I’m back! Excited to resume this game
bm3 farmboy L+15 vs aagamerz13 x
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@aagamerz13 I thought you were getting the better of me in terms of dice attrition in turn 1, but that was a very lucky turn for me.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Olgiy to Timguska 1 artillery and 7 infantry moved from Novgorod to Archangel 1 aaGun, 1 artillery and 11 infantry moved from Belarus to Smolensk 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 4 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia Place Units - Russians 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery moved from Chahar to Central Mongolia 1 infantry moved from Jehol to Chahar 1 fighter moved from Manchuria to Central Mongolia 2 bombers moved from Kwangsi to Central Mongolia 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Central Mongolia Japanese attack with 1 artillery, 2 bombers and 1 fighter Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Central Mongolia, round 2 : 4/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Central Mongolia Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Yunnan, round 3 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 bombers and 1 fighter moved from Central Mongolia to Jehol 1 artillery moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone 2 battleships moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00 Russians regular : 0.33 -
@farmboy Yeah I might have to take a few risks earlier than planned. we will see how it goes
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 51 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 7 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 51 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 7 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 factory_minors and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 fighter moved from Algeria to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 2 infantry moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Yunnan British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Yunnan to India 1 aaGun moved from Burma to Yunnan 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun and 1 infantry moved from India to Burma 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber and 2 fighters moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 aaGun moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 2 infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 124 Sea Zone to 110 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2 British collect 26 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Italians regular : 0.33 Japanese regular : 0.33 British regular : 1.83 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 51 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 7 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 factory_minors and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 fighter moved from Algeria to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 2 infantry moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Yunnan British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Yunnan to India 1 aaGun moved from Burma to Yunnan 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun and 1 infantry moved from India to Burma 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber and 2 fighters moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 aaGun moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 2 infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 124 Sea Zone to 110 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2 British collect 26 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Italians regular : 0.33 Japanese regular : 0.33 British regular : 1.83 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Belarus Italians take Belarus from Russians 1 armour moved from Slovakia Hungary to Belarus 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Greater Southern Germany to Greece 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Greece Italians attack with 2 fighters and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 cruiser British defend with 1 cruiser Italians roll dice for 1 bomber and 1 cruiser in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from Greece to Bulgaria 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun moved from France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Neutral_Allies regular : -0.33 British regular : -0.50 -
@aagamerz13 you didn’t want to walk in to Iraq?
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@farmboy no have to block fleet
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 3 fighters moved from Java to India 1 aaGun and 2 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 1 infantry EDIT: Adding units owned by ANZAC to Burma: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,3,2,2,1,6,4,3,6,2,3,2,2,1,2,5 ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 3 fighters; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone 6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 1 bomber moved from Finland to Archangel 2 fighters and 1 tactical_bomber moved from Poland to Archangel 1 tactical_bomber moved from Romania to Archangel Combat - Germans Battle in Archangel Germans attack with 6 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 7 infantry Russians roll AA dice in Archangel : 0/3 hits, 0.50 expected hits Germans roll dice for 6 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 6/14 hits, 6.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 7 infantry in Archangel, round 2 : 4/8 hits, 2.67 expected hits 5 infantry owned by the Russians, 1 armour owned by the Germans, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel 1 bomber owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated 5 armour owned by the Germans retreated to Belarus Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 3 mech_infantrys Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from Archangel to Belarus 1 infantry moved from Baltic States to Belarus 3 aaGuns, 5 artilleries and 17 infantry moved from Eastern Poland to Belarus 4 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus 7 armour moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 1 fighter moved from Alexandria to Bessarabia 1 fighter moved from Southern Italy to Belarus 1 tactical_bomber moved from Southern Italy to Belarus 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Belarus 1 fighter moved from Western Germany to Belarus 4 infantry moved from Finland to Karelia 1 artillery and 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 48 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.50 Russians AA : -0.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Archangel to Novgorod 1 fighter moved from Smolensk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 infantry moved from Volgograd to Tambov 1 aaGun and 10 infantry moved from Bryansk to Tambov 1 infantry moved from Volgograd to Tambov 2 aaGuns, 1 artillery and 13 infantry moved from Smolensk to Russia 1 artillery moved from Smolensk to Russia 6 infantry moved from Russia to Tambov 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 3 infantry moved from Yenisey to Timguska 2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Tambov 3 artilleries moved from Bryansk to Tambov 1 artillery moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Java 2 tactical_bombers moved from 42 Sea Zone to Java 1 carrier moved from 42 Sea Zone to 37 Sea Zone 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from 36 Sea Zone to Kwangtung 2 bombers moved from Jehol to Kwangtung 2 fighters and 1 tactical_bomber moved from Jehol to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 battleship moved from 42 Sea Zone to 37 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Battle in Borneo Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Kweichow Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Java Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 1 aaGun and 3 infantry British roll AA dice in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.33 expected hits Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 3 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 5 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan 3 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan 1 fighter moved from Kwangtung to Kwangsi 2 bombers moved from Kwangtung to Chahar 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Manchuria to Buryatia 1 armour moved from Siberia to Buryatia Place Units - Japanese 1 airfield placed in Suiyuyan 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33 British AA : -0.50 ANZAC AA : 0.50 UK_Pacific regular : -0.67 ANZAC regular : 1.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 1 submarine moved from 51 Sea Zone to 63 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Eastern United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 1. 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Central United States 3 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Kweichow 4 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -1.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 1 submarine moved from 51 Sea Zone to 63 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Eastern United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 1. 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Central United States 3 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Kweichow 4 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Tanganyika Territory 1 bomber moved from Gibraltar to 96 Sea Zone 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia 2 fighters moved from Gibraltar to 96 Sea Zone 2 fighters moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 96 Sea Zone British attack with 1 bomber and 4 fighters Italians defend with 1 cruiser British roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser Battle in Trans-Jordan British attack with 3 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Tanganyika Territory British attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 3/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 2 transports moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun and 2 infantry moved from Tunisia to 94 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from India to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 fighters moved from Trans-Jordan to Persia 2 tactical_bombers moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 2 artilleries moved from India to Burma 12 infantry moved from India to Burma 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Persia 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,2,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,2,2 UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 6 infantryCombat Hit Differential Summary :
Chinese regular : -2.33 Italians regular : -0.50 Japanese regular : -1.67 British regular : 1.17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Belarus to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus 2 fighters moved from Bulgaria to Belarus 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
-
@aagamerz13 forgot to attack 54. Attacking the destroyer with sub, destroyer, cruiser and fighter. I will do that in game.





