@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies)
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Scramble on my german fleet ?
OOL is obvious I think… -
@malmessi74 No scramble, they will die for the home island.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Western Germany to 115 Sea Zone 3 armour, 4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine and 9 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from 113 Sea Zone to United Kingdom 1 bomber moved from Western Germany to 113 Sea Zone 4 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from 113 Sea Zone to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 106 Sea Zone to 104 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 4 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 1/11 hits, 1,83 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 armour, 4 artilleries, 5 fighters, 9 infantry, 2 mech_infantrys and 5 tactical_bombers in United Kingdom, round 2 : 7/28 hits, 11,50 expected hits British roll dice for 5 aaGuns, 1 armour, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 7,67 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 4 artilleries, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in United Kingdom, round 3 : 11/20 hits, 9,67 expected hits British roll dice for 1 armour, 3 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/16 hits, 6,67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 5 fighters, 1 mech_infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/14 hits, 7,67 expected hits British roll dice for 1 armour, 3 fighters and 1 mech_infantry in United Kingdom, round 4 : 2/5 hits, 3,00 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 fighter owned by the French, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 1 armour, 4 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 12 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 bomber moved from 113 Sea Zone to Western Germany 2 fighters moved from United Kingdom to 113 Sea Zone 3 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium 3 armour moved from Slovakia Hungary to Romania 1 armour moved from Germany to Poland 2 armour moved from Germany to Romania 1 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Poland to Slovakia Hungary 1 mech_infantry moved from Southern France to Yugoslavia 3 submarines moved from 106 Sea Zone to 113 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany 2 artilleries and 8 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 3. Germans undo move 1. 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 81 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
British AA : -0,83 Germans regular : -0,33 British regular : -1,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Non Combat Move - Russians 4 infantry moved from Smolensk to Southern Belarus 2 aaGuns moved from Smolensk to Southern Belarus 2 armour moved from Russia to Southern Belarus 1 aaGun moved from Leningrad to Northern Belarus 3 infantry moved from Russia to Smolensk 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 2 artilleries moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 aaGun moved from Sakha to Siberia 1 aaGun moved from Sakha to Siberia 1 artillery moved from Sakha to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 submarine moved from 126 Sea Zone to 109 Sea Zone Place Units - Russians 2 artilleries placed in Leningrad 1 artillery placed in Ukraine 2 infantry placed in Ukraine 1 armour placed in Leningrad 1 artillery and 1 infantry placed in Siberia 1 armour placed in Russia Russians undo move 6. Russians undo move 3. 1 armour placed in Ukraine 1 infantry placed in Ukraine 1 infantry placed in Urals 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUsCombat Hit Differential Summary :
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MAp coming soon, did not even ask if you wanted to suicde-scramble…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 7 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 bomber moved from Kwangsi to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Hunan to Szechwan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 2 fighters and 2 tactical_bombers moved from Kwangsi to Inner Mongolia 1 fighter moved from Kwangsi to Inner Mongolia 1 mech_infantry moved from Kiangsi to Kwangtung 1 armour moved from Hunan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 4 infantry moved from Hunan to Szechwan 1 bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/6 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 5/6 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Inner Mongolia Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 2 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 3/8 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters, 1 submarine and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Kiangsi 3 fighters and 2 tactical_bombers moved from Inner Mongolia to Honan 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 5 infantry moved from Kiangsu to Kiangsi 2 transports moved from 20 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to Kyushu 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 7 Sea Zone 1 infantry moved from Anhwe to Honan 2 artilleries and 5 infantry moved from Anhwe to Hopei Place Units - Japanese 3 infantry placed in Kiangsu 2 submarines and 2 transports placed in 7 Sea Zone Japanese undo move 2. 2 submarines and 2 transports placed in 7 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,33 UK_Pacific regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 26 Sea Zone 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 5 fighters moved from 26 Sea Zone to 27 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 fighter placed in Eastern United States 1 carrier and 1 destroyer placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,2 Americans collect 49 PUs (5 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Southern Persia to Eastern India 1 bomber moved from Egypt to Eastern India 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 tactical_bomber moved from Egypt to Southern Persia 1 artillery moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Eastern India 1 infantry moved from Burma to Shan State 6 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 2 artilleries moved from Burma to Shan State 1 infantry moved from Burma to Shan State 4 infantry moved from Eastern India to Burma 2 artilleries moved from Eastern India to Burma 1 cruiser moved from 88 Sea Zone to 93 Sea Zone 1 battleship moved from 88 Sea Zone to 93 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 fighter moved from Southern Persia to Eastern India 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 1 artillery and 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Eastern India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -0.50 -
I thought (almost sure) that you cannot load trasp if there is an enemy tras in the loading SZ, that’s why I moved my sub there…
I’m pretty sure cause once a friend purchased a brit sub in SZ113 (in a game like this) and I was not able to load units and move to MED Sea…
very strange… TripleA seems unstable… -
Edited adding units to explain you…

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@malmessi74 No problem about the edit, sure. Regarding subs, I am not sure exactly how it works, but I know I have once lost the live board game because I thought subs are stopping enemy inf invasion to Berlin. We checked the rules then, they did not, unfortunately. Maybe this is the same case?
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Edit was just in local to simulate, would like to ask but dunno who to contact…
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@malmessi74 In the example above, Italians don’t have destroyer present. Did you try with that?
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@nikola1975 This is from the official rulebook, I believe this explains what happened here, because Americans have declared war in that round:
Once a state of war is entered into, all territories and sea zones controlled by or containing units belonging to the power or powers on which you declared war instantly become hostile to your units, and the normal restrictions of moving into or through hostile spaces apply, with one exception. During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones).
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Great !
anyway, it was easy for you to declare war on ITA only so my sub was not an enemy… my idea to block you was not good, it was better to move that lonely sub together with my fleet
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 cruiser, 2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from Bulgaria to Greece 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 2 fighters and 1 marine placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 63 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 63 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 cruiser moved from 88 Sea Zone to 93 Sea Zone 1 destroyer moved from 83 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Hope sub cannot attack another sub without a des…
My sub on Us beaches (not able to avoid you from loading and taking GIB) was very useful in our naval battle… -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 94 PUs; Germans buy 1 carrier, 5 destroyers and 12 infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 113 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Holland Belgium to 93 Sea Zone 1 bomber moved from Western Germany to 93 Sea Zone 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 submarine moved from 104 Sea Zone to 91 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 4 submarines in 93 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports in 93 Sea Zone, round 2 : 6/10 hits, 4,67 expected hits 2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone Germans roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 4 submarines in 93 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits Americans roll dice for 1 battleship, 3 cruisers and 3 transports in 93 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 cruiser owned by the Americans, 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 93 Sea Zone Germans roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 93 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 93 Sea Zone 3 transports owned by the Americans lost in 93 Sea Zone Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 48 Casualties for Germans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in Bessarabia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour and 8 infantry moved from Poland to Eastern Poland 1 aaGun, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 5 armour and 4 infantry moved from Romania to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 6 infantry moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 1 armour moved from United Kingdom to 113 Sea Zone 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 9 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Western Germany 3 fighters moved from Holland Belgium to Eastern Poland 2 tactical_bombers moved from Holland Belgium to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 fighters moved from 93 Sea Zone to Algeria 2 aaGuns moved from Western Germany to Germany Place Units - Germans 1 carrier and 5 destroyers placed in 115 Sea Zone 10 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 2. 2 infantry placed in Western Germany 1 infantry placed in United Kingdom 7 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Russians regular : -0,33 Germans regular : 0,83 -
@malmessi74 Hm, somehow I managed to miscount the units there?





