Pacific 1940 review copy has arrived

  • Customizer

    this game has National Objectives right?

    so that means japan will be making 70 in no time……

  • Founder TripleA Admin

    Yes, but I never quite made it to 70 as Japan. I only got to 68. :-) The max anybody can get from National Objectives is 15 IPCs. USA might only be 5 but I don’t have the rulebook in front of me right now and I didn’t play USA.

    @Veqryn:

    this game has National Objectives right?

    so that means japan will be making 70 in no time……


  • Tell me David, are the NO’s optional, or part of the standard game ?


  • I’m sure he will let you know Aldertag, er I mean Razor.

  • Founder TripleA Admin

    They are part of the standard game. If not, there would be no reason to go after the islands with no point values.

    @Razor:

    Tell me David, are the NO’s optional, or part of the standard game ?


  • Man I cannot wait to get this! Hopefully the initial games have gone well……I’m kinda miffed that they skimped a little on some stuff, I know that they could have added some stuff, the game is ONLY $90 MSRP, and between $60-$80 preorder! And I’m being very sarcastic on ONLY!!!


  • @djensen:

    They are part of the standard game. If not, there would be no reason to go after the islands with no point values.

    @Razor:

    Tell me David, are the NO’s optional, or part of the standard game ?

    Unless they of a strategic value as in the old Pacific- but I understand, the NOs give you more incentive.

    When is your next article on the rules and such???–I know, pathetic, like I can’t wait a week when I get the game. :lol:


  • @djensen:

    They are part of the standard game. If not, there would be no reason to go after the islands with no point values.

    Guess what, D.J. Razor dont like the NO’s. They just dont fit. An island have a strategig value in itself, since you can build airfields and ports there. Also in this game we have convoys. And the classic system with IPC income from territories. Then Razor figure that NO’s will be like fat on butter. We dont need it, its just one more thing to keep track on. Razor will mail Larry tonight, the game is not out yet, it is still time to change the rules.

    You think *Razor is kidding ? Look at the rational behind NO’s. Japan control Wake and get 7 IPC as NO. Usa control Wake and get 3 IPC as NO. Aussie control Wake and get 1 IPC as NO. India control Wake and get 0. Go figure.


  • @Razor:

    @djensen:

    They are part of the standard game. If not, there would be no reason to go after the islands with no point values.

    Guess what, D.J. Razor dont like the NO’s. They just dont fit. An island have a strategig value in itself, since you can build airfields and ports there. Also in this game we have convoys. And the classic system with IPC income from territories. Then Razor figure that NO’s will be like fat on butter. We dont need it, its just one more thing to keep track on. Razor will mail Larry tonight, the game is not out yet, it is still time to change the rules.

    You think *Razor is kidding ? Look at the rational behind NO’s. Japan control Wake and get 7 IPC as NO. Usa control Wake and get 3 IPC as NO. Aussie control Wake and get 1 IPC as NO. India control Wake and get 0. Go figure.

    I hear that you become much cooler when you talk about yourself in the third person- Altertag :wink:

  • Founder TripleA Admin

    I’ll try to post something tonight.

    @questioneer:

    @djensen:

    They are part of the standard game. If not, there would be no reason to go after the islands with no point values.

    @Razor:

    Tell me David, are the NO’s optional, or part of the standard game ?

    Unless they of a strategic value as in the old Pacific- but I understand, the NOs give you more incentive.

    When is your next article on the rules and such???–I know, pathetic, like I can’t wait a week when I get the game. :lol:


  • I have a question
    since the is only one axis power wont japan get overwelmed by amount of allied turns in a row.
    Does Japan get multible turns or what?

  • Founder TripleA Admin

    Japan gets only one turn. I was not completely overwhelmed by the Allies in my first game.


  • Does Japan get a surprise round like in the original A&A:Pacific where allies defense rolls all need 1s?


  • thanks
    also i would always get argery when infitry took out the sniper bazokas and shot down my fighters.
    i thought of an optional rule that infitry have a weakened defence and attack ageinst aircraft unless accupened by a half track. like can not attack and have a 1 defence.

    in ww2 they often had antiaircraft guns on the halftracks.

  • Founder TripleA Admin

    No.

    @Cyprian:

    Does Japan get a surprise round like in the original A&A:Pacific where allies defense rolls all need 1s?


  • djensen gets my heisman vote


  • stiffarmtrophy.com has correctly predicted the heisman for the last seven years, so far they have Ingram in the front running, with Gerhart right behind.


  • don’t get it
    if UK attacks japan, they’re at war and the US isn’t
    and if japan doesn’t attack they’re both in round 3 at war

    if UK attacks japan, does US ever come to war, or is it sidetracked?

  • Founder TripleA Admin

    If you can wait until tomorrow, I’ll explain it all in my next article about the rules.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.0k

Users

39.3k

Topics

1.7m

Posts