L21 Martin (X) - crockett36 (L+50) OOB 2nd ed

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 submarines moved from 10 Sea Zone to 3 Sea Zone
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 armour moved from Western United States to 10 Sea Zone
            2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 armour moved from Spain to Southern France
            1 armour moved from Portugal to Southern France
            3 mech_infantrys moved from Spain to Southern France
            1 tactical_bomber moved from 110 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 artillery moved from Portugal to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry
                    Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits
                    2 fighters owned by the Americans lost in Southern France
                    Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits
                    Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
                    Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23
                Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 armour moved from 91 Sea Zone to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 3 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Egypt to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 armour moved from Eastern Persia to India
            1 tactical_bomber moved from West India to India
            4 infantry moved from Yunnan to Shan State
            1 fighter moved from West India to Shan State
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Eastern Persia to India
            4 infantry moved from Yunnan to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            1 fighter moved from Kazakhstan to Kweichow
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            1 fighter moved from Kazakhstan to Shensi
            1 mech_infantry moved from Kazakhstan to Kansu
            1 mech_infantry moved from Kazakhstan to Sikang
            2 armour moved from Kazakhstan to Eastern Persia
            2 armour moved from Kazakhstan to Sikang
            1 armour moved from Iraq to Eastern Persia
            2 armour moved from Iraq to Egypt
            3 mech_infantrys moved from Iraq to Egypt
            1 infantry moved from Alexandria to Egypt
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter, 4 infantry and 2 mech_infantrys
                Japanese defend with 3 mech_infantrys
                    British roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Hunan
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Kwangsi
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 8 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in India
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Shensi
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Shensi to Sikang
            1 tactical_bomber moved from India to Persia
            1 fighter moved from Shan State to Yunnan
            1 aaGun moved from Alexandria to Egypt
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Sikang to Szechwan
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Iraq
            1 armour, 1 bomber and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,5,3,4,2,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.00
    Japanese regular : 0.00
    Germans regular : -0.67
    British regular : -5.33
    Italians AA : 1.33
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 that’s easy :-) When the Allies declare war to the the true neutrals, they immediately turn pro Axis neutral. So I just need to enter any neutral territory to get their infantrymen.

  • 2024 '23 '22 '21

    @crockett36 how come you do not know the rule? You play-tested one game for the pacific 1940 and also went to grasshoppers tourney…

  • 2024 '23 '22 '21

  • 2024 '23 '22 '21

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 armour moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour
                French defend with 1 infantry
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 4 infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 1,17 expected hits
                    Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            3 artilleries and 3 infantry moved from Romania to Bessarabia
            1 fighter moved from Southern France to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Italians regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • @martin I’ve even read the entire rule book for youtube. Even at grasshopper’s tournament there were rules questions. In fact, at that point in time, I had only played global 4x.

    When we playtest, we have to go over the current rules with a ton of “dropped” or “modified” rules in the back of our minds. I won one game of imperial borders in the last round. the next game, I wanted to try a variation on the theme. they changed the rules and I got smoked. Embarrassingly so. L said played War Room after 6 mo of concentrating on his new project and remarked, I have to learn how to play this game again.

    I haven’t played a neutral crush in so long, I forgot. Good move.


  • @crockett36 …L said he had to relearn the rules after 6 mo…

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Western Australia to 37 Sea Zone
            1 fighter moved from New South Wales to Western Australia
            2 infantry moved from Greece to Turkey
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Western Australia to 37 Sea Zone
            1 fighter moved from New South Wales to Western Australia
            2 infantry moved from Greece to Turkey
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
            3 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
            1 fighter moved from Spain to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.00
    

    Savegame


  • @crockett36 fun game, btw

  • 2024 '23 '22 '21

    @crockett36 yes indeed - there is so much going on! :-)

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Bulgaria to Greece
                  Germans take Greece from ANZAC
            3 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Archangel to Smolensk
            1 artillery moved from Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Belarus to Smolensk
            3 mech_infantrys moved from France to Spain
            1 bomber moved from Western Germany to Spain
            1 tactical_bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Spain
                Germans attack with 1 bomber and 3 mech_infantrys
                Americans defend with 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Spain, round 2 : 0/4 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Germans lost in Spain
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Spain, round 3 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 3 : 2/3 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
                1 bomber owned by the Germans retreated
                Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Smolensk
                Germans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Spain to France
            1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter moved from Bryansk to Novgorod
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Western Germany to France
            1 armour moved from Archangel to Belarus
            3 artilleries moved from Archangel to Belarus
            3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            1 bomber moved from France to Western Germany
            3 infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Belarus to Rostov
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in France
            2 infantry placed in Western Germany
            1 mech_infantry placed in Romania
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : 1,00
    Germans regular : -2,83
    British regular : -0,67
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 it really caught me by surprise when you declared war on the neutrals. But I see my chances increasing again. Why have you not built the US factory in Spain one round earlier?

  • 2024 '23 '22 '21

    @crockett36 I have lost a few league games simply because of my own lack of rule knowledge :face_with_head_bandage: :wink:

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            10 mech_infantrys moved from Vologda to Volgograd
            1 armour moved from Vologda to Volgograd
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            2 armour moved from Vologda to Russia
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 4 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Russians attack with 5 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 5 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.33
    Russians regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Mozambique to Tanganyika Territory
                  Japanese take Tanganyika Territory from British
            1 mech_infantry moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Mozambique to Rhodesia
                  Japanese take Rhodesia from British
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 armour moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Manchuria to Yakut S.S.R.
            1 armour moved from Suiyuyan to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Siberia to Buryatia
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Siam to Yunnan
            1 tactical_bomber moved from Hopei to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 fighter moved from 39 Sea Zone to French Indo China
            1 fighter moved from 39 Sea Zone to Mozambique
            2 destroyers moved from 54 Sea Zone to 30 Sea Zone
            2 fighters moved from 54 Sea Zone to 30 Sea Zone
            2 destroyers moved from 35 Sea Zone to 54 Sea Zone
            2 transports moved from 34 Sea Zone to 20 Sea Zone
            2 artilleries moved from Soviet Far East to Siberia
            1 mech_infantry moved from Soviet Far East to Sakha
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Trans-Jordan
            Battle in Alaska
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Alaska
                Japanese win, taking Trans-Jordan from British, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Shensi
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 4 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow
                    Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 infantry and 2 mech_infantrys
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 bomber in Yakut S.S.R., round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                1 bomber owned by the Japanese retreated
                Russians win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 mech_infantry
            Battle in 30 Sea Zone
                Japanese attack with 2 destroyers and 2 fighters
                Americans defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 destroyers
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from Mozambique to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 70 Sea Zone
            1 artillery moved from 70 Sea Zone to Angola
                  Japanese take Angola from Neutral_True
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 aaGun moved from Siam to Shan State
            1 fighter moved from French Indo China to Siam
            2 tactical_bombers moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 bomber moved from Yakut S.S.R. to Manchuria
    
        Place Units - Japanese
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
            3 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : 0,83
    Japanese regular : 3,67
    UK_Pacific regular : -1,67
    Russians regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Mozambique to Tanganyika Territory
                  Japanese take Tanganyika Territory from British
            1 mech_infantry moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Mozambique to Rhodesia
                  Japanese take Rhodesia from British
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 armour moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Manchuria to Yakut S.S.R.
            1 armour moved from Suiyuyan to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Siberia to Buryatia
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Siam to Yunnan
            1 tactical_bomber moved from Hopei to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 fighter moved from 39 Sea Zone to French Indo China
            1 fighter moved from 39 Sea Zone to Mozambique
            2 destroyers moved from 54 Sea Zone to 30 Sea Zone
            2 fighters moved from 54 Sea Zone to 30 Sea Zone
            2 destroyers moved from 35 Sea Zone to 54 Sea Zone
            2 transports moved from 34 Sea Zone to 20 Sea Zone
            2 artilleries moved from Soviet Far East to Siberia
            1 mech_infantry moved from Soviet Far East to Sakha
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Trans-Jordan
            Battle in Alaska
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber in Alaska, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Alaska
                Japanese win, taking Trans-Jordan from British, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Shensi
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 4 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow
                    Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 infantry and 2 mech_infantrys
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 bomber in Yakut S.S.R., round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                1 bomber owned by the Japanese retreated
                Russians win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 mech_infantry
            Battle in 30 Sea Zone
                Japanese attack with 2 destroyers and 2 fighters
                Americans defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 destroyers
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from Mozambique to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 70 Sea Zone
            1 artillery moved from 70 Sea Zone to Angola
                  Japanese take Angola from Neutral_True
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 aaGun moved from Siam to Shan State
            1 fighter moved from French Indo China to Siam
            2 tactical_bombers moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 bomber moved from Yakut S.S.R. to Manchuria
    
        Place Units - Japanese
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
            3 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : 0,83
    Japanese regular : 3,67
    UK_Pacific regular : -1,67
    Russians regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 :man_dancing:

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