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Surfer L+17 vs aagamerz13 x BM4 game 2
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 5 fighters moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 mech_infantry moved from Libya to Alexandria British take Alexandria from Italians 1 armour, 1 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Caroline Islands, round 2 : 6/9 hits, 4.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 5 carriers, 4 destroyers, 1 fighter and 7 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to New Britain 2 infantry moved from Queensland to South Australia 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Algeria to Tunisia 1 bomber moved from Algeria to Gibraltar 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 32 PUs; Combat Move - British 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans Combat - British Battle in 110 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Persia to 80 Sea Zone 1 marine moved from Persia to 80 Sea Zone 3 fighters moved from Persia to Russia 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 2 artilleries moved from 76 Sea Zone to Ethiopia 1 marine moved from 76 Sea Zone to Ethiopia 1 battleship moved from 77 Sea Zone to 76 Sea Zone 1 transport moved from 77 Sea Zone to 71 Sea Zone 2 armour, 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from India to 76 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 1 fighter and 3 infantry placed in United Kingdom 1 submarine placed in 110 Sea Zone British undo move 3. 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,5,6,2 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 37 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 0.83 Japanese regular : -0.33 Japanese AA : 0.50 Germans regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Alexandria 1 battleship, 2 cruisers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Americans with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Alexandria Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Alexandria to Egypt 2 transports moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -1.17 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to South Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 2 aaGuns, 3 fighters and 3 infantry moved from Queensland to South Australia 1 fighter moved from Persia to Russia Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to South Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 2 aaGuns, 3 fighters and 3 infantry moved from Queensland to South Australia 1 fighter moved from Persia to Russia Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 1 destroyer, 17 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 3 bombers moved from Bryansk to Russia 1 bomber moved from Southern Italy to Russia 5 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Egypt to Trans-Jordan 2 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,4,3 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 3 bombers and 5 fighters moved from Russia to Bryansk 1 bomber moved from Bryansk to Egypt 1 bomber moved from Bryansk to Egypt 1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone 4 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Western Germany to Southern Italy 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Volgograd to Bryansk Place Units - Germans 1 infantry placed in Volgograd 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 mech_infantrys placed in Novgorod Germans undo move 3. 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 mech_infantrys placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Germans collect 67 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.50 British regular : 0.67 Russians AA : 0.33 -
@aagamerz13 i would prefer to scramble.
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@surfer u mean intercept in russia?
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@aagamerz13 yes
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@aagamerz13 its 9 attacking vs 6 defending
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@aagamerz13 but fighters are 2. So 12 vs 15
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@aagamerz13 ok ill roll here. remember i lose fighters first
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@aagamerz13 that’s fine. Kill brit fighters first
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@aagamerz13 i sent 5 fighters
14 vs 12
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@aagamerz13 ok ill roll it
attack 5 fighters at 2 [dice 5d6<3]
attack 4 bombers at 1 [dice 4d6 <2] -
5d6<3: 6, 3, 6, 1, 5; Hits: 1
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@dicebot [dice 4d6<2] 4 attacking bombers
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4d6<2: 4, 5, 5, 1; Hits: 1
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@dicebot ok germany hit 2
defense 6 [dice 6d6<3]
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6d6<3: 1, 3, 1, 2, 1, 4; Hits: 4





