@crockett36 no thanks
L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies)
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 fighters moved from 115 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 115 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from Holland Belgium to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Western Germany 3 artilleries moved from Germany to Western Germany 2 mech_infantrys moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from France to Western Germany 1 armour moved from France to Western Germany 1 mech_infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from France to Germany 5 infantry moved from Germany to Western Germany 2 aaGuns and 4 infantry moved from Germany to Poland 2 submarines moved from 109 Sea Zone to 106 Sea Zone 2 submarines moved from 93 Sea Zone to 106 Sea Zone 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 1 destroyer and 7 transports placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -0,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Yakut S.S.R. to Yenisey 4 infantry moved from Sakha to Buryatia 2 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Sakha Non Combat Move - Russians 1 submarine moved from 128 Sea Zone to 126 Sea Zone 1 armour and 1 mech_infantry moved from Kursk to Western Ukraine 1 artillery and 7 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Southern Belarus to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Southern Belarus 3 infantry moved from Novgorod to Northern Belarus 3 infantry moved from Southern Belarus to Northern Belarus 2 aaGuns and 4 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 2 infantry moved from Northern Caucasus to Rostov Place Units - Russians 2 artilleries placed in Ukraine 1 artillery placed in Leningrad 1 artillery placed in Siberia 2 infantry placed in Leningrad 1 infantry placed in Ukraine 2 armour placed in Russia 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 5 infantry and 3 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Non Combat Move - Japanese 2 artilleries and 5 infantry moved from Kiangsi to Hunan 1 armour moved from Kiangsu to Hunan 1 artillery moved from Anhwe to Kiangsi 1 mech_infantry moved from Shansi to Kiangsi 1 artillery moved from Shansi to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 artillery and 1 infantry moved from Jehol to Anhwe 5 infantry moved from Kiangsu to Anhwe 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol 2 artilleries and 4 infantry moved from Kyushu to 20 Sea Zone 2 artilleries and 4 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Japan to Kyushu 2 fighters and 3 tactical_bombers moved from Kwangsi to 7 Sea Zone 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 fighter moved from 7 Sea Zone to Japan 1 fighter moved from Kwangsi to 7 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 artilleries, 2 infantry and 3 marines placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 31 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 2 transports placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Tsinghai to Hopei 2 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu 9 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 19 PUs; British buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Malta to Iraq 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 artillery and 2 infantry moved from Southern Persia to Iraq 1 fighter moved from Malta to Iraq 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo-Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo-Egyptian Sudan 1 fighter moved from Malta to Iraq 1 fighter moved from Eastern India to Iraq Combat - British Battle in Anglo-Egyptian Sudan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Iraq, round 2 : 3/7 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 3 fighters moved from Iraq to Southern Persia 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 infantry moved from Malaya to Shan State 12 infantry moved from Eastern India to Burma 3 artilleries moved from Eastern India to Burma 2 destroyers moved from 82 Sea Zone to 40 Sea Zone 1 cruiser moved from 82 Sea Zone to 40 Sea Zone 1 battleship and 1 cruiser moved from 90 Sea Zone to 88 Sea Zone Place Units - British 1 armour and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,1 British collect 27 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33 Italians regular : 0.67 Japanese regular : -1.33 Neutral_Axis regular : 0.00 British regular : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Kenya to Belgian Congo 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in Belgian Congo Italians attack with 1 artillery and 2 infantry British defend with 1 armour and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 2 destroyers moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 100 Sea Zone to 97 Sea Zone 1 armour moved from Greece to Romania 1 armour moved from Romania to Poland 1 artillery moved from Greece to Bulgaria 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : 1,00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 fighter moved from Java to Eastern India 1 fighter moved from Malaya to Eastern India 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 cruiser moved from 90 Sea Zone to 88 Sea Zone 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 16:43:55
Savegame -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Western Germany to 115 Sea Zone 3 armour, 4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine and 9 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from 113 Sea Zone to United Kingdom 1 bomber moved from Western Germany to 113 Sea Zone 4 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from 113 Sea Zone to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 106 Sea Zone to 104 Sea Zone
Combat Hit Differential Summary :
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Scramble on my german fleet ?
OOL is obvious I think… -
@malmessi74 No scramble, they will die for the home island.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Western Germany to 115 Sea Zone 3 armour, 4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine and 9 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from 113 Sea Zone to United Kingdom 1 bomber moved from Western Germany to 113 Sea Zone 4 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from 113 Sea Zone to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 106 Sea Zone to 104 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 4 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 1/11 hits, 1,83 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 armour, 4 artilleries, 5 fighters, 9 infantry, 2 mech_infantrys and 5 tactical_bombers in United Kingdom, round 2 : 7/28 hits, 11,50 expected hits British roll dice for 5 aaGuns, 1 armour, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 7,67 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 4 artilleries, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in United Kingdom, round 3 : 11/20 hits, 9,67 expected hits British roll dice for 1 armour, 3 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/16 hits, 6,67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 5 fighters, 1 mech_infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/14 hits, 7,67 expected hits British roll dice for 1 armour, 3 fighters and 1 mech_infantry in United Kingdom, round 4 : 2/5 hits, 3,00 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 fighter owned by the French, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 1 armour, 4 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 12 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 bomber moved from 113 Sea Zone to Western Germany 2 fighters moved from United Kingdom to 113 Sea Zone 3 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium 3 armour moved from Slovakia Hungary to Romania 1 armour moved from Germany to Poland 2 armour moved from Germany to Romania 1 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Poland to Slovakia Hungary 1 mech_infantry moved from Southern France to Yugoslavia 3 submarines moved from 106 Sea Zone to 113 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany 2 artilleries and 8 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 3. Germans undo move 1. 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 81 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British AA : -0,83 Germans regular : -0,33 British regular : -1,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Non Combat Move - Russians 4 infantry moved from Smolensk to Southern Belarus 2 aaGuns moved from Smolensk to Southern Belarus 2 armour moved from Russia to Southern Belarus 1 aaGun moved from Leningrad to Northern Belarus 3 infantry moved from Russia to Smolensk 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 2 artilleries moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 aaGun moved from Sakha to Siberia 1 aaGun moved from Sakha to Siberia 1 artillery moved from Sakha to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 submarine moved from 126 Sea Zone to 109 Sea Zone Place Units - Russians 2 artilleries placed in Leningrad 1 artillery placed in Ukraine 2 infantry placed in Ukraine 1 armour placed in Leningrad 1 artillery and 1 infantry placed in Siberia 1 armour placed in Russia Russians undo move 6. Russians undo move 3. 1 armour placed in Ukraine 1 infantry placed in Ukraine 1 infantry placed in Urals 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
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MAp coming soon, did not even ask if you wanted to suicde-scramble…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 7 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 bomber moved from Kwangsi to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Hunan to Szechwan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 2 fighters and 2 tactical_bombers moved from Kwangsi to Inner Mongolia 1 fighter moved from Kwangsi to Inner Mongolia 1 mech_infantry moved from Kiangsi to Kwangtung 1 armour moved from Hunan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 4 infantry moved from Hunan to Szechwan 1 bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/6 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 5/6 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Inner Mongolia Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 2 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 3/8 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters, 1 submarine and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Kiangsi 3 fighters and 2 tactical_bombers moved from Inner Mongolia to Honan 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 5 infantry moved from Kiangsu to Kiangsi 2 transports moved from 20 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to Kyushu 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 7 Sea Zone 1 infantry moved from Anhwe to Honan 2 artilleries and 5 infantry moved from Anhwe to Hopei Place Units - Japanese 3 infantry placed in Kiangsu 2 submarines and 2 transports placed in 7 Sea Zone Japanese undo move 2. 2 submarines and 2 transports placed in 7 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,33 UK_Pacific regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 26 Sea Zone 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 5 fighters moved from 26 Sea Zone to 27 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 fighter placed in Eastern United States 1 carrier and 1 destroyer placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,2 Americans collect 49 PUs (5 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Southern Persia to Eastern India 1 bomber moved from Egypt to Eastern India 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 tactical_bomber moved from Egypt to Southern Persia 1 artillery moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Eastern India 1 infantry moved from Burma to Shan State 6 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 2 artilleries moved from Burma to Shan State 1 infantry moved from Burma to Shan State 4 infantry moved from Eastern India to Burma 2 artilleries moved from Eastern India to Burma 1 cruiser moved from 88 Sea Zone to 93 Sea Zone 1 battleship moved from 88 Sea Zone to 93 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 fighter moved from Southern Persia to Eastern India 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 1 artillery and 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Eastern India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -0.50
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I thought (almost sure) that you cannot load trasp if there is an enemy tras in the loading SZ, that’s why I moved my sub there…
I’m pretty sure cause once a friend purchased a brit sub in SZ113 (in a game like this) and I was not able to load units and move to MED Sea…
very strange… TripleA seems unstable… -
Edited adding units to explain you…
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@malmessi74 No problem about the edit, sure. Regarding subs, I am not sure exactly how it works, but I know I have once lost the live board game because I thought subs are stopping enemy inf invasion to Berlin. We checked the rules then, they did not, unfortunately. Maybe this is the same case?
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Edit was just in local to simulate, would like to ask but dunno who to contact…
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@malmessi74 In the example above, Italians don’t have destroyer present. Did you try with that?