@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
@FlyingBadger I need to send all of my infantrymen to shooting exercises.
Can you please edit my second British tank from Libya to Tobruk? I somehow only moved it one step instead of two.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 fighters placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 fighters placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 armour
EDIT: Adding units owned by British to Tobruk: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I need to send all of my infantrymen to shooting exercises.
Can you please edit my second British tank from Libya to Tobruk? I somehow only moved it one step instead of two.
Yes, perhaps they has a weekend like yours and had blurred vision.
The latest save has the tank edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
Combat - French
Battle in 44 Sea Zone
French attack with 1 destroyer; Americans loiter and taunt
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 45 PUs;
Germans buy 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
8 artilleries and 1 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Romania
3 infantry moved from Eastern Poland to Romania
9 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
2 fighters and 2 tactical_bombers moved from Southern Italy to Romania
1 artillery and 2 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
@Martin Do you want to declare any order of loss, or see how it goes round by round?

@flyingbadger another beginner’s mistake, having overlooked that nasty Italian bomber…
Please do a full scramble with both fighters. The order of loss will be:
2x Aircraft Carrier
Tactical Bomber
French Fighter
Destroyer
British Fighter
American Fighter
Thank you!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 45 PUs;
Germans buy 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
8 artilleries and 1 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Romania
3 infantry moved from Eastern Poland to Romania
9 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
2 fighters and 2 tactical_bombers moved from Southern Italy to Romania
1 artillery and 2 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Germans: 2 submarines
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 1 destroyer, 1 fighter and 1 transport
Casualties for French: 1 fighter
Battle in Romania
Germans attack with 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 2/10 hits, 3.33 expected hits
Russians roll dice for 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Romania, round 3 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry and 2 mech_infantrys
Battle in Baltic States
Germans attack with 8 artilleries and 1 infantry
Russians defend with 4 infantry
Germans roll dice for 8 artilleries and 1 infantry in Baltic States, round 2 : 1/9 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 7 artilleries in Baltic States, round 3 : 3/7 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Germans attack with 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys in Belarus, round 2 : 9/37 hits, 10.83 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
3 aaGuns moved from Eastern Poland to Belarus
Place Units - Germans
2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
1 fighter placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Russians regular : 2.00
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States
4 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bessarabia to Romania
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Ukraine to Romania
1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Romania, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Baltic States
Russians attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 5 artilleries
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 5 artilleries in Baltic States, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Baltic States, round 3 : 0/4 hits, 1,67 expected hits
Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Baltic States, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Baltic States, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Baltic States, round 5 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 5 artilleries
Battle in Eastern Poland
Russians attack with 4 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Timguska to Kansu
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 aaGun moved from Novgorod to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
5 armour moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to India
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to Japan
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
@Martin I’m going to be away now for the weekend, so please take your time on your move. I noticed you have accidently invaded Axis Eastern Europe with Russia, you are supposed to be heroically retreating back to Moscow…
I will assume you are not scrambling here.

But we can replay if you would want to.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to India
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to Japan
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Wake Island from Americans, taking Szechwan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer; Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from French with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser and 1 transport
Casualties for French: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 factory_minor placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.83
Japanese regular : 3.00
UK_Pacific AA : -0.17
@flyingbadger it seems that Stalin tries his best to be utterly unpredictable :-)
Although I am sure that my fighter had rolled five 4s in a row without being hit, you rightly assumed that I wouldn’t scramble from Hawaii.
Have a great weekend! We will also leave town for a night - my parents are celebrating their Golden Wedding, tomorrow :champagne: :clinking_glasses:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 battleship moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Algeria to Tunisia
Combat - Americans
Battle in Philippines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking Philippines from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : -1,67
@FlyingBadger I need your OOL for two sea battles…
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I need your OOL for two sea battles…
SZ91:
SZ44:
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger it seems that Stalin tries his best to be utterly unpredictable :-)
Although I am sure that my fighter had rolled five 4s in a row without being hit, you rightly assumed that I wouldn’t scramble from Hawaii.
Have a great weekend! We will also leave town for a night - my parents are celebrating their Golden Wedding, tomorrow :champagne: :clinking_glasses:
Congratulations to them. Hope you had a good night.
@flyingbadger thank you - it was great. It would be embarrassing though if I sent you another ":face_with_head_bandage: " :grin: