@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
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Playing Italy sucks!
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,5,5 Italians collect 0 PUs (10 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Playing Germany sucks!
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Bryansk Germans take Bryansk from Russians 2 artilleries moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 2 mech_infantrys moved from Southern Italy to Southern France 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 3 bombers moved from Western Germany to Southern France Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 fighter in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 3,50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 14 mech_infantrys moved from Romania to Belarus 1 artillery moved from Novgorod to Belarus 2 armour, 2 artilleries and 15 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Poland to Eastern Poland 1 fighter moved from Bessarabia to Belarus 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Germans 1 destroyer and 8 submarines placed in 112 Sea Zone 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,1,6 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 0,67 Germans regular : -0,17 -
Germany had Russian territory, but the Red Army was still intact!
To Berlin!
Game History
Round: 13 Purchase Units - Russians Russians buy 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Urals to Timguska 1 artillery moved from Novosibirsk to Timguska 3 artilleries and 6 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Western Ukraine to Bessarabia 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 3 fighters and 2 infantry moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys Germans defend with 1 artillery Russians roll dice for 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Bessarabia, round 2 : 7/18 hits, 5.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Timguska Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Russians attack with 3 artilleries and 7 infantry Japanese defend with 1 infantry Russians roll dice for 3 artilleries and 7 infantry in Kansu, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 27 infantry moved from Archangel to Smolensk 3 mech_infantrys moved from Ukraine to Smolensk 2 fighters moved from Bryansk to Smolensk 1 fighter moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 aaGun, 3 artilleries and 7 infantry moved from Kazakhstan to Tsinghai Place Units - Russians 3 artilleries placed in Western Ukraine 1 infantry and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.33 -
That was round 9 - man, you make me feel nostalgic with that picture of the good old times!
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I should get to the Japanese turn, in the evening.
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
Any scrambling plans for SZ54?
No scramble, thanks.
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x airfield; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 fighter moved from India to 80 Sea Zone 1 bomber moved from New Guinea to 63 Sea Zone 1 bomber and 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 1 bomber and 3 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 63 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 63 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 61 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 infantry and 2 mech_infantrys moved from Burma to India 1 armour and 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 bomber moved from 63 Sea Zone to New Guinea 2 armour, 2 artilleries and 4 infantry moved from Java to 42 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 39 Sea Zone to India 1 fighter moved from 42 Sea Zone to India 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 mech_infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Siberia to Amur 1 aaGun moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Japan to French Indo China 1 bomber moved from 54 Sea Zone to New Guinea 1 carrier moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 39 Sea Zone 1 fighter and 1 tactical_bomber placed in India 1 factory_minor placed in Malaya 1 bomber placed in French Indo China 1 submarine placed in 20 Sea Zone 1 infantry and 1 mech_infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33 ANZAC regular : -1,00 -
I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day :face_with_rolling_eyes:
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So if I will do that ever again, just ignore me! :joy:
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 5 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 armour and 2 mech_infantrys moved from Tsinghai to Olgiy Americans take Olgiy from Germans Combat - Americans Battle in Sicily Battle in Sardinia Battle in Malta Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 armour, 5 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 5 artilleries and 2 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 3 aaGuns moved from Normandy Bordeaux to Southern France 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 carriers, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 29 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 110 Sea Zone 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 2 aaGuns, 4 armour, 8 artilleries, 17 infantry and 11 mech_infantrys moved from West India to Eastern Persia 5 infantry moved from Persia to Eastern Persia 1 aaGun moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Eastern Persia to Iraq 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 2 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France Place Units - British 1 transport placed in 81 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Iraq 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -5.33 Japanese regular : -0.33 Germans regular : -1.00 -
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
I had made a plan, then I got very busy again, and then I discovered that I needed to amend the plan. I have no idea how I can stop committing to do a move the same or the following day
Never a problem, we all have other stuff to deal with.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,6,6 Italians collect 0 PUs (10 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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In case I manage to play Germany during the night, it might be in a rather drunk state :sunglasses:
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia 3 fighters moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia 1 armour moved from New South Wales to Queensland 1 infantry moved from Persia to Iraq Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 4 fighters and 4 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to 54 Sea Zone 3 fighters moved from South Australia to Queensland 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to Southern France Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.17 -
@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
In case I manage to play Germany during the night, it might be in a rather drunk state
I look forward to it!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone 1 infantry moved from Romania to Eastern Poland 2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland 2 infantry moved from Novgorod to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 96 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 114 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 4 fighters moved from Holland Belgium to 112 Sea Zone 3 mech_infantrys moved from Finland to Novgorod 1 fighter moved from Archangel to Novgorod 1 mech_infantry moved from Yugoslavia to Western Germany 1 bomber moved from 96 Sea Zone to Western Germany 1 bomber moved from 95 Sea Zone to Western Germany 1 artillery moved from Norway to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 artilleries moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 1 fighter and 4 mech_infantrys placed in Western Germany 2 infantry placed in France 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,67 Germans regular : -0,17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania 3 artilleries and 7 infantry moved from Kansu to Shensi 2 artilleries and 5 infantry moved from Tsinghai to Shensi 1 artillery and 2 infantry moved from Tsinghai to Sikang 2 mech_infantrys moved from Volgograd to Sikang 3 fighters moved from Smolensk to Archangel 3 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Bessarabia to Romania Combat - Russians Battle in Archangel Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Romania Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 5 artilleries and 12 infantry Germans defend with 1 airfield; Japanese defend with 1 infantry Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine 3 fighters moved from Archangel to Western Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Smolensk to Western Ukraine 5 infantry moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Western Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -0.33 Russians regular : 2.83 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Shan State to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 bombers moved from New Guinea to India 1 bomber moved from French Indo China to India 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Hunan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Amur to Buryatia 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 3 fighters moved from New Guinea to 35 Sea Zone 1 infantry moved from Hunan to Anhwe 2 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from French Indo China to Philippines 1 fighter moved from French Indo China to Philippines 1 fighter moved from 39 Sea Zone to India Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 tactical_bomber placed in India 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 20 Sea Zone Japanese undo move 4. 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 mech_infantrys placed in Kwangtung 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,33






