Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Although the game offer a scramble to protect the transport alone in SZ23, my understanding of the PtV rules are that a combat ship needs to be present to enable carrier scrambling. Please let me know if you think differently and we can check and resolve.
@FlyingBadger
The game did an auto scramble when i tried to land with just a transport.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 48 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
1 submarine moved from 48 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Guam
Non Combat Move - Americans
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 48 Sea Zone to 34 Sea Zone
4 fighters moved from 22 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from Paulau to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 35 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 fighter and 2 infantry placed in Western United States
2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Tsinghai to Shansi
24 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Anhwe, round 2 : 8/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Shansi to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Inner Mongolia
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Malta
2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 transport moved from 84 Sea Zone to 73 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Baluchistan to Central India
3 fighters moved from Central India to Northeast Persia
6 armour moved from Southern Persia to Central India
6 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 83 Sea Zone to 73 Sea Zone
Non Combat Move - British
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
1 battleship, 1 cruiser and 2 destroyers moved from 78 Sea Zone to 82 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 armour, 2 artilleries and 2 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Uzbekistan to Kazakhstan
Place Units - British
2 infantry placed in Union of South Africa
1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Southern Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 4.17
Americans regular : -1.00
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Southern Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Kursk to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern Italy to Sicily
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,1,2,2,3,6
Italians collect 5 PUs (12 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
The game did an auto scramble when i tried to land with just a transport.
Which move was this?
@FlyingBadger
Last turn when I tried to land troops on one of the islands. It was adjacent to your carriers so I aborted and went somewhere else
@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
@FlyingBadger
Last turn when I tried to land troops on one of the islands. It was adjacent to your carriers so I aborted and went somewhere else
TripleA offers up the carrier scramble like airbase scramble, but I think they have different rules. Airbases can scramble against amphibious assaults when there are no warships to defend the seazone, but carriers can’t.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 104 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Kursk to Rostov
2 armour and 2 mech_infantrys moved from Kursk to Rostov
1 tactical_bomber moved from Kursk to Rostov
3 fighters moved from Kursk to Russia
2 bombers and 1 fighter moved from Leningrad to Russia
1 bomber moved from Western Germany to Russia
Combat Hit Differential Summary :
@zarhunter
Intercept?

TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 104 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Kursk to Rostov
2 armour and 2 mech_infantrys moved from Kursk to Rostov
1 tactical_bomber moved from Kursk to Rostov
3 fighters moved from Kursk to Russia
2 bombers and 1 fighter moved from Leningrad to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 transports
Battle in Rostov
Germans attack with 4 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 6/14 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Leningrad
1 infantry moved from Vologda to Novgorod
1 infantry moved from Novgorod to Northern Belarus
1 artillery moved from Northern Belarus to Southern Belarus
1 artillery and 3 infantry moved from Leningrad to Northern Belarus
1 tactical_bomber moved from Leningrad to Bryansk
1 tactical_bomber moved from France to Leningrad
2 aaGuns, 1 armour, 13 artilleries, 28 infantry and 1 mech_infantry moved from Southern Belarus to Bryansk
4 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Kursk to Rostov
1 aaGun, 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Kursk to Bryansk
8 artilleries and 2 infantry moved from Eastern Poland to Southern Belarus
2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Ukraine
2 artilleries and 2 infantry moved from France to Western Germany
2 aaGuns, 2 artilleries and 2 infantry moved from France to Southern France
1 fighter moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 107 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
1 battleship moved from 107 Sea Zone to 115 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3,4,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.50
Russians AA : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Hopei
Japanese take Hopei from Chinese
1 tactical_bomber moved from 7 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 132 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Celebes
2 bombers moved from Kwangsi to Celebes
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 132 Sea Zone to 40 Sea Zone
3 fighters moved from Kwangsi to Eastern India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 132 Sea Zone to 36 Sea Zone
1 destroyer moved from 132 Sea Zone to 45 Sea Zone
1 destroyer moved from 132 Sea Zone to 22 Sea Zone
2 carriers moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
2 fighters moved from 7 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Celebes, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Celebes, round 3 : 0/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Celebes, round 4 : 2/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 4 tactical_bombers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 transports moved from 36 Sea Zone to 132 Sea Zone
EDIT: 2 artilleries and 4 infantry moved from Shan State to 132 Sea Zone
EDIT: 2 artilleries, 4 infantry and 3 transports moved from 132 Sea Zone to 40 Sea Zone
EDIT: 2 artilleries and 4 infantry moved from 40 Sea Zone to Eastern India
EDIT: 1 marine moved from Shan State to 132 Sea Zone
EDIT: 1 marine and 1 transport moved from 132 Sea Zone to 36 Sea Zone
EDIT: 1 marine moved from 36 Sea Zone to Davao
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
1 cruiser moved from 7 Sea Zone to 17 Sea Zone
2 marines moved from Japan to 7 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 7 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to Davao
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Kiangsu to Fukien
2 bombers moved from Celebes to Davao
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 132 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
3 infantry placed in Eastern India
2 infantry placed in Japan
1 destroyer placed in 7 Sea Zone
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Sicily
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,1,6,6,4,3
Italians collect 8 PUs (7 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from Leningrad to 118 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
1 bomber moved from Western Germany to Russia
2 bombers moved from Leningrad to Russia
4 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Bryansk
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat Hit Differential Summary :
@zarhunter
Intercept?
