TWW malmessi vs aagamerz test match


  • @aagamerz13 italy is rolling africa. have to improve defense there


  • @aagamerz13 Swapped C.E. and Paratroop so edited without affecting combat results


  • TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 5
    
        Research Technology - Italy
            Trigger italianaTIP: Italy gains access to ImprovedProduction
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianCombatEngineer moved from Cairo to 53 Sea Zone
            1 italianCombatEngineer and 1 italianTransport moved from 53 Sea Zone to 72 Sea Zone
            1 italianCombatEngineer moved from 72 Sea Zone to Anglo Egyptian Sudan
            2 italianBattleships moved from 53 Sea Zone to 72 Sea Zone
            1 italianCruiser moved from 53 Sea Zone to 72 Sea Zone
            2 italianTanks moved from Smolensk to Voronezh
            5 italianInfantrys moved from Smolensk to Voronezh
            1 italianArtillery moved from Smolensk to Voronezh
            1 italianInfantry moved from Pskov to Lativa Estonia
                  Italy take Lativa Estonia from Russia
    
        Combat - Italy
            Battle in Anglo Egyptian Sudan
                Italy attack with 1 italianCombatEngineer
                Egypt defend with 1 Flagpole; Britain defend with 1 britishTank
                    Italy roll dice for 1 italianBattleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,83 expected hits
                    Italy roll dice for 1 italianCombatEngineer in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,17 expected hits
                    Egypt roll dice for 1 britishTank in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,42 expected hits
                    1 britishTank owned by the Britain lost in Anglo Egyptian Sudan
                Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianCombatEngineer remaining. Battle score for attacker is 6
                Casualties for Britain: 1 britishTank
            Battle in Voronezh
                Italy attack with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks
                Russia defend with 1 Flagpole and 2 russianInfantrys
                    Italy roll dice for 1 italianArtillery, 5 italianInfantrys and 2 italianTanks in Voronezh, round 2 : 2/1 hits, 2,17 expected hits
                    Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/1 hits, 0,50 expected hits
                    2 russianInfantrys owned by the Russia lost in Voronezh
                Italy win, taking Voronezh from Russia with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks remaining. Battle score for attacker is 6
                Casualties for Russia: 2 russianInfantrys
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianArtillery moved from Kharkov to Voronezh
            1 italianArtillery moved from Kharkov to Voronezh
            1 italianMech.Infantry moved from Kharkov to Voronezh
            1 italianAlpineInfantry moved from Orel Kursk to Voronezh
            1 Truck and 1 italianCombatEngineer moved from Romania to Kharkov
            1 Truck moved from Kharkov to Romania
            3 italianTransports moved from 53 Sea Zone to 50 Sea Zone
            5 italianDestroyers and 1 italianSubmarine moved from 53 Sea Zone to 72 Sea Zone
            3 italianArtillerys moved from Cairo to Central Egpyt
            1 Truck and 1 italianAntiAirGun moved from Cairo to Anglo Egyptian Sudan
            EDIT: 1 italianCombatEngineer moved from Anglo Egyptian Sudan to Cairo
            EDIT: 1 italianParatrooper moved from Cairo to Anglo Egyptian Sudan
            1 Train and 1 italianAntiAirGun moved from Rome to Northern Italy
            1 Train and 2 italianArtillerys moved from Northern Italy to Belorussia
            2 italianArtillerys moved from Northern Italy to Northern Yugoslavia
            2 italianFighters moved from Western Egypt to Southern Italy
            5 italianInfantrys moved from Rome to Southern Italy
            1 Truck moved from Smolensk to Belorussia
            1 italianAntiAirGun and 2 italianMech.Infantrys moved from Smolensk to Voronezh
            1 italianAntiAirGun and 1 italianMech.Infantry moved from Smolensk to Voronezh
            1 Truck and 1 italianAntiAirGun moved from Kharkov to Voronezh
            1 Truck moved from Voronezh to Kharkov
            1 italianAirTransport moved from Western Egypt to Rome
    
        Purchase Units - Italy
            Italy buy 1 italianArtillery, 1 italianBarracks, 1 italianMech.Infantry, 2 italianNavalFighters and 1 italianParatrooper; Remaining resources: 1 PUs; 9 techTokens; 
    
        Place Units - Italy
            Units in Cairo being upgraded or consumed: 2 Materials
            1 italianBarracks placed in Cairo
            1 italianArtillery, 1 italianMech.Infantry and 2 italianNavalFighters placed in Northern Italy
            1 italianParatrooper placed in Rome
    
        Turn Complete - Italy
            Italy collect 37 PUs; end with 38 PUs
            Units generate 9 techTokens; Italy end with 18 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : -0,17
    Egypt regular : -0,42
    Italy rolls : 0,00
    Russia regular : -0,50
    

    Savegame


  • TripleA Manual Gamesave Post: Usa round 5

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 5
    
        Research Technology - Usa
            Trigger americanaTAH: Usa gains access to AdvancedHulls
            Trigger americanaTIC: Usa gains access to ImprovedCarriers
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedCarriers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
    

    Combat Hit Differential Summary :

    Usa rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Usa round 5

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 5
    
        Research Technology - Usa
            Trigger americanaTAH: Usa gains access to AdvancedHulls
            Trigger americanaTIC: Usa gains access to ImprovedCarriers
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedCarriers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanNavalFighter moved from Gilbert Islands to Queensland
            1 americanNavalFighter moved from Chicago to Labrador
            1 americanStrategicBomber moved from Labrador to Central Britain
            1 americanNavalFighter moved from Labrador to Central Britain
            1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
            1 americanNavalFighter moved from Chicago to Los Angeles
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone
            1 americanTransport moved from 156 Sea Zone to 112 Sea Zone
            1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco
            1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone
            1 americanFighter moved from Hawaiian Islands to 112 Sea Zone
            1 americanStrategicBomber moved from Chicago to 112 Sea Zone
            1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone
            1 americanTank moved from Washington to 30 Sea Zone
            1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
            1 americanMarine moved from Los Angeles to San Francisco
            1 americanStrategicBomber moved from 112 Sea Zone to San Francisco
            1 americanFighter moved from 112 Sea Zone to San Francisco
    
        Purchase Units - Usa
    

    Combat Hit Differential Summary :

    Usa rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Usa round 5

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 5
    
        Research Technology - Usa
            Trigger americanaTAH: Usa gains access to AdvancedHulls
            Trigger americanaTIC: Usa gains access to ImprovedCarriers
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedCarriers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanNavalFighter moved from Gilbert Islands to Queensland
            1 americanNavalFighter moved from Chicago to Labrador
            1 americanStrategicBomber moved from Labrador to Central Britain
            1 americanNavalFighter moved from Labrador to Central Britain
            1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
            1 americanNavalFighter moved from Chicago to Los Angeles
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone
            1 americanTransport moved from 156 Sea Zone to 112 Sea Zone
            1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco
            1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone
            1 americanFighter moved from Hawaiian Islands to 112 Sea Zone
            1 americanStrategicBomber moved from Chicago to 112 Sea Zone
            1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone
            1 americanTank moved from Washington to 30 Sea Zone
            1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
            1 americanMarine moved from Los Angeles to San Francisco
            1 americanStrategicBomber moved from 112 Sea Zone to San Francisco
            1 americanFighter moved from 112 Sea Zone to San Francisco
    
        Purchase Units - Usa
            Usa buy 2 americanHulls, 3 americanMarines and 3 americanNavalFighters; Remaining resources: 2 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            2 americanHulls placed in 156 Sea Zone
            3 americanMarines placed in San Francisco
            3 americanNavalFighters placed in Chicago
    
        Activate Technology - Usa
            Usa activating ImprovedCarriers
            Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier
    
        Turn Complete - Usa
            Usa collect 64 PUs; end with 66 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 69 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Finland round 6

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 9 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 19 PUs
    
        Research Technology - Germany
            Trigger germanaTAD: Germany gains access to AdvancedDestroyers
            Germany spend 0 on tech rolls
                Germany rolls : 1/1 hits, 0,00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover ImprovedProduction
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines moved from 23 Sea Zone to 25 Sea Zone
            1 germanTank moved from Sinai to Syria
                  Germany take Trans Jordan from Britain
                  VichyFrance take Syria from ExiledAllies
            1 germanTank moved from Sinai to Iraq
                  Germany take Iraq from Britain
            1 germanCombatEngineer moved from Congo to Cameroon
                  VichyFrance take Cameroon from ExiledAllies
            1 germanInfantry moved from Congo to Belgian Congo
                  Germany take Belgian Congo from ExiledAllies
    
        Combat - Germany
            Battle in 25 Sea Zone
                Germany attack with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines
                Britain defend with 1 britishSubmarine
                    Britain roll Substrike dice in 25 Sea Zone : 0/1 hits, 0,17 expected hits
                    Germany roll dice for 2 germanSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Germany roll dice for 1 germanBattleship and 14 germanDestroyers in 25 Sea Zone, round 2 : 5/1 hits, 4,50 expected hits
                    Britain roll dice for 1 britishSubmarine in 25 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                    1 britishSubmarine owned by the Britain lost in 25 Sea Zone
                Germany win with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is 7
                Casualties for Britain: 1 britishSubmarine
    
        Non Combat Move - Germany
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger UnitsGSyria1: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
            Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger UnitsGSyria1: VichyFrance has 1 germanInfantry placed in Syria
            Trigger germanProd: Germany has 1 Material placed in Berlin
            Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq
            1 germanCombatEngineer moved from Pskov to Orel Kursk
            1 germanArtillery, 6 germanInfantrys and 7 germanTanks moved from Pskov to Smolensk
            2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Pskov to Smolensk
            3 germanMech.Infantrys moved from Pskov to Smolensk
            4 germanInfantrys moved from Orel Kursk to Smolensk
            1 germanInfantry moved from Belorussia to Pskov
            1 Truck and 1 germanInfantry moved from Belorussia to Smolensk
            3 germanInfantrys moved from Belorussia to Orel Kursk
            2 germanInfantrys moved from Eastern Poland to Belorussia
            1 Material and 1 germanAirTransport moved from Berlin to Orel Kursk
            2 germanFighters moved from Pskov to Orel Kursk
            1 germanStrategicBomber moved from Pskov to Smolensk
            1 germanFighter moved from Pskov to Smolensk
            1 germanStrategicBomber and 1 germanTacticalBomber moved from Pskov to Smolensk
            1 germanInfantry moved from Kharkov to Voronezh
            1 germanInfantry moved from Kharkov to Voronezh
            1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Voronezh
            1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
            1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
            1 germanInfantry moved from Western Ukraine to Kharkov
            5 germanInfantrys moved from Romania to Western Ukraine
            3 germanInfantrys moved from Hungary Slovakia to Romania
            2 Trains moved from Belorussia to Eastern Germany
            2 Trains and 4 germanInfantrys moved from Eastern Germany to Eastern Poland
            4 germanInfantrys moved from Poland to Eastern Poland
            1 Material and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland
            1 germanTank moved from Low Countries to Eastern Germany
            1 germanFighter moved from Vichy France to Western Ukraine
            1 germanFighter moved from Western Ukraine to Kharkov
            1 Truck moved from Pskov to Eastern Poland
            2 germanInfantrys moved from Finland to Eastern Finland
            1 Truck moved from Finland to Northern Finland
            1 Truck and 1 germanAntiAirGun moved from Northern Finland to Eastern Finland
            1 Truck moved from Northern Norway to Finland
            1 germanNavalFighter moved from Southern Germany to Northern Germany
            5 germanInfantrys moved from Low Countries to Northern France
            1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Western Ukraine
            1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia
            1 germanDestroyer and 1 germanTransport moved from 53 Sea Zone to 50 Sea Zone
            2 germanInfantrys moved from Southern Italy to 50 Sea Zone
            2 germanInfantrys moved from 50 Sea Zone to Greece
            1 germanInfantry moved from Central Egpyt to Anglo Egyptian Sudan
            1 Truck and 1 germanAntiAirGun moved from Western Egypt to Anglo Egyptian Sudan
            3 germanInfantrys moved from Cairo to Central Egpyt
            3 germanArtillerys moved from Cairo to Central Egpyt
            1 germanCombatEngineer moved from Cairo to Central Egpyt
            1 germanParatrooper moved from Cairo to Central Egpyt
            2 germanInfantrys and 2 germanMech.Infantrys moved from Sinai to Iraq
            1 germanArtillery moved from Low Countries to Northern France
            3 germanArtillerys moved from Western Germany to Low Countries
            1 Material and 1 germanAirTransport moved from Crete to Cairo
            2 germanArtillerys moved from Belorussia to Orel Kursk
    
        Purchase Units - Germany
            Germany buy 2 Materials, 1 germanAirfield, 4 germanDestroyers and 11 germanInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            Units in Orel Kursk being upgraded or consumed: 1 Material
            1 germanAirfield placed in Orel Kursk
            2 Materials and 2 germanInfantrys placed in Eastern Germany
            3 germanInfantrys placed in Austria
            4 germanDestroyers placed in 25 Sea Zone
            4 germanInfantrys placed in Berlin
            2 germanInfantrys placed in Belorussia
    
        Activate Technology - Germany
            Germany activating ImprovedProduction
    
        Turn Complete - Germany
            Germany collect 75 PUs; end with 75 PUs
            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 78 PUs
            Units generate 9 techTokens; Germany end with 9 techTokens
            Units Change Ownership
                Some Units in Cameroon change ownership: 1 germanCombatEngineer
                Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                Some Units in Tunisia change ownership: 1 Material
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in Cameroon change ownership: 1 germanCombatEngineer
                Some Units in Syria change ownership: 1 germanInfantry
                Some Units in Tunisia change ownership: 1 Material
                Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            4 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Some Units in Romania change ownership: 4 germanInfantrys
    
        Purchase Units - Finland
            Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Finland
            3 germanInfantrys placed in Finland
    
        Turn Complete - Finland
            Finland collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                Some Units in Finland change ownership: 3 germanInfantrys
    

    Combat Hit Differential Summary :

    Germany regular : -0,17
    Britain Substrike : -0,17
    Germany rolls : 1,00
    Britain regular : -0,08
    

    Savegame


  • TripleA Manual Gamesave Post: Russia round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - Russia
            Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Production
    
        Politics - Russia
    

    Combat Hit Differential Summary :

    Russia rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Russia round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - Russia
            Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Production
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Some non-combat units are destroyed: 
            1 russianInfantry moved from Caucasus to Eastern Ukraine
                  Russia take Eastern Ukraine from Germany
            1 russianInfantry moved from Southern Ukraine to Bessarabia
                  Russia take Bessarabia from DanubeAxis
            1 russianInfantry moved from Astrakhan to Southern Caucasus
                  Russia take Southern Caucasus from Germany
            2 russianInfantrys moved from Leningrad to Lativa Estonia
            2 russianInfantrys moved from Novgorod to Pskov
            1 russianStrategicBomber moved from Moscow to Lativa Estonia
            1 russianArtillery moved from Leningrad to Lativa Estonia
            4 russianFighters moved from Moscow to Pskov
            1 russianTacticalBomber moved from Moscow to Pskov
    

    Combat Hit Differential Summary :

    Russia rolls : 1.00
    

    Savegame


  • @aagamerz13 land scramble anywhere?


  • @aagamerz13
    No thanks


  • TripleA Manual Gamesave Post: Russia round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - Russia
            Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Production
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Some non-combat units are destroyed: 
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Caucasus to Eastern Ukraine
                  Russia take Eastern Ukraine from Germany
            1 russianInfantry moved from Southern Ukraine to Bessarabia
                  Russia take Bessarabia from DanubeAxis
            1 russianInfantry moved from Astrakhan to Southern Caucasus
                  Russia take Southern Caucasus from Germany
            2 russianInfantrys moved from Leningrad to Lativa Estonia
            2 russianInfantrys moved from Novgorod to Pskov
            1 russianStrategicBomber moved from Moscow to Lativa Estonia
            1 russianArtillery moved from Leningrad to Lativa Estonia
            4 russianFighters moved from Moscow to Pskov
            1 russianTacticalBomber moved from Moscow to Pskov
    
        Combat - Russia
            Battle in Pskov
                Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
                    Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Pskov
                Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in Lativa Estonia
                Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber
                Italy defend with 1 Flagpole and 1 italianInfantry
                    Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits
                    Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 italianInfantry owned by the Italy lost in Lativa Estonia
                Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3
                Casualties for Italy: 1 italianInfantry
    
        Non Combat Move - Russia
            Note to players Russia: <body><img src="efcollapse.png"/></body>
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            3 russianMech.Infantrys moved from Urals to Moscow
            1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow
            3 russianInfantrys moved from Volgarod to Moscow
            4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow
            1 russianStrategicBomber moved from Lativa Estonia to Moscow
            1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
            1 Truck moved from Moscow to Leningrad
            1 Truck moved from Moscow to Leningrad
            1 Truck moved from Moscow to Leningrad
            3 russianTanks moved from Leningrad to Moscow
            1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk
    
        Purchase Units - Russia
    

    Combat Hit Differential Summary :

    Italy regular : -0.33
    Germany regular : -0.33
    Russia rolls : 1.00
    Russia regular : 0.25
    

    Savegame


  • TripleA Turn Summary: Russia round 6

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - Russia
            Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover Production
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Some non-combat units are destroyed: 
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Caucasus to Eastern Ukraine
                  Russia take Eastern Ukraine from Germany
            1 russianInfantry moved from Southern Ukraine to Bessarabia
                  Russia take Bessarabia from DanubeAxis
            1 russianInfantry moved from Astrakhan to Southern Caucasus
                  Russia take Southern Caucasus from Germany
            2 russianInfantrys moved from Leningrad to Lativa Estonia
            2 russianInfantrys moved from Novgorod to Pskov
            1 russianStrategicBomber moved from Moscow to Lativa Estonia
            1 russianArtillery moved from Leningrad to Lativa Estonia
            4 russianFighters moved from Moscow to Pskov
            1 russianTacticalBomber moved from Moscow to Pskov
    
        Combat - Russia
            Battle in Pskov
                Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
                    Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Pskov
                Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in Lativa Estonia
                Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber
                Italy defend with 1 Flagpole and 1 italianInfantry
                    Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits
                    Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 italianInfantry owned by the Italy lost in Lativa Estonia
                Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3
                Casualties for Italy: 1 italianInfantry
    
        Non Combat Move - Russia
            Note to players Russia: <body><img src="efcollapse.png"/></body>
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            3 russianMech.Infantrys moved from Urals to Moscow
            1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow
            3 russianInfantrys moved from Volgarod to Moscow
            4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow
            1 russianStrategicBomber moved from Lativa Estonia to Moscow
            1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
            1 Truck moved from Moscow to Leningrad
            1 Truck moved from Moscow to Leningrad
            1 Truck moved from Moscow to Leningrad
            3 russianTanks moved from Leningrad to Moscow
            1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk
    
        Purchase Units - Russia
            Russia buy 2 russianAntiTankGuns, 13 russianInfantrys and 1 russianTank; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Russia
            2 russianInfantrys placed in Leningrad
            2 russianAntiTankGuns, 1 russianInfantry and 1 russianTank placed in Moscow
            2 russianInfantrys placed in Vologda
            3 russianInfantrys placed in Volgarod
            3 russianInfantrys placed in Stalingrad
            2 russianInfantrys placed in Urals
    
        Activate Technology - Russia
            Russia activating Production
    
        Turn Complete - Russia
            Russia collect 58 PUs; end with 60 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : -0.33
    Germany regular : -0.33
    Russia rolls : 1.00
    Russia regular : 0.25
    

    Savegame


  • TripleA Turn Summary: Thailand round 6

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 9 PUs
    
        Research Technology - Japan
            Trigger japaneseaTAH: Japan gains access to AdvancedHulls
            Trigger japaneseaTIC: Japan gains access to ImprovedCarriers
            Japan spend 0 on tech rolls
                Japan rolls : 1/1 hits, 0,00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover Logistics
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Some non-combat units are destroyed: 
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseInfantry moved from Alaska to Yukon
                  Japan take Yukon from Canada
            1 japaneseInfantry moved from Burma to Eastern Szechwan
            2 japaneseNavalFighters moved from French Indochina to Bengal
            1 japaneseInfantry moved from Burma to Bengal
            1 japaneseNavalFighter moved from French Indochina to Bengal
            2 japaneseFighters moved from French Indochina to Eastern Szechwan
            1 japaneseTacticalBomber moved from French Indochina to Eastern Szechwan
            1 japaneseNavalFighter moved from French Indochina to Bengal
            1 japaneseInfantry moved from Kansu to Northern China
                  Japan take Northern China from China
            1 japaneseInfantry moved from Shansi to Inner Mongolia
            2 japaneseFighters moved from Shansi to Inner Mongolia
            1 japaneseStrategicBomber moved from Shansi to Inner Mongolia
            1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia
                  Japan take Northern Siberia from Russia
            1 japaneseAntiTankGun moved from Kansk to Novosibirsk
                  Japan take Novosibirsk from Russia
            2 japaneseInfantrys and 2 japaneseMarines moved from Celebes to 147 Sea Zone
            2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 144 Sea Zone
            2 japaneseInfantrys and 2 japaneseMarines moved from 144 Sea Zone to New Britain
            2 japaneseMarines moved from Celebes to 147 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
            2 japaneseMarines moved from 144 Sea Zone to New Britain
            2 japaneseMarines moved from Celebes to 147 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
            2 japaneseMarines moved from 144 Sea Zone to New Britain
            1 japaneseBattleship moved from 147 Sea Zone to 144 Sea Zone
            4 japaneseNavalFighters moved from 147 Sea Zone to New Britain
    
        Combat - Japan
            Battle in Bengal
                Japan attack with 1 japaneseInfantry and 4 japaneseNavalFighters
                Britain defend with 1 Flagpole and 1 britishInfantry
                    Japan roll dice for 1 japaneseInfantry and 4 japaneseNavalFighters in Bengal, round 2 : 2/1 hits, 1,50 expected hits
                    Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
                    1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal
                Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
                Casualties for Japan: 1 japaneseInfantry
                Casualties for Britain: 1 britishInfantry
            Battle in Inner Mongolia
                Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Inner Mongolia, round 2 : 1/1 hits, 0,83 expected hits
                    China roll dice for 1 chineseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Inner Mongolia
                Japan win, taking Inner Mongolia from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in New Britain
                Japan attack with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters
                Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole
                    Japan roll dice for 1 japaneseBattleship in New Britain, round 2 : 0/1 hits, 0,83 expected hits
                    Japan roll dice for 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters in New Britain, round 2 : 4/1 hits, 4,17 expected hits
                    Australia roll dice for 1 britishArtillery in New Britain, round 2 : 0/1 hits, 0,33 expected hits
                    1 britishArtillery owned by the Britain lost in New Britain
                Japan win, taking New Britain from Australia with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 4
                Casualties for Britain: 1 britishArtillery
            Battle in Eastern Szechwan
                Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits
                    China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Eastern Szechwan
                Japan win, taking Eastern Szechwan from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
    
        Non Combat Move - Japan
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            2 japaneseArtillerys moved from Shensi to Hupeh
            1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh
            1 japaneseArtillery moved from Shansi to Shensi
            1 Truck and 1 japaneseArtillery moved from Suiyuan to Hupeh
            1 Train moved from Shansi to Manchuria
            1 Material, 1 Train and 1 japaneseArtillery moved from Manchuria to Shensi
            1 japaneseCombatEngineer moved from Hupeh to Shensi
            1 Material and 1 japaneseAirTransport moved from Shanghai to Shensi
            1 japaneseAirTransport moved from Shensi to Korea
            1 japaneseStrategicBomber moved from Inner Mongolia to Shansi
            2 japaneseFighters moved from Inner Mongolia to Shansi
            3 japaneseInfantrys moved from Thailand to Burma
            4 japaneseCarriers, 1 japaneseCruiser and 2 japaneseDestroyers moved from 147 Sea Zone to 144 Sea Zone
            4 japaneseNavalFighters moved from New Britain to 144 Sea Zone
            4 japaneseNavalFighters moved from Bengal to French Indochina
            1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
            2 japaneseInfantrys moved from Aleutian Islands to 103 Sea Zone
            1 japaneseAlpineInfantry, 6 japaneseInfantrys and 1 japaneseMarine moved from Alaska to 103 Sea Zone
            1 japaneseAlpineInfantry, 2 japaneseBattleships, 1 japaneseCruiser, 3 japaneseDestroyers, 8 japaneseInfantrys, 1 japaneseMarine and 6 japaneseTransports moved from 103 Sea Zone to 107 Sea Zone
            1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi
            1 Train moved from Shensi to Shansi
            1 japaneseCombatEngineer moved from Kwangsi to French Indochina
            3 japaneseSubmarines moved from 96 Sea Zone to 130 Sea Zone
            4 japaneseInfantrys moved from Tokyo to Japan
            1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
            4 japaneseBattleships, 3 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 119 Sea Zone
            1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
            1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi
            1 japaneseCombatEngineer moved from Suiyuan to Shansi
            1 japaneseArtillery and 1 japaneseMech.Infantry moved from Chahar to Shensi
            1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
            2 japaneseFighters and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
            1 Truck moved from Hupeh to Shansi
            1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Shansi
            2 Trucks and 2 japaneseArtillerys moved from Manchuria to Shansi
            2 japaneseArtillerys moved from Manchuria to Peking
            1 japaneseAlpineInfantry moved from Manchuria to Peking
            1 japaneseInfantry moved from Manchuria to Peking
    
        Purchase Units - Japan
            Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction
            Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction
            Japan buy 1 Material, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseMech.Infantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            3 japaneseDestroyers placed in 99 Sea Zone
            4 japaneseNavalFighters placed in Japan
            1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
            2 japaneseAlpineInfantrys placed in Hupeh
            Units in Shensi being upgraded or consumed: 2 Materials
            1 japaneseBarracks placed in Shensi
    
        Activate Technology - Japan
            Japan activating Logistics
            Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
            Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
    
        Turn Complete - Japan
            Japan collect 98 PUs; end with 98 PUs
            Units generate 12 techTokens; Japan end with 12 techTokens
    
        Purchase Units - Manchuria
            Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Manchuria
            3 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 13 PUs
            Some Units in Manchuria change ownership: 3 japaneseInfantrys
    
        Purchase Units - Thailand
            Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            3 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Some Units in Thailand change ownership: 3 japaneseInfantrys
    

    Combat Hit Differential Summary :

    Japan regular : -0,33
    China regular : -0,67
    Australia regular : -0,33
    Japan rolls : 1,00
    Britain regular : 0,67
    

    Savegame


  • @malmessi74 This is definitely a test game, lol. allies have some work to do… I’ll make my next move probably Sunday or Monday for UK. Happy holidays


  • @aagamerz13
    Happy holiday too


  • TripleA Manual Gamesave Post: China round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 1/1 hits, 0.00 expected hits
            China removing all Technology Tokens after successful research.
            China discover ImprovedAntiTank
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
    

    Combat Hit Differential Summary :

    China rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: China round 6

    TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 1/1 hits, 0.00 expected hits
            China removing all Technology Tokens after successful research.
            China discover ImprovedAntiTank
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Chungking to Kweichow
            1 chineseFighter moved from Chungking to Kweichow
    
        Combat - China
            Battle in Kweichow
                China attack with 1 chineseFighter and 1 chineseInfantry
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Kweichow
                China win, taking Kweichow from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Turning on Edit Mode
            EDIT: Changing ownership of Kansu from Japan to China
            EDIT: Turning off Edit Mode
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 chineseFighter moved from Kweichow to Chungking
            1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking
            1 chineseInfantry moved from Tsinghai to Kansu
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 3 chineseAntiTankGuns and 3 chineseInfantrys; Remaining resources: 4 PUs; 0 techTokens; 
    
        Place Units - China
            3 chineseAntiTankGuns placed in Chungking
            3 chineseInfantrys placed in Singkiang
    
        Activate Technology - China
            China activating ImprovedAntiTank
    
        Turn Complete - China
            China collect 17 PUs; end with 21 PUs
            Units generate 3 techTokens; China end with 3 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : -0.67
    China regular : 0.00
    China rolls : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Britain round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - Britain
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Britain round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0

    Game History

    Round: 6
    
        Research Technology - Britain
                Britain rolls : 1/1 hits, 0.00 expected hits
            Britain removing all Technology Tokens after successful research.
            Britain discover ImprovedCarriers
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger LLquLL: Britain has 1 Pg placed in Queensland
            Trigger LLabLL: Britain has 1 Pg placed in Labrador
    

    Combat Hit Differential Summary :

    Britain rolls : 1.00
    

    Savegame

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