Japan to go
Godspeed :)
@mikawagunichi No scramble to 43, scramble 45 please!
@mikawagunichi Also please lose fighter before cruiser
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 infantry and 4 transports moved from 32 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
6 infantry moved from United Kingdom to 113 Sea Zone
2 battleships moved from 113 Sea Zone to 93 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Gibraltar
3 artilleries and 5 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 2 destroyers, 5 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from 93 Sea Zone to Gibraltar
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
8 infantry moved from 93 Sea Zone to Morocco
4 carriers, 4 destroyers, 2 fighters and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 24 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 marine
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun, 1 infantry and 1 marine in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun, 1 infantry and 1 marine
Non Combat Move - Americans
2 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns moved from United Kingdom to 113 Sea Zone
2 aaGuns, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from 93 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Southern Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 artilleries and 6 infantry moved from Egypt to Alexandria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 40 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern India to 43 Sea Zone
2 bombers moved from Eastern India to 45 Sea Zone
Combat - British
Japanese scrambles 1 units out of 44 Sea Zone to defend against the attack in 45 Sea Zone
Battle in 45 Sea Zone
British attack with 2 bombers and 1 transport
Japanese defend with 1 cruiser, 1 fighter and 1 transport
British roll dice for 2 bombers and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 bombers and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 bomber owned by the British lost in 45 Sea Zone
1 cruiser owned by the Japanese lost in 45 Sea Zone
British roll dice for 1 bomber and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British lost in 45 Sea Zone
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -19
Casualties for British: 2 bombers and 1 transport
Casualties for Japanese: 1 cruiser
Battle in 43 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 carrier owned by the British lost in 43 Sea Zone
2 transports owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 carrier
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports
Battle in Alexandria
British attack with 6 artilleries and 6 infantry
Italians defend with 1 infantry
British roll dice for 6 artilleries and 6 infantry in Alexandria, round 2 : 1/12 hits, 4.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 45 Sea Zone back to originating territory: 44 Sea Zone
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to Northern Australia
3 mech_infantrys moved from Southern Persia to Central India
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
3 fighters moved from United Kingdom to Morocco
1 artillery and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 artillery, 2 battleships, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Place Units - British
2 armour and 1 mech_infantry placed in Southern Persia
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.83
Italians regular : -1.00
Japanese AA : 0.50
British regular : -4.17
@mikawagunichi Sorry, I did not see your second post on OOL before I ran it. You can edit the cruiser back and kill the fig if you want.
@mr_stucifer
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Southern France to 95 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Gibraltar
4 fighters and 2 tactical_bombers moved from 94 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 bomber moved from France to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/19 hits, 8.17 expected hits
British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Italians lost in Gibraltar
3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
4 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from Northern Italy to Southern France
3 artilleries and 3 infantry moved from Tobruk to Libya
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
2 armour and 1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Italians undo move 3.
3 infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern France
2 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
British regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from Queensland to Northern Australia
1 aaGun moved from Queensland to Northern Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 armour and 1 mech_infantry moved from Kursk to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Rostov
2 artilleries and 4 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Urals
3 infantry moved from Kursk to Rostov
1 artillery moved from Kursk to Rostov
2 artilleries and 1 infantry moved from Kursk to Rostov
1 infantry moved from Kursk to Rostov
5 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Archangel to Vologda
Combat - Germans
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 0/1 hits, 0.17 expected hits
Bombing raid in Urals rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Urals causes 3 damage total.
Battle in Rostov
Germans attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 6/16 hits, 4.83 expected hits
Russians roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
2 artilleries owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 3/13 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour and 7 mech_infantrys moved from Smolensk to Kursk
1 infantry moved from Kursk to Rostov
1 aaGun moved from Kursk to Rostov
1 artillery moved from Kursk to Rostov
2 fighters moved from France to Gibraltar
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from Germany to 116 Sea Zone
4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
2 transports moved from 118 Sea Zone to 116 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
3 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 submarine moved from 128 Sea Zone to 127 Sea Zone
1 submarine moved from 116 Sea Zone to 128 Sea Zone
1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Southern Belarus
1 infantry moved from Leningrad to Archangel
2 artilleries and 3 infantry moved from Leningrad to Northern Belarus
1 bomber moved from Urals to Kansu
1 bomber moved from Novgorod to Kansu
1 bomber moved from Ukraine to France
1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
2 submarines placed in 116 Sea Zone
2 artilleries and 2 infantry placed in Germany
1 armour, 2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 1.17
Russians AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Nenetsia to Gorky
15 infantry moved from Russia to Samara
10 artilleries moved from Russia to Samara
6 armour and 2 mech_infantrys moved from Stalingrad to Russia
6 artilleries and 4 infantry moved from Russia to Samara
1 armour moved from Gorky to Russia
Combat - Russians
Battle in Korea
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 4 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Siberia
Place Units - Russians
1 artillery, 6 infantry and 2 tactical_bombers placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : -1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Nenetsia to Gorky
15 infantry moved from Russia to Samara
10 artilleries moved from Russia to Samara
6 armour and 2 mech_infantrys moved from Stalingrad to Russia
6 artilleries and 4 infantry moved from Russia to Samara
1 armour moved from Gorky to Russia
Combat - Russians
Battle in Korea
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 4 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Siberia
Place Units - Russians
1 artillery, 6 infantry and 2 tactical_bombers placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 2 armour
EDIT: Adding units owned by Russians to Eastern India: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : -1.50
@mikawagunichi Edited Russian tanks NCM from Burma.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Nenetsia to Gorky
15 infantry moved from Russia to Samara
10 artilleries moved from Russia to Samara
6 armour and 2 mech_infantrys moved from Stalingrad to Russia
6 artilleries and 4 infantry moved from Russia to Samara
1 armour moved from Gorky to Russia
Combat - Russians
Battle in Korea
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 4 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Siberia
Place Units - Russians
1 artillery, 6 infantry and 2 tactical_bombers placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 2 armour
EDIT: Adding units owned by Russians to Eastern India: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Southern Manchuria: 1 aaGun, 1 artillery and 7 infantry
EDIT: Adding units owned by Russians to Jehol: 1 aaGun, 2 artilleries and 7 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : -1.50
@mikawagunichi Sorry forgot to move the S. Manchuria stack too.
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 bomber moved from Malaya to 45 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
1 infantry moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
@mikawagunichi Scramble 34? Big naval battle 😬
68 vs 61 combat power, so lots of hits first round once dice start flying… If you want to give me OOL for like first 6 hits I can get started when you’re ready!
@mr_stucifer Max scramble and max defense for OOL. In cases of equal defense power, kill ships before planes.
@mikawagunichi Even lose BB before fighter? ANZAC fighters first?

@mr_stucifer Yes BB before fig. Kill AZ fighters before US fighters. The only caveat is if the battle is close and you are keeping your sub alive in your own OOL, then keep my BB until the end so it can be hit.
@mr_stucifer That all looks good.