Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Malaya
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to Borneo
3 fighters and 2 tactical_bombers moved from French Indo China to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 carriers, 2 destroyers and 2 transports in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 carriers, 1 destroyer and 2 transports in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 1 transport
Japanese roll dice for 2 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 destroyers and 1 transport
Battle in Midway
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
1 bomber moved from Borneo to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 marine placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.67
Japanese regular : -1.67
UK_Pacific regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to Tobruk
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : 0,17
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to Tobruk
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
2 artilleries moved from Eire to Scotland
1 infantry moved from Eire to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from India to Burma
Combat - British
Battle in French Madagascar
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,5,6,4,6,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : 0,17
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 29 PUs;
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Egypt to Southern Italy
1 armour and 3 mech_infantrys moved from Romania to Bessarabia
2 artilleries and 1 infantry moved from Romania to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
3 infantry placed in Southern Italy
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Novgorod
5 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
2 fighters moved from Western Germany to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Bessarabia
2 fighters moved from 104 Sea Zone to Western Germany
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -1.33
Germans regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 6 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 6 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 7 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 7 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 8 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 4 : 0/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 5 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 aaGun moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
4 artilleries and 6 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 infantry moved from Bryansk to Belarus
5 infantry moved from Vologda to Archangel
Place Units - Russians
2 mech_infantrys placed in Russia
1 artillery and 1 infantry placed in Volgograd
5 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -4,33
Russians regular : -6,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shensi
Combat Hit Differential Summary :
@Martin Scramble? OOL?

@flyingbadger yes, let these Lockheed P-38 Lightnings show the Japanese, what a good scramble means! :muscle:
OOL:
US AC 1x
both ANZAC des
US des
US AC 2nd time
Fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shensi
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Japanese attack with 6 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 3 fighters; ANZAC defend with 2 destroyers
Japanese roll dice for 6 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/10 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
5 destroyers owned by the Japanese lost in 26 Sea Zone
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese retreated
1 destroyer owned by the Japanese retreated to 25 Sea Zone
Americans win with 1 carrier, 3 destroyers and 3 fighters remaining. Battle score for attacker is -40
Casualties for Japanese: 5 destroyers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
2 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
2 carriers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 bomber moved from 42 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Shensi
Place Units - Japanese
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.67
Japanese regular : -4.00
ANZAC regular : -0.67
UK_Pacific regular : 0.33
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger yes, let these Lockheed P-38 Lightnings show the Japanese, what a good scramble means! :muscle:
OOL:
US AC 1x
both ANZAC des
US des
US AC 2nd time
Fighter
They sure did… guess they were sensitive about Pearl Harbour.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@FlyingBadger do you scramble to SZ25, and how?
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger do you scramble to SZ25, and how?
No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Kenya
2 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :