@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsElche(x) v Gamerman01 Classic no tech Russia restricted
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Yes for fun but it hurts very much.
Thanks for saying that. Will take time to buiilt new ones. -
Let me know about the rules I asked about, and then I can do UK1
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Thanks for your order of rules.
To No 4. i play normally that you cannot build ships in a sz with enemy ship.To No 5: subs cannot submerge only retreat if possible. If not you can kill the sub with planes.
And new one
No 10: Only 1 AAgun per territory.Have a great day in the small village
I have a good friend in a village with 1000 people just 25 kilometers from me
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I will put the rules in the first post so it is always on top.
Thanks for the quick answer, now the mayhem and fun can continue!
Thanks for bringing me back to classic. Hopefully it doesn’t hurt my BM playoff game against the best player on A&A.org
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I’m going to set up the game options according to what we want to play, so I will edit the map to our current situation!
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NO economic victories??
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Yery good, thanks a lot. I dont know how do.
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In my running game i play with economic victory, but in my younger days without.
So please feel free to decide this. -
Choose AA casualties, or roll separate AA for fighters versus bombers?
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We’ll do economic victory, Axis needs help
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Yes, choose air casualities.
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I think that’s it. Good, then we can play.
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AA on in NCM too?
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feel free to decide this but its not an ncm anymore because its a combat
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 fighter moved from Philippines to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 bomber moved from Japan to Hawaii Sea Zone 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from French Indo China to India Japanese take India from British 1 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to China 1 infantry moved from Manchuria to China Combat - Japanese Battle in China Japanese attack with 3 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 3 fighters and 4 infantry in China, round 2 : 3/7 hits, 2,17 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1,33 expected hits 3 infantry owned by the Japanese lost in China 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport in Hawaii Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 transport owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 30 Casualties for Japanese: 1 transport Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Non Combat Move - Japanese 1 bomber moved from Hawaii Sea Zone to Japan 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 3 fighters moved from China to Kwangtung Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : 1,33 -
@elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
feel free to decide this but its not an ncm anymore because its a combat
Fly over AA in combat move, you take fire, but never in non-combat move, right?Our game is set up “always on” and will fire in NCM, so we may need to edit air back if shot down by AA in NCM
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Yes, i never played with AAGun fires in ncm.
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Moving R2 now





