@Daaras Diced again
PtV Nikola1975 (axis+6) vs Max334
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@max334 I am not sure how I keep missing some units in the Pacific and this is now again 83% battle in favour of Americans. I am counting something wrong… It seemed Japan had an initiative which I am losing round by round.
In any case, don’t scramble, we need all planes in the naval battle. When killing units in defense, pick casualties the same way you would do for yourself, ie. leaving planes place to land. You would probably kill one carrier in the round 1, but leave other intact for example.
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@nikola1975 8 hits Nikola. Sorry I really cant assign the hits for you. Its not an obvious kind of thing and I dont know what I’m going to do until after
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@nikola1975 as far as losing initiative Nicola I just wanted to say that that’s the way the game is set up axes have the initial advantage and strength and numbers but the Allies have the industrial advantage or money advantage. And you are right each round the axis loses initiative and if they don’t make enough significant gains they lose out to the Allies whose advantage is time
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@max334 Yes, exactly. It’s race against time for Axis. Italy seems to play very important role in PtV, because Soviets are too strong for Germans to do anything in first 6-7 rounds. If Italians can gain advantage in Mediterannean, it can work out nice for Axis, otherwise it is very hard. Do you have the same experience?
damage Battleship
kill carrier
kill sub
kill 2 destroyers
kill 2 tacticals -
another 8 hits. How do you want to assign them. You had 6 hits. I sank 2 carriers and damaged my BB and 1 carrier,
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@nikola1975 to tell you the truth I dont pay much attention to those kind of things. My strategy for the Allies is to make everything as hard as possible for the Allies and also to become a real pain in the but by throwing as many wrenches in what I think their plans might be
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@max334 It’s difficult to follow it now. please kill them as the game suggests, but leave one healthy carrier for at least 2 planes to land.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern France 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Gilbert Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone Combat - Americans Battle in Gilbert Islands Battle in Southern France Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/17 hits, 7.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/14 hits, 7.17 expected hits Japanese roll dice for 1 battleship, 3 carriers and 2 cruisers in 33 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 8/10 hits, 5.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 33 Sea Zone, round 4 : 5/6 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Americans win, taking Gilbert Islands from Japanese, taking Southern France from Italians with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters and 3 submarines Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Battle in Marshall Islands Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 2 marines Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Marshall Islands, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 marines in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits 2 marines owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 2 marines Non Combat Move - Americans 2 fighters could not land in 33 Sea Zone and were removed 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 carrier and 2 fighters moved from 94 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to 83 Sea Zone 1 armour and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Algeria 1 fighter moved from Egypt to Malta 1 bomber moved from Egypt to Gibraltar 1 bomber moved from Eastern United States to Hawaiian Islands 1 bomber and 3 tactical_bombers moved from 33 Sea Zone to Johnston Island 1 fighter moved from Gibraltar to Malta 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 94 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery placed in Eastern United States 2 infantry placed in Western United States Americans undo move 5. 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Johnston Island: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kiangsi from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kwangsi to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Hunan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Alexandria: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Removing units owned by Americans from Malta: 2 fighters EDIT: Turning off Edit Mode British buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from United Kingdom to Eire British take Eire from Germans Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 100 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 fighters and 1 infantry moved from 95 Sea Zone to Southern France 1 fighter moved from Malta to Alexandria 1 fighter moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Malta to Southern France 1 aaGun and 8 infantry moved from Scotland to United Kingdom 1 tactical_bomber moved from United Kingdom to Southern France 1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France 1 tactical_bomber moved from United Kingdom to 95 Sea Zone 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Eastern India to Burma Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 destroyer and 1 submarine placed in 100 Sea Zone 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Alexandria: 1 armour EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Algeria: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 3.50 Japanese regular : 2.17 Neutral_Axis regular : 0.00 British regular : 1.33
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Edits: it wouldnt let me land 2 ftrs on Johnston Isl, and I made 2 other US NCMs
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 bomber moved from Novgorod to Stalingrad Combat - Italians
Combat Hit Differential Summary :
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@max334 Scramble?
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no scramble
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 bomber moved from Novgorod to Stalingrad Combat - Italians Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Stalingrad causes 5 damage total. Battle in 97 Sea Zone Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber moved from Stalingrad to Ukraine Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : 0.33 Russians AA : -0.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 tactical_bomber moved from Queensland to Western Australia 1 fighter moved from Northern Australia to Western Australia 1 artillery and 1 infantry moved from Northern Australia to Western Australia 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 fighter moved from Queensland to Marshall Islands 1 fighter moved from Queensland to Hawaiian Islands Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to 100 Sea Zone 1 fighter moved from Gibraltar to Alexandria 1 destroyer moved from 100 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 1 artillery moved from Rostov to Northern Caucasus 1 bomber moved from Ukraine to Northern Caucasus 1 artillery and 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Yaroslavl to Nenetsia Germans take Nenetsia from Russians 2 armour moved from Yaroslavl to Archangel 1 armour moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 submarine moved from 113 Sea Zone to 107 Sea Zone 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Northern Belarus to Southern Belarus 1 artillery moved from Smolensk to Southern Belarus 1 tactical_bomber moved from Leningrad to Southern Belarus 1 armour moved from Yaroslavl to Nenetsia 1 infantry moved from Yaroslavl to Vologda 1 artillery moved from Yaroslavl to Vologda 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 1 infantry moved from Ukraine to Kursk 1 bomber moved from Ukraine to Kursk 2 armour moved from Germany to Eastern Poland 2 artilleries and 11 infantry moved from Yaroslavl to Novgorod 1 fighter moved from 115 Sea Zone to 107 Sea Zone Combat - Germans Battle in 107 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 107 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kursk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 3 armour Russians defend with 1 aaGun and 1 infantry Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Russians: 1 aaGun and 1 infantry Battle in Northern Caucasus Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Northern Caucasus, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northern Caucasus Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kursk to Romania 1 bomber moved from Northern Caucasus to Romania 1 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Bessarabia to Ukraine 4 armour, 1 artillery and 1 mech_infantry moved from Rostov to Ukraine 1 fighter moved from Southern Italy to Southern Caucasus 1 fighter moved from 115 Sea Zone to Southern Italy 2 armour moved from Germany to France 1 armour moved from Germany to France 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Germany to 117 Sea Zone 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to France 1 artillery and 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Southern Belarus to Germany 1 artillery and 1 infantry moved from Western Germany to France 1 infantry moved from Romania to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in Leningrad 1 tactical_bomber placed in Western Germany 1 armour and 2 infantry placed in Romania 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Germany Germans undo move 6. 1 artillery and 1 infantry placed in Germany 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.67 Germans regular : 1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 5x factory_minor; Remaining resources: 37 PUs; Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans 1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus 1 fighter moved from Russia to Kursk 1 infantry moved from Tambov to Kursk 2 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans Combat - Russians Battle in Kursk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia 2 artilleries and 4 infantry moved from Stalingrad to Northern Caucasus 1 fighter moved from Kursk to Stalingrad 2 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Tula 1 artillery and 2 infantry moved from Russia to Tula 1 infantry moved from Stalingrad to Tambov 2 artilleries and 8 infantry moved from Russia to Samara 1 infantry moved from Gorky to Komi 1 infantry moved from Russia to Gorky 1 aaGun, 2 artilleries and 3 infantry moved from Korea to Northern Manchuria 1 infantry moved from Amur to Korea 1 artillery and 1 infantry moved from Amur to Northern Manchuria 2 artilleries and 1 infantry moved from Siberia to Amur Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 1 artillery and 2 infantry placed in Siberia 4 artilleries placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Northern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Chahar to Inner Mongolia 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 artillery moved from Anhwe to Shansi 1 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Eastern India 1 destroyer moved from 38 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from 132 Sea Zone to Java 1 artillery and 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 carrier moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from 132 Sea Zone to 59 Sea Zone 1 cruiser moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from French Indo China to Kwangsi 1 armour moved from Shantung to Southern Manchuria 2 submarines moved from 7 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Eastern India causes 0 damage total. Battle in 59 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 59 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Japanese roll dice for 1 fighter in 59 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 8 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 59 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in 33 Sea Zone Japanese attack with 2 submarines Americans defend with 1 battleship Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 18 Casualties for Americans: 1 battleship Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 tactical_bomber in Java, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 transports moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 destroyer moved from 20 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Kyushu 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 2 armour, 2 artilleries and 3 infantry moved from French Indo China to Shan State 2 artilleries moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 2 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Shan State to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 carrier placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone 1 artillery and 2 infantry placed in Shantung 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1 Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.83 UK_Pacific AA : 0.83 ANZAC regular : -0.33 Russians regular : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern France to 99 Sea Zone 1 fighter moved from Alexandria to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans
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scramble?
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@max334 Yes, all 3