@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsGame 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@VictoryFirst hmm … i guess one can’t change map options in a save. I’ll have to update notes. I play with volkstrumm off so it saves a spot.
If you want to play with tech, need it on from Game Start. It’ll be in next update
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@barnee ca n’t remember how i did it lol It turns all black lol
vision all blurry too lol -
@barnee oops wrong spot. W/e lol :)
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You are right about the Navy Fighter. My bad, I thought it was the German Jet fighter! Would kinda break the game if that one was available on turn 4 lol.
You can actually turn some options on/off during a game. I must confess, I turned the Volksturm on. I double-checked during turn 2 or so if all options were enabled correctly, and I saw Volksturm turned off. So I turned it on. Didn’t realize that it should actually be turned off until necessary… hehe sorry for being naughty here :)
I actually don’t prefer to play with tech. I think tech adds a bit too much ‘uncontrollable randomness’ to the game because the tech gets activated immediately.
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@victoryfirst yea well they don’t have it till turn 7. But I don’t like it either. That long range air would be nice tho lol That’s why those badass bmbrs are sweet. M8-9 and bomb the shit outta stuff lol
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@VictoryFirst I guess you can change options with saves. I thought you could. Idky it wouldn’t let me. Anyway, if you want a different look, turn on Charles DeGaulle Neutrals lol
I’ve never actually attacked a neutral, I just like how the map looks. Not all Infantry :)
Got another box done :)
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Sorry for being late. I was thinking really hard about attacking you in sz 91 lol.
Scramble? I will roll the battle in sz 91 as well, so that you can select the casualties too.Exp Game 2 G4 scramble.tsvg
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Two bombers & three tacticals @4
[dice 5d6]three fighters, one tactical, five u-boots @3
[dice 9d6] -
5d6: 2, 3, 3, 4, 1
9d6: 1, 6, 6, 1, 2, 3, 6, 1, 1 -
Lol 11 hits. That was supposed to be 8. The dice in Asia are cold, but in the Atlantic they are on fire :)
How do you want to assign the hits?
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Will roll out the para combat too in WUkr
Three paras vs one infantry:
[dice 3d6]
[dice 1d6] -
3d6: 1, 2, 6
1d6: 4 -
@VictoryFirst max scramble to 119. Kill everything except the 2 Ftrs and 1 hit on BB in 91.
Looks like Uncle Sam got caught asleep at the switch lol
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@VictoryFirst It truly is a Magnificent Map :)

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Even the upload pics don’t recreate it as good lol
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I think that is only 10 hits. Remember, the transport is selected last, so I cannot assign the hit to it :)
Yeah I recounted a couple of times and that’s only 10. I assume you want to kill another fighter?
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Lol this is so mean - I can’t remove your ships because the button of the window is below the screen xD

I guess I have to roll out the entire battle manually then…
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Yeah, I can’t get this to work so I will roll for your ships in SZ 91:
1 BB and two fighters
[dice 3d6]
four cruisers
[dice 3d6]
2 DDs and 1 ACV
[dice 3d6]
SS and T
[dice 2d6] -
3d6: 5, 4, 2
3d6: 6, 1, 4
3d6: 3, 4, 2
2d6: 5, 1 -
Alright that’s five. I’ll assign all of them to the submarines.
Now we have left:
2 bombers, 4 tacticals, and 3 fighters from Germany
1 damaged BB, 1 fighter, and a transport from US/UK.I will press the attack.
[dice 5d6] at 4
[dice 4d6] at 3[dice 2d6] at 4
[dice 1d6] at 1





