Nearly a catastrophic mistake there.
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@FlyingBadger I need to send all of my infantrymen to shooting exercises.
Can you please edit my second British tank from Libya to Tobruk? I somehow only moved it one step instead of two.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Southern France to Northern Italy 1 artillery and 3 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 fighters placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Southern France to Northern Italy 1 artillery and 3 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 fighters placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 armour EDIT: Adding units owned by British to Tobruk: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33 -
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I need to send all of my infantrymen to shooting exercises.
Can you please edit my second British tank from Libya to Tobruk? I somehow only moved it one step instead of two.
Yes, perhaps they has a weekend like yours and had blurred vision.
The latest save has the tank edit.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 44 Sea Zone Combat - French Battle in 44 Sea Zone French attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 0,33 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 45 PUs; Germans buy 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia 5 infantry moved from Finland to Vyborg 8 artilleries and 1 infantry moved from Poland to Baltic States 3 mech_infantrys moved from Germany to Romania 3 infantry moved from Eastern Poland to Romania 9 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 2 fighters and 2 tactical_bombers moved from Southern Italy to Romania 1 artillery and 2 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 110 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea ZoneCombat Hit Differential Summary :
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@Martin Do you want to declare any order of loss, or see how it goes round by round?

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@flyingbadger another beginner’s mistake, having overlooked that nasty Italian bomber…
Please do a full scramble with both fighters. The order of loss will be:
2x Aircraft Carrier
Tactical Bomber
French Fighter
Destroyer
British Fighter
American FighterThank you!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 45 PUs; Germans buy 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia 5 infantry moved from Finland to Vyborg 8 artilleries and 1 infantry moved from Poland to Baltic States 3 mech_infantrys moved from Germany to Romania 3 infantry moved from Eastern Poland to Romania 9 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 2 fighters and 2 tactical_bombers moved from Southern Italy to Romania 1 artillery and 2 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 110 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber British defend with 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in 91 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Germans: 2 submarines Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Casualties for British: 1 destroyer, 1 fighter and 1 transport Casualties for French: 1 fighter Battle in Romania Germans attack with 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 4 infantry and 2 mech_infantrys Germans roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 2/10 hits, 3.33 expected hits Russians roll dice for 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Germans roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 4/8 hits, 3.00 expected hits Russians roll dice for 2 infantry and 2 mech_infantrys in Romania, round 3 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 4 infantry and 2 mech_infantrys Battle in Baltic States Germans attack with 8 artilleries and 1 infantry Russians defend with 4 infantry Germans roll dice for 8 artilleries and 1 infantry in Baltic States, round 2 : 1/9 hits, 3.00 expected hits Russians roll dice for 4 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 7 artilleries in Baltic States, round 3 : 3/7 hits, 2.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 artilleries remaining. Battle score for attacker is -3 Casualties for Germans: 3 artilleries and 1 infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys Russians defend with 4 infantry Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys in Belarus, round 2 : 9/37 hits, 10.83 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 3 aaGuns moved from Eastern Poland to Belarus Place Units - Germans 2 destroyers placed in 112 Sea Zone 1 fighter placed in Western Germany 1 fighter placed in Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 2.00 Germans regular : -1.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States 4 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Bessarabia to Romania 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Ukraine to Romania 1 tactical_bomber moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Baltic States Combat - Russians Battle in Romania Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Romania, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Baltic States Russians attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys Germans defend with 5 artilleries Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 5 artilleries in Baltic States, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Baltic States, round 3 : 0/4 hits, 1,67 expected hits Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Russians roll dice for 1 armour, 1 artillery and 1 fighter in Baltic States, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Baltic States, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 artillery and 1 fighter in Baltic States, round 5 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 5 artilleries Battle in Eastern Poland Russians attack with 4 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Romania to Western Ukraine 1 fighter moved from Baltic States to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Timguska to Kansu 1 aaGun and 8 infantry moved from Yenisey to Timguska 1 aaGun moved from Novgorod to Baltic States 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 5 armour moved from Bryansk to Russia Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in Novgorod 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans regular : 0,17 Russians regular : 0,67 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 31 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to India 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to Japan 1 destroyer moved from 35 Sea Zone to 44 Sea ZoneCombat Hit Differential Summary :
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@Martin I’m going to be away now for the weekend, so please take your time on your move. I noticed you have accidently invaded Axis Eastern Europe with Russia, you are supposed to be heroically retreating back to Moscow…
I will assume you are not scrambling here.

But we can replay if you would want to. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 31 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to India 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to Japan 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Wake Island from Americans, taking Szechwan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport French defend with 1 destroyer; Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from French with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27 Casualties for Americans: 1 cruiser and 1 transport Casualties for French: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 bomber moved from India to French Indo China 1 fighter moved from 16 Sea Zone to Japan Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 factory_minor placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1 Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.83 Japanese regular : 3.00 UK_Pacific AA : -0.17 -
@flyingbadger it seems that Stalin tries his best to be utterly unpredictable :-)
Although I am sure that my fighter had rolled five 4s in a row without being hit, you rightly assumed that I wouldn’t scramble from Hawaii.
Have a great weekend! We will also leave town for a night - my parents are celebrating their Golden Wedding, tomorrow :champagne: :clinking_glasses:
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 battleship moved from 54 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Algeria to Tunisia Combat - Americans Battle in Philippines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Philippines from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1,83 expected hitsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -1,67 -
@FlyingBadger I need your OOL for two sea battles…
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I need your OOL for two sea battles…
SZ91:
- 2x Subs
- 4x Destroyers
- If it goes beyond these I’ll have to review
SZ44:
- 1xDestroyer
- 1x Cruiser
- If it goes beyond these I’ll have to review
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger it seems that Stalin tries his best to be utterly unpredictable :-)
Although I am sure that my fighter had rolled five 4s in a row without being hit, you rightly assumed that I wouldn’t scramble from Hawaii.
Have a great weekend! We will also leave town for a night - my parents are celebrating their Golden Wedding, tomorrow :champagne: :clinking_glasses:
Congratulations to them. Hope you had a good night.
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@flyingbadger thank you - it was great. It would be embarrassing though if I sent you another ":face_with_head_bandage: " :grin:





