Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Germany to Baltic States
            1 fighter moved from Germany to Baltic States
            2 armour moved from East Poland to Eastern Ukraine
            5 armour moved from East Poland to Belorussia
            1 bomber moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 5 armour and 1 bomber
                British defend with 1 artillery and 4 infantry
                    Germans roll dice for 5 armour and 1 bomber in Belorussia, round 2 : 6/6 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 2/5 hits, 1,67 expected hits
                    2 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Belorussia
                Germans win, taking Belorussia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 armour
                Casualties for British: 1 artillery and 4 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 1 fighter
                British defend with 2 infantry
                    Germans roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Baltic States
                    Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Baltic States, round 4 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Baltic States, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour
                Casualties for British: 2 infantry
            Battle in Eastern Ukraine
                Germans attack with 2 armour
                British defend with 1 infantry; Russians defend with 1 aaGun
                    Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            7 armour moved from East Poland to Caucasus
            1 bomber moved from Belorussia to Germany
            1 fighter moved from Baltic States to Germany
            2 armour moved from Germany to East Poland
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Kazakh S.S.R.
            1 armour moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Japanese defend with 2 armour and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakh S.S.R.
                1 fighter owned by the Russians retreated
                3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
                Japanese win with 1 armour remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakh S.S.R. to Russia
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 aaGun moved from Archangel to Russia
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 12 armour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Italian Africa to Rhodesia
    
        Combat - Japanese
            Battle in Rhodesia
                Japanese attack with 1 armour
                British defend with 1 infantry
                    Japanese roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rhodesia
                Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 armour moved from India to Caucasus
            1 armour moved from Kazakh S.S.R. to Caucasus
            1 armour moved from Ningxia to Kazakh S.S.R.
            1 armour moved from Ningxia to Chinghai
            1 armour moved from Ningxia to Kazakh S.S.R.
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            3 armour moved from Manchuria to Ningxia
            2 armour moved from French Indo-China Thailand to India
            1 bomber moved from India to East Poland
            1 bomber moved from Japan to India
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from Soviet Far East to Ningxia
    
        Place Units - Japanese
            4 armour placed in Caucasus
            3 armour placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from Archangel to Baltic States
            1 fighter moved from Russia to Baltic States
            4 infantry moved from Archangel to Belorussia
            1 armour moved from Archangel to Belorussia
            1 fighter moved from Russia to Belorussia
            1 artillery moved from Belgian Congo to Italian Africa
                  British take Italian Africa from Japanese
    
        Combat - British
            Battle in Baltic States
                British attack with 2 armour and 1 fighter
                Germans defend with 1 armour
                    British roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Baltic States
                British win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Germans: 1 armour
            Battle in Belorussia
                British attack with 1 armour, 1 fighter and 4 infantry
                Germans defend with 3 armour
                    British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 3 armour in Belorussia, round 2 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the Germans lost in Belorussia
                    British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Belorussia, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Belorussia
                British win, taking Belorussia from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 armour
    
        Non Combat Move - British
            1 fighter moved from Belorussia to Russia
            1 fighter moved from Baltic States to 4 Sea Zone
            2 infantry moved from Archangel to Russia
            2 armour moved from Urals to Russia
            1 armour and 1 infantry moved from Novosibirsk to Russia
            4 transports moved from 4 Sea Zone to 3 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
            2 armour, 1 artillery, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Archangel
            1 transport moved from 23 Sea Zone to 27 Sea Zone
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 armour and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to Egypt
                  Italians take Egypt from British
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 factory and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt
            1 armour moved from Belgian Congo to Rhodesia
            1 bomber moved from Morocco Algeria to Rhodesia
            1 fighter moved from Libya to Egypt
            1 armour moved from France to Northwestern Europe
                  Americans take Northwestern Europe from Germans
            1 armour moved from Northwestern Europe to France
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                Americans win, taking Egypt from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Rhodesia
                Americans attack with 1 armour and 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Rhodesia
                Americans win, taking Rhodesia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Anglo-Egypt Sudan to Egypt
            1 bomber moved from Rhodesia to Belgian Congo
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            2 fighters moved from 13 Sea Zone to Russia
            1 fighter moved from Italy to Russia
            5 infantry moved from Italy to France
            2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone
            2 armour and 6 infantry moved from 13 Sea Zone to France
            4 transports moved from 12 Sea Zone to 9 Sea Zone
            1 armour and 7 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone
            1 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria
            7 infantry moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern Canada to 13 Sea Zone
            1 fighter moved from Egypt to 13 Sea Zone
            1 carrier and 1 destroyer moved from 20 Sea Zone to 11 Sea Zone
            1 submarine moved from 63 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            1 factory placed in France
            5 armour and 1 fighter placed in Italy
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.50
    Italians regular : -0.33
    

    Savegame


  • @VictoryFirst forgot to non-com the AA gun into France. Could you make the edit? Many thanks.


  • I made the edit
    50133f11-9afc-4a23-871d-bcb24cf0f5da-image.png

    which casualties do you want to take?


  • @victoryfirst just how it is looks fine; leave two british inf - the rest can be taken by the russian inf


  • Something went wrong with my battery so TripleA shut down. Including the dice rolls of this battle. I loaded a savegame after the German combat move and now my bomber didn’t get shot down, and I rolled 9 hits. I am going to edit that to the previous roll.


  • I edited 5 russian infantry back.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to France: 1 aaGun
            EDIT: Removing units owned by Americans from Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Battle in Russia
                Germans attack with 10 armour and 1 bomber
                British defend with 9 armour, 1 fighter and 5 infantry; Americans defend with 3 fighters; Russians defend with 2 aaGuns, 5 armour, 1 factory, 1 fighter and 16 infantry
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 10 armour and 1 bomber in Russia, round 2 : 9/11 hits, 5,67 expected hits
                    Russians roll dice for 14 armour, 5 fighters and 21 infantry in Russia, round 2 : 19/40 hits, 17,33 expected hits
                    6 infantry owned by the Russians, 1 bomber owned by the Germans, 10 armour owned by the Germans and 3 infantry owned by the British lost in Russia
                Russians win with 14 armour, 5 fighters and 12 infantry remaining. Battle score for attacker is -35
                Casualties for Germans: 10 armour and 1 bomber
                Casualties for British: 3 infantry
                Casualties for Russians: 6 infantry
            7 armour moved from Caucasus to Russia
            1 armour moved from Eastern Ukraine to Russia
            2 armour moved from East Poland to Russia
            1 bomber moved from Germany to Russia
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 5 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,67
    Germans regular : 3,33
    Russians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Archangel
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I am now doing the Japanese turn. The battle for Moscow is nail-biting as always. You have a slight upper hand with just two fighters left. Although the casualties are going to be very specific now so which casualties do you want to take?
    0dc49979-6ab0-4878-a982-cf4c8ffeeef0-image.png


  • @victoryfirst leave the Russian fighter and the UK fighter


  • Something went wrong again. I had triplea in mid-battle in the background and was doing other things while I was waiting for your response. Then my battery was low again. I wanted to plug the charger into the computer but I couldn’t find it. Once I found out that it was in the living room because I forgot to bring it back to my workroom… it was too late. My computer shut down due to low energy and the combat statistics were lost as well. I hate that battery of me, it’s just out of energy way too quickly. I even purchased a new one but it still goes empty after half an hour. (I call it a worsery now :) Is there a way to solve this? Triplea doesn’t store save games while in battle.
    Do we have to roll them manually?


  • @victoryfirst yeah, use this website here: https://www.pbegames.com/roller/

    in the first box put your email address, in the next line put my address

    for Show Results - select “Both”
    under Roll One - number of rolls =5, dice type= 1d6, Rolls per line = 1, comment = Allied fighters
    under Roll Two - number of dice =1, dice type = 1d6, Rolls per line = 1, comment = UK tank

    scroll to the bottom and click submit


  • @the_good_captain I select three of my tanks as casualties. I will press the attack.

    Japanese:
    2 tanks and 1 bomber

    Americans:
    2 Fighters


  • I have one hit, so you will have to lose one fighter


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 11 armour; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            Battle in Russia
                Japanese attack with 27 armour, 1 artillery, 3 bombers, 9 fighters and 1 infantry
                British defend with 9 armour, 1 fighter and 2 infantry; Americans defend with 3 fighters; Russians defend with 1 aaGun, 5 armour, 1 artillery, 1 factory, 1 fighter and 18 infantry
                    Russians roll AA dice in Russia : 1/12 hits, 2,00 expected hits
                    1 fighter owned by the Japanese lost in Russia
                    Japanese roll dice for 27 armour, 1 artillery, 3 bombers, 8 fighters and 1 infantry in Russia, round 2 : 17/40 hits, 20,17 expected hits
                    Russians roll dice for 14 armour, 1 artillery, 5 fighters and 20 infantry in Russia, round 2 : 14/40 hits, 17,33 expected hits
                    1 infantry owned by the Japanese, 15 infantry owned by the Russians, 1 artillery owned by the Japanese, 12 armour owned by the Japanese and 2 infantry owned by the British lost in Russia
                    Japanese roll dice for 15 armour, 3 bombers and 8 fighters in Russia, round 3 : 14/26 hits, 13,50 expected hits
                    Russians roll dice for 14 armour, 1 artillery, 5 fighters and 3 infantry in Russia, round 3 : 15/23 hits, 11,67 expected hits
                    3 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians, 15 armour owned by the Japanese and 6 armour owned by the British lost in Russia
                    Japanese roll dice for 3 bombers and 8 fighters in Russia, round 4 : 6/11 hits, 6,00 expected hits
                    Russians roll dice for 4 armour and 5 fighters in Russia, round 4 : 6/9 hits, 5,33 expected hits
                    6 fighters owned by the Japanese, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British and 3 armour owned by the British lost in Russia
                    Japanese roll dice for 3 bombers and 2 fighters in Russia, round 5 : 2/5 hits, 3,00 expected hits
                    Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Russia
                    Japanese roll dice for 3 bombers in Russia, round 6 : 1/3 hits, 2,00 expected hits
                    Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Russia
                Japanese win with 3 bombers remaining. Battle score for attacker is -48
                Casualties for Japanese: 27 armour, 1 artillery, 9 fighters and 1 infantry
                Casualties for British: 9 armour, 1 fighter and 2 infantry
                Casualties for Russians: 5 armour, 1 artillery, 1 fighter and 18 infantry
                Casualties for Americans: 3 fighters
            24 armour, 1 artillery and 1 infantry moved from Caucasus to Russia
            2 bombers and 7 fighters moved from East Poland to Russia
            2 armour moved from Kazakh S.S.R. to Russia
            2 fighters moved from Ningxia to Russia
            1 bomber moved from India to Russia
            1 armour moved from Chinghai to Russia
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Russia: 1 armour
            EDIT: Removing units owned by Japanese from Russia: 2 bombers
            EDIT: Removing units owned by Japanese from Russia: 1 bomber
            EDIT: Changing ownership of Russia from Russians to Japanese
            EDIT: Changing PUs for Russians from 15 to 0
            EDIT: Changing PUs for Japanese from 4 to 19
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            5 armour moved from India to Caucasus
            3 armour moved from Ningxia to Kazakh S.S.R.
            2 armour moved from French Indo-China Thailand to India
            3 armour moved from Manchuria to Ningxia
    
        Place Units - Japanese
            4 armour placed in Caucasus
            3 armour placed in India
            2 armour placed in French Indo-China Thailand
            2 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4,67
    Russians regular : 0,00
    Russians AA : -1,00
    

    Savegame

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