L22 #1 trulpen (X+6) vs max334 (A) P2V

  • 2024 '22 '21 '19 '18

    not sure if you’re not quite finished or you just forgot to send the file/game


  • Got a bit late.


  • J14 L22 #1 trulpen vs max334 P2V.tsvg

    Game History

    Round: 14

       Purchase Units - Japanese
    
           Japanese buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
    
    
       Combat Move - Japanese
    
           2 carriers, 2 destroyers and 4 submarines moved from 6 Sea Zone to 7 Sea Zone
    
           1 destroyer moved from 5 Sea Zone to 7 Sea Zone
    
           2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
    
           2 fighters moved from Japan to 7 Sea Zone
    
           1 bomber moved from Kyushu to 7 Sea Zone
    
           1 destroyer moved from 55 Sea Zone to 50 Sea Zone
    
           1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
    
           1 marine moved from Queensland to 55 Sea Zone
    
           1 battleship and 1 marine moved from 55 Sea Zone to 56 Sea Zone
    
           1 marine moved from 56 Sea Zone to Dutch New Guinea
    
           1 fighter moved from 64 Sea Zone to 56 Sea Zone
    
           2 fighters moved from 55 Sea Zone to 50 Sea Zone
    
           1 infantry moved from Queensland to Northern Australia
    
                 Japanese take Northern Australia from Americans
    
           1 infantry moved from Queensland to South Australia
    
                 Japanese take South Australia from Americans
    
           1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
    
           3 carriers moved from 55 Sea Zone to 56 Sea Zone
    
           1 carrier moved from 64 Sea Zone to 56 Sea Zone
    
           1 fighter moved from 55 Sea Zone to 50 Sea Zone
    
    
    
       Combat - Japanese
    
           Battle in 56 Sea Zone
    
               Japanese attack with 1 battleship, 4 carriers and 1 fighter
    
               Americans defend with 1 destroyer
    
               Units damaged: 1 battleship owned by the Japanese
    
               Japanese win with 1 battleship, 4 carriers and 1 fighter remaining. Battle score for attacker is 8
    
               Casualties for Americans: 1 destroyer
    
           Battle in 50 Sea Zone
    
               Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
    
               Americans defend with 2 destroyers and 1 submarine
    
               Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
    
               Casualties for Japanese: 1 destroyer
    
               Casualties for Americans: 2 destroyers and 1 submarine
    
           Battle in Dutch New Guinea
    
           Battle in 7 Sea Zone
    
               Japanese attack with 1 bomber, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers
    
               British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; ANZAC defend with 1 fighter
    
               Units damaged: 1 battleship owned by the Americans
    
               Units damaged: 3 carriers owned by the Americans
    
               Units damaged: 2 carriers owned by the Japanese
    
               2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
    
               2 carriers owned by the Japanese and 3 destroyers owned by the Japanese retreated to 6 Sea Zone
    
               Americans win, taking Dutch New Guinea from ANZAC with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18
    
               Casualties for Japanese: 4 submarines
    
               Casualties for British: 1 submarine
    
               1 fighter owned by the ANZAC, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Hokkaido
    
    
    
       Non Combat Move - Japanese
    
           Turning on Edit Mode
    
           EDIT: Turning off Edit Mode
    
           1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
    
           2 aaGuns and 1 infantry moved from Kyushu to Japan
    
           1 bomber, 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
    
           1 artillery moved from Queensland to New South Wales
    
           2 artilleries and 2 infantry moved from Queensland to 55 Sea Zone
    
           2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 56 Sea Zone
    
           2 artilleries and 2 infantry moved from 56 Sea Zone to Dutch New Guinea
    
           4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 56 Sea Zone
    
           1 infantry moved from Queensland to Northern Australia
    
           1 infantry moved from Queensland to South Australia
    
           2 artilleries moved from Queensland to Northern Australia
    
           2 artilleries moved from Queensland to South Australia
    
           1 marine moved from Queensland to Northern Australia
    
           1 infantry moved from Soviet Far East to 5 Sea Zone
    
           2 infantry moved from Amur to 5 Sea Zone
    
           3 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
    
           2 artilleries moved from Northern Manchuria to Korea
    
           1 infantry moved from Sakha to Siberia
    
           3 infantry moved from 6 Sea Zone to Japan
    
    
    
       Place Units - Japanese
    
           1 carrier and 1 destroyer placed in 6 Sea Zone
    
           1 destroyer and 1 transport placed in 64 Sea Zone
    
           1 infantry placed in Japan
    
    
    
       Turn Complete - Japanese
    
           Total Cost from Convoy Blockades: 4
    
               Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4,1,2,2,1
    
               Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5,2
    
               Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
    
           Japanese collect 22 PUs (4 lost to blockades); end with 22 PUs
    
           Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
    
           Turning on Edit Mode
    
           EDIT: Removing units owned by Japanese from South Australia: 1 artillery
    
           EDIT: Adding units owned by Japanese to Queensland: 1 artillery
    
           EDIT: Removing units owned by Japanese from Northern Australia: 1 artillery and 1 marine
    
           EDIT: Adding units owned by Japanese to Queensland: 1 artillery and 1 marine
    
           EDIT: Removing units owned by Japanese from New South Wales: 1 infantry
    
           EDIT: Adding units owned by Japanese to Queensland: 1 infantry
    
           EDIT: Turning off Edit Mode
    
           Turning on Edit Mode
    
           EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
    
           EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 destroyer
    
           EDIT: Turning off Edit Mode
    

  • I will position and place a little differently. Redo NCM and adjust income to 27 if need be.


  • Will do like this instead.

    J14 L22 #1 trulpen vs max334 P2V.tsvg

  • 2024 '22 '21 '19 '18

    you have scramble options from Japan and/or to Morocco

  • 2024 '22 '21 '19 '18


  • Scramble 3 fig to z6 and also go in with 6 kami there, 2 on each des.


  • Change the kamis. Only use 3, 1 on each des.


  • No scramble to Morocco.

  • 2024 '22 '21 '19 '18

    sending you 2 maps. One for each of the battles you need to allocate hits for (sz6 and sz93)
    l22-1-trulpen-vs-max334-p2v R14 J battle 1.tsvg
    l22-1-trulpen-vs-max334-p2v-r14.1 G battle 1.tsvg


  • z6 (3 hits)

    1. 1 ac (already dmg) (1)
    2. 2 des (2)

    z93 (5 hits, 1 sub-hit already allocated)

    1. dmg bs (1)
    2. 2 sub (2)
    3. 1 ac (2)

  • Will change in z93.


  • Maybe z6 also. Complicated with follow-ups.


  • Keeping z6 as was, but just dmg 1 ac in z93 and sink 1 des instead.

    z6 (3 hits)

    1. 1 ac (already dmg) (1)
    2. 2 des (2)

    z93 (5 hits, 1 sub-hit already allocated)

    1. dmg bs (1)
    2. dmg 1 ac (1)
    3. 2 sub (2)
    4. 1 des (1)
  • 2024 '22 '21 '19 '18

    I continued with the Japanese battle map and edited the sz93 battle. Pls look over it to see if it was done right.
    l22-1-trulpen-vs-max334-p2v US R14 1.2.tsvg


  • Can you post the file with the result from the german battle?

  • 2024 '22 '21 '19 '18


  • Did choose to only damage one carrier in z93 and not sink it, sinking 1 destroyer instead (should’ve chosen a tac).

  • 2024 '22 '21 '19 '18

    Could you post our game with the needed adjustments to sz93. Is it possible to edit on a damaged BS for you and a damaged carrier for me in sz94? I’m ready to play the UK with a second round of attacks on the German fleet, but my purchase is going to depend on how things stand in sz93.

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