TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 9 PUs
Research Technology - Japan
Trigger japaneseaTAH: Japan gains access to AdvancedHulls
Trigger japaneseaTIC: Japan gains access to ImprovedCarriers
Japan spend 0 on tech rolls
Japan rolls : 1/1 hits, 0,00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover Logistics
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseInfantry moved from Alaska to Yukon
Japan take Yukon from Canada
1 japaneseInfantry moved from Burma to Eastern Szechwan
2 japaneseNavalFighters moved from French Indochina to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseNavalFighter moved from French Indochina to Bengal
2 japaneseFighters moved from French Indochina to Eastern Szechwan
1 japaneseTacticalBomber moved from French Indochina to Eastern Szechwan
1 japaneseNavalFighter moved from French Indochina to Bengal
1 japaneseInfantry moved from Kansu to Northern China
Japan take Northern China from China
1 japaneseInfantry moved from Shansi to Inner Mongolia
2 japaneseFighters moved from Shansi to Inner Mongolia
1 japaneseStrategicBomber moved from Shansi to Inner Mongolia
1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia
Japan take Northern Siberia from Russia
1 japaneseAntiTankGun moved from Kansk to Novosibirsk
Japan take Novosibirsk from Russia
2 japaneseInfantrys and 2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 144 Sea Zone
2 japaneseInfantrys and 2 japaneseMarines moved from 144 Sea Zone to New Britain
2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
2 japaneseMarines moved from 144 Sea Zone to New Britain
2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
2 japaneseMarines moved from 144 Sea Zone to New Britain
1 japaneseBattleship moved from 147 Sea Zone to 144 Sea Zone
4 japaneseNavalFighters moved from 147 Sea Zone to New Britain
Combat - Japan
Battle in Bengal
Japan attack with 1 japaneseInfantry and 4 japaneseNavalFighters
Britain defend with 1 Flagpole and 1 britishInfantry
Japan roll dice for 1 japaneseInfantry and 4 japaneseNavalFighters in Bengal, round 2 : 2/1 hits, 1,50 expected hits
Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal
Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
Casualties for Japan: 1 japaneseInfantry
Casualties for Britain: 1 britishInfantry
Battle in Inner Mongolia
Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Inner Mongolia, round 2 : 1/1 hits, 0,83 expected hits
China roll dice for 1 chineseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Inner Mongolia
Japan win, taking Inner Mongolia from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in New Britain
Japan attack with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters
Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole
Japan roll dice for 1 japaneseBattleship in New Britain, round 2 : 0/1 hits, 0,83 expected hits
Japan roll dice for 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters in New Britain, round 2 : 4/1 hits, 4,17 expected hits
Australia roll dice for 1 britishArtillery in New Britain, round 2 : 0/1 hits, 0,33 expected hits
1 britishArtillery owned by the Britain lost in New Britain
Japan win, taking New Britain from Australia with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 4
Casualties for Britain: 1 britishArtillery
Battle in Eastern Szechwan
Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits
China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Eastern Szechwan
Japan win, taking Eastern Szechwan from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
2 japaneseArtillerys moved from Shensi to Hupeh
1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh
1 japaneseArtillery moved from Shansi to Shensi
1 Truck and 1 japaneseArtillery moved from Suiyuan to Hupeh
1 Train moved from Shansi to Manchuria
1 Material, 1 Train and 1 japaneseArtillery moved from Manchuria to Shensi
1 japaneseCombatEngineer moved from Hupeh to Shensi
1 Material and 1 japaneseAirTransport moved from Shanghai to Shensi
1 japaneseAirTransport moved from Shensi to Korea
1 japaneseStrategicBomber moved from Inner Mongolia to Shansi
2 japaneseFighters moved from Inner Mongolia to Shansi
3 japaneseInfantrys moved from Thailand to Burma
4 japaneseCarriers, 1 japaneseCruiser and 2 japaneseDestroyers moved from 147 Sea Zone to 144 Sea Zone
4 japaneseNavalFighters moved from New Britain to 144 Sea Zone
4 japaneseNavalFighters moved from Bengal to French Indochina
1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
2 japaneseInfantrys moved from Aleutian Islands to 103 Sea Zone
1 japaneseAlpineInfantry, 6 japaneseInfantrys and 1 japaneseMarine moved from Alaska to 103 Sea Zone
1 japaneseAlpineInfantry, 2 japaneseBattleships, 1 japaneseCruiser, 3 japaneseDestroyers, 8 japaneseInfantrys, 1 japaneseMarine and 6 japaneseTransports moved from 103 Sea Zone to 107 Sea Zone
1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi
1 Train moved from Shensi to Shansi
1 japaneseCombatEngineer moved from Kwangsi to French Indochina
3 japaneseSubmarines moved from 96 Sea Zone to 130 Sea Zone
4 japaneseInfantrys moved from Tokyo to Japan
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
4 japaneseBattleships, 3 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 119 Sea Zone
1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi
1 japaneseCombatEngineer moved from Suiyuan to Shansi
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Chahar to Shensi
1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
2 japaneseFighters and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
1 Truck moved from Hupeh to Shansi
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Shansi
2 Trucks and 2 japaneseArtillerys moved from Manchuria to Shansi
2 japaneseArtillerys moved from Manchuria to Peking
1 japaneseAlpineInfantry moved from Manchuria to Peking
1 japaneseInfantry moved from Manchuria to Peking
Purchase Units - Japan
Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction
Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction
Japan buy 1 Material, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseMech.Infantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
3 japaneseDestroyers placed in 99 Sea Zone
4 japaneseNavalFighters placed in Japan
1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
2 japaneseAlpineInfantrys placed in Hupeh
Units in Shensi being upgraded or consumed: 2 Materials
1 japaneseBarracks placed in Shensi
Activate Technology - Japan
Japan activating Logistics
Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
Turn Complete - Japan
Japan collect 98 PUs; end with 98 PUs
Units generate 12 techTokens; Japan end with 12 techTokens
Purchase Units - Manchuria
Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs;
Place Units - Manchuria
3 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 11 PUs; end with 13 PUs
Some Units in Manchuria change ownership: 3 japaneseInfantrys
Purchase Units - Thailand
Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
3 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -0,33
China regular : -0,67
Australia regular : -0,33
Japan rolls : 1,00
Britain regular : 0,67
Savegame