L21 PtV: malmessi74 (axis +6) vs Nikola1975 (allies)


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Western Germany to 115 Sea Zone
            3 armour, 4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine and 9 transports moved from 115 Sea Zone to 113 Sea Zone
            3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from 113 Sea Zone to United Kingdom
            1 bomber moved from Western Germany to 113 Sea Zone
            4 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from 113 Sea Zone to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 3 armour, 4 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                    British roll AA dice in United Kingdom : 1/11 hits, 1,83 expected hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 3 armour, 4 artilleries, 5 fighters, 9 infantry, 2 mech_infantrys and 5 tactical_bombers in United Kingdom, round 2 : 7/28 hits, 11,50 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 7,67 expected hits
                    5 aaGuns owned by the British, 8 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 4 artilleries, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in United Kingdom, round 3 : 11/20 hits, 9,67 expected hits
                    British roll dice for 1 armour, 3 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/16 hits, 6,67 expected hits
                    4 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 5 fighters, 1 mech_infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/14 hits, 7,67 expected hits
                    British roll dice for 1 armour, 3 fighters and 1 mech_infantry in United Kingdom, round 4 : 2/5 hits, 3,00 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 fighter owned by the French, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 1 armour, 4 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys
                Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 12 infantry and 1 mech_infantry
                Casualties for French: 1 fighter and 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 bomber moved from 113 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to 113 Sea Zone
            3 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium
            3 armour moved from Slovakia Hungary to Romania
            1 armour moved from Germany to Poland
            2 armour moved from Germany to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 aaGun moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Southern France to Yugoslavia
            3 submarines moved from 106 Sea Zone to 113 Sea Zone
            1 aaGun moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 fighter placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 1.
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 81 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,83
    Germans regular : -0,33
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            4 infantry moved from Smolensk to Southern Belarus
            2 aaGuns moved from Smolensk to Southern Belarus
            2 armour moved from Russia to Southern Belarus
            1 aaGun moved from Leningrad to Northern Belarus
            3 infantry moved from Russia to Smolensk
            2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Western Ukraine to Bessarabia
            2 infantry moved from Rostov to Ukraine
            2 artilleries moved from Leningrad to Northern Belarus
            1 artillery moved from Leningrad to Northern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Archangel to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 aaGun moved from Sakha to Siberia
            1 aaGun moved from Sakha to Siberia
            1 artillery moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 submarine moved from 126 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            2 artilleries placed in Leningrad
            1 artillery placed in Ukraine
            2 infantry placed in Ukraine
            1 armour placed in Leningrad
            1 artillery and 1 infantry placed in Siberia
            1 armour placed in Russia
            Russians undo move 6.
            Russians undo move 3.
            1 armour placed in Ukraine
            1 infantry placed in Ukraine
            1 infantry placed in Urals
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975

    MAp coming soon, did not even ask if you wanted to suicde-scramble…


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 submarine moved from 7 Sea Zone to 26 Sea Zone
            3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            1 infantry moved from Kyushu to 20 Sea Zone
            1 infantry moved from Jehol to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Borneo
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
            1 infantry moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Kweichow to Szechwan
            2 artilleries moved from Hunan to Szechwan
            1 infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Honan to Inner Mongolia
            2 fighters and 2 tactical_bombers moved from Kwangsi to Inner Mongolia
            1 fighter moved from Kwangsi to Inner Mongolia
            1 mech_infantry moved from Kiangsi to Kwangtung
            1 armour moved from Hunan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            4 infantry moved from Hunan to Szechwan
            1 bomber moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/6 hits, 2,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 5/6 hits, 2,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Inner Mongolia
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries and 6 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 3/8 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters, 1 submarine and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            1 bomber moved from 45 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Kiangsi
            3 fighters and 2 tactical_bombers moved from Inner Mongolia to Honan
            1 infantry moved from Shansi to Honan
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Southern Manchuria
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from Jehol to Southern Manchuria
            1 infantry moved from Kiangsu to Anhwe
            2 artilleries and 5 infantry moved from Kiangsu to Kiangsi
            2 transports moved from 20 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Japan to Kyushu
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 7 Sea Zone
            1 infantry moved from Anhwe to Honan
            2 artilleries and 5 infantry moved from Anhwe to Hopei
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 submarines and 2 transports placed in 7 Sea Zone
            Japanese undo move 2.
            2 submarines and 2 transports placed in 7 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : 1,33
    UK_Pacific regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
            1 cruiser moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            2 fighters moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 26 Sea Zone
            2 destroyers moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 26 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            5 fighters moved from 26 Sea Zone to 27 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
            1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier and 1 destroyer placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 3,2
            Americans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Inner Mongolia
            1 fighter moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Southern Persia to Eastern India
            1 bomber moved from Egypt to Eastern India
            1 armour moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 tactical_bomber moved from Egypt to Southern Persia
            1 artillery moved from Iraq to Trans-Jordan
            1 fighter moved from Southern Persia to Eastern India
            1 infantry moved from Burma to Shan State
            6 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            2 artilleries moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            4 infantry moved from Eastern India to Burma
            2 artilleries moved from Eastern India to Burma
            1 cruiser moved from 88 Sea Zone to 93 Sea Zone
            1 battleship moved from 88 Sea Zone to 93 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Neutral_Axis
            1 artillery moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Southern Persia to Eastern India
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - UK_Pacific
            1 artillery and 6 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 1 artillery and 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 1.00
    Italians regular : -0.33
    Japanese regular : -0.50
    

    Savegame


  • @nikola1975

    I thought (almost sure) that you cannot load trasp if there is an enemy tras in the loading SZ, that’s why I moved my sub there…
    I’m pretty sure cause once a friend purchased a brit sub in SZ113 (in a game like this) and I was not able to load units and move to MED Sea…
    very strange… TripleA seems unstable…


  • Edited adding units to explain you…

    Immagine.jpg


  • @malmessi74 No problem about the edit, sure. Regarding subs, I am not sure exactly how it works, but I know I have once lost the live board game because I thought subs are stopping enemy inf invasion to Berlin. We checked the rules then, they did not, unfortunately. Maybe this is the same case?


  • @nikola1975

    Edit was just in local to simulate, would like to ask but dunno who to contact…


  • @malmessi74 In the example above, Italians don’t have destroyer present. Did you try with that?


  • @nikola1975 This is from the official rulebook, I believe this explains what happened here, because Americans have declared war in that round:

    Once a state of war is entered into, all territories and sea zones controlled by or containing units belonging to the power or powers on which you declared war instantly become hostile to your units, and the normal restrictions of moving into or through hostile spaces apply, with one exception. During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones).

    https://axisallies.com/global-1940-second-edition-rules/


  • @nikola1975

    Great !
    anyway, it was easy for you to declare war on ITA only so my sub was not an enemy… my idea to block you was not good, it was better to move that lonely sub together with my fleet
    :confused:


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Poland to Baltic States
                  Italians take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 cruiser, 2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery moved from Bulgaria to Greece
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 fighters and 1 marine placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 transport moved from 63 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 55 Sea Zone to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 transport moved from 63 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 55 Sea Zone to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 cruiser moved from 88 Sea Zone to 93 Sea Zone
            1 destroyer moved from 83 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975

    Hope sub cannot attack another sub without a des…
    My sub on Us beaches (not able to avoid you from loading and taking GIB) was very useful in our naval battle…


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 94 PUs; 
            Germans buy 1 carrier, 5 destroyers and 12 infantry; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 113 Sea Zone to 93 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 93 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 armour moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Romania to Bessarabia
            1 fighter moved from Western Germany to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
                    Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 4 submarines in 93 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports in 93 Sea Zone, round 2 : 6/10 hits, 4,67 expected hits
                    2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                    Germans roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    Germans roll dice for 4 submarines in 93 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers and 3 transports in 93 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    1 cruiser owned by the Americans, 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 93 Sea Zone
                    Germans roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 3 submarines in 93 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 93 Sea Zone
                    3 transports owned by the Americans lost in 93 Sea Zone
                Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 48
                Casualties for Germans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
                Casualties for French: 1 cruiser
                Casualties for British: 1 battleship and 1 cruiser
            Battle in Bessarabia
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 1 armour and 8 infantry moved from Poland to Eastern Poland
            1 aaGun, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            5 armour and 4 infantry moved from Romania to Eastern Poland
            1 fighter moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            6 infantry moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to Germany
            1 armour moved from United Kingdom to 113 Sea Zone
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            1 armour, 1 artillery, 2 infantry and 9 transports moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Holland Belgium to Western Germany
            1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Western Germany
            3 fighters moved from Holland Belgium to Eastern Poland
            2 tactical_bombers moved from Holland Belgium to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            2 fighters moved from 93 Sea Zone to Algeria
            2 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 5 destroyers placed in 115 Sea Zone
            10 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 2.
            2 infantry placed in Western Germany
            1 infantry placed in United Kingdom
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 55 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Russians regular : -0,33
    Germans regular : 0,83
    

    Savegame


  • @malmessi74 Hm, somehow I managed to miscount the units there?


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Leningrad to Vyborg
            2 artilleries moved from Leningrad to Vyborg
            1 armour moved from Leningrad to Baltic States
                  Russians take Baltic States from Italians
            1 armour moved from Baltic States to Leningrad
            1 infantry moved from Leningrad to Vyborg
            1 infantry moved from Leningrad to Vyborg
            1 artillery moved from Leningrad to Vyborg
            1 fighter moved from Leningrad to Bessarabia
            1 tactical_bomber moved from Leningrad to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking 109 Sea Zone from Germans, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vyborg
                Russians attack with 3 artilleries and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 7 infantry in Vyborg, round 2 : 1/10 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Leningrad to Vyborg
            2 infantry moved from Leningrad to Novgorod
            1 aaGun, 3 artilleries and 11 infantry moved from Northern Belarus to Smolensk
            2 aaGuns, 2 armour, 1 artillery and 5 infantry moved from Southern Belarus to Smolensk
            1 artillery and 2 infantry moved from Ukraine to Kursk
            2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Kursk
            1 infantry moved from Urals to Samara
            1 infantry moved from Timguska to Urals
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 fighter moved from Leningrad to Vologda
            3 infantry moved from Russia to Smolensk
            1 artillery moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            1 infantry placed in Leningrad
            3 armour placed in Stalingrad
            1 tactical_bomber placed in Russia
            1 artillery and 1 infantry placed in Siberia
            1 infantry placed in Leningrad
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Honan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shansi to Inner Mongolia
            2 fighters moved from Honan to Inner Mongolia
            1 tactical_bomber moved from Honan to Inner Mongolia
            2 artilleries and 5 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
            1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Manilla
            2 infantry moved from Borneo to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Manilla
            1 tactical_bomber moved from Honan to Inner Mongolia
            1 fighter moved from Honan to Inner Mongolia
            3 carriers moved from 7 Sea Zone to 36 Sea Zone
            4 marines moved from Japan to 7 Sea Zone
            2 battleships, 3 cruisers and 4 marines moved from 7 Sea Zone to 36 Sea Zone
            4 marines moved from 36 Sea Zone to Manilla
            1 bomber moved from Kwangsi to Manilla
            1 bomber moved from Kwangsi to Manilla
    
        Combat - Japanese
            Battle in Davao
            Battle in Inner Mongolia
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 4/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Davao from Americans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Manilla
                Japanese attack with 2 artilleries, 2 bombers, 6 infantry and 4 marines
                Americans defend with 2 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Manilla, round 2 : 3/5 hits, 2,83 expected hits
                    Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 2 artilleries, 2 bombers, 5 infantry and 4 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Manilla to Kwangsi
            2 artilleries and 6 infantry moved from Hopei to Szechwan
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kiangsi to Hunan
            2 artilleries and 5 infantry moved from Kiangsi to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Anhwe to Hopei
            3 fighters and 2 tactical_bombers moved from Inner Mongolia to Hunan
            1 infantry moved from Anhwe to Shansi
            1 mech_infantry moved from Kwangtung to Hopei
            1 armour moved from Kwangtung to Szechwan
            2 artilleries moved from Kwangtung to Hunan
            1 infantry moved from Kiangsu to Fukien
            4 destroyers and 3 submarines moved from 7 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kyushu to Japan
            1 fighter moved from Japan to Kwangsi
            2 infantry moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery, 3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,33
    Japanese regular : 1,17
    

    Savegame

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