note that i posted an update, plz use the latest. thanks
bolasgods Allies +18 vs AetV's Axis BM4
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@aequitas-et-veritas just do whatever the game suggests is fine
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 3 fighters moved from Manchuria to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Siam Japanese take Siam from UK_Pacific 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from French Indo China to Kwangsi Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser and 3 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 35 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the ANZAC, 2 bombers owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55 Casualties for Japanese: 2 bombers, 1 destroyer, 2 fighters and 2 submarines Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Americans: 1 battleship, 1 cruiser and 3 transports Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 aaGun and 4 infantry moved from Manchuria to Korea 1 mech_infantry moved from Kiangsu to Hopei 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 carriers placed in 36 Sea Zone 3 infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,67 Japanese regular : 0,67 ANZAC regular : 0,33 -
Note 3
So I can recall the situation better when I give you my analysis of this game.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble SZ 112?
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Yes full scramble.
Send Three Ftr’s.Thank you.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 3 fighters Casualties for British: 1 fighter Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from Iceland to United Kingdom 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 2.17 Japanese AA : -0.17 Germans regular : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 3 fighters Casualties for British: 1 fighter Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from Iceland to United Kingdom 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Yunnan to French Indo China 2 artilleries and 7 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from India to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in French Indo China British attack with 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits British roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in French Indo China, round 2 : 1/13 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 3/8 hits, 3.00 expected hits 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British retreated to Yunnan Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -4 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - British 1 fighter moved from French Indo China to Yunnan 1 aaGun moved from Burma to Shan State 5 mech_infantrys moved from Northwest Persia to Kazakhstan 2 armour moved from Northwest Persia to Kazakhstan 1 infantry moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Yunnan 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 fighter placed in Egypt British undo move 1. 1 aaGun, 1 armour and 1 infantry placed in Egypt 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 0.33 Japanese AA : -0.33 Germans regular : 1.00 British regular : -2.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 3 fighters Casualties for British: 1 fighter Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from Iceland to United Kingdom 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Yunnan to French Indo China 2 artilleries and 7 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from India to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in French Indo China British attack with 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits British roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in French Indo China, round 2 : 1/13 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 3/8 hits, 3.00 expected hits 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British retreated to Yunnan Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -4 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - British 1 fighter moved from French Indo China to Yunnan 1 aaGun moved from Burma to Shan State 5 mech_infantrys moved from Northwest Persia to Kazakhstan 2 armour moved from Northwest Persia to Kazakhstan 1 infantry moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Yunnan 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 fighter placed in Egypt British undo move 1. 1 aaGun, 1 armour and 1 infantry placed in Egypt 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 0.33 Japanese AA : -0.33 Germans regular : 1.00 British regular : -2.17 -
@bolasgod I’ll keep my AA Gun in Indo China and trade it for an Inf instead.
Thank you.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 1 bomber in Rostov, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 3 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 fighter moved from Southern Italy to Tobruk 1 armour moved from Northern Italy to Romania 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Morocco to Algeria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -1,67 Russians regular : 0,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@aequitas-et-veritas my apologies
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@bolasgod for what?
All good☺
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@aequitas-et-veritas taking your AA instead on an inf!
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@bolasgod ooops haha





