved from Borneo to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : 2.33 UK_Pacific regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Avner scramble sz6?
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@Avner – also bringing 1 sub from sz54 into sz44
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat Hit Differential Summary :
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@Avner sorry for post spam – last file is accurate – scramble sz6?
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no scramble
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@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
no scramble
didn’t realize you could kamikaze in a sz if you didn’t control the adjacent island. do you want to kamikaze in sz35 (vs 1dd)?
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no kami
thx
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@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
no scramble
didn’t realize you could kamikaze in a sz if you didn’t control the adjacent island. do you want to kamikaze in sz35 (vs 1dd)?
I don’t think Axis can make up for lost time. However, I haven’t played Axis in a while, so if it’s okay, I’d like to continue playing to gain some experience. :)





