Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
FlyingBadger (Axis) vs feltmarskal (Allies +16) G40 2nd Ed - Regular Dice
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 21 Sea Zone to New Guinea 2 fighters moved from 34 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 21 Sea Zone to New Guinea 2 fighters moved from 34 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 1 fighter moved from Gibraltar to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 21 Sea Zone to New Guinea 2 fighters moved from 34 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 1 fighter moved from Gibraltar to 95 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 3 fighters moved from Bryansk to Russia 2 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 2 fighters moved from 113 Sea Zone to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 3 armour and 3 mech_infantrys moved from Caucasus to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese
Combat Hit Differential Summary :
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@feltmarskal Intercept in Moscow?
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@flyingbadger no Intercept
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 3 fighters moved from Bryansk to Russia 2 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 2 fighters moved from 113 Sea Zone to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 3 armour and 3 mech_infantrys moved from Caucasus to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 2 fighters and 2 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Southern France to France 1 fighter moved from Holland Belgium to France 1 fighter moved from Holland Belgium to Western Germany 3 armour moved from Caucasus to Ukraine 10 infantry moved from Bryansk to Belarus 10 infantry moved from Bryansk to Western Ukraine 2 artilleries and 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Western Ukraine 3 fighters moved from Russia to Eastern Poland 3 tactical_bombers moved from Bryansk to Germany 2 aaGuns moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 5 artilleries moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Western Ukraine 6 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Yugoslavia to Greater Southern Germany 3 infantry moved from Western Germany to France 1 bomber moved from Russia to Germany Place Units - Germans 3 infantry placed in France 1 artillery, 2 fighters and 7 infantry placed in Western Germany 2 fighters placed in 113 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 1.17 British regular : -0.33 Russians AA : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 6 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 7 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 4 infantry moved from Novosibirsk to Kazakhstan 4 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Caucasus Russians attack with 1 armour and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Novosibirsk to Kazakhstan 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : -0,33 Russians regular : 2,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 2 battleships and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 cruiser moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from India to West India Japanese take West India from UK_Pacific 3 armour and 3 mech_infantrys moved from India to Yunnan 1 armour moved from West India to India Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 44 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 44 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Anhwe to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi 1 aaGun and 1 artillery moved from Hunan to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 36 Sea Zone 3 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to Caroline Islands 2 carriers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New Guinea to Caroline Islands 1 submarine moved from 45 Sea Zone to 33 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern France 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Caroline Islands, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Southern France Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/6 hits, 2,83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Southern France to Greece 1 bomber moved from Southern France to Greece 1 bomber moved from Holland Belgium to Greece 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 5 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 3 armour placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4 Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : 0,33 Germans regular : -1,67
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi 4 infantry moved from Suiyuyan to Shensi 8 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to Caroline Islands 2 carriers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New Guinea to Caroline Islands 1 submarine moved from 45 Sea Zone to 33 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern France 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Caroline Islands, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Southern France Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/6 hits, 2,83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Southern France to Greece 1 bomber moved from Southern France to Greece 1 bomber moved from Holland Belgium to Greece 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 5 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 3 armour placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4 Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi 4 infantry moved from Suiyuyan to Shensi 8 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 21 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 mech_infantrys moved from Persia to West India 3 armour moved from Persia to West India 1 artillery moved from Persia to Eastern Persia 5 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Tobruk to Greece 1 fighter moved from Tobruk to Iraq 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Combat - British Non Combat Move - British 3 aaGuns moved from Eastern Persia to West India Place Units - British 2 artilleries and 1 mech_infantry placed in Persia 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,17 Japanese regular : 0,00 Germans regular : -1,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to Caroline Islands 2 carriers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New Guinea to Caroline Islands 1 submarine moved from 45 Sea Zone to 33 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern France 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Caroline Islands, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Southern France Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/6 hits, 2,83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Southern France to Greece 1 bomber moved from Southern France to Greece 1 bomber moved from Holland Belgium to Greece 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 5 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 3 armour placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4 Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 4 infantry moved from Suiyuyan to Shensi 4 infantry moved from Suiyuyan to Shensi 8 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 21 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 mech_infantrys moved from Persia to West India 3 armour moved from Persia to West India 1 artillery moved from Persia to Eastern Persia 5 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Tobruk to Greece 1 fighter moved from Tobruk to Iraq 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Combat - British Non Combat Move - British 3 aaGuns moved from Eastern Persia to West India Place Units - British 2 artilleries and 1 mech_infantry placed in Persia 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,17 Japanese regular : 0,00 Germans regular : -1,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia 3 fighters moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 armour moved from Yugoslavia to Southern France 3 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Southern France Italians attack with 1 armour, 3 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Tunisia 3 fighters moved from Southern France to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,6,4,4,6,6 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from New Guinea to Caroline Islands 2 fighters moved from New Guinea to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from New Guinea to Caroline Islands 2 fighters moved from New Guinea to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 93 Sea Zone to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 2 infantry Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France 1 fighter owned by the French retreated Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for French: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 infantry moved from Alexandria to Tobruk 1 fighter moved from Southern France to Normandy Bordeaux 1 destroyer moved from 95 Sea Zone to 93 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1,17 French regular : 0,17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield and 18 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 fighters moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium 3 tactical_bombers moved from Germany to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 armour moved from Sikang to Kansu Germans take Tsinghai from Chinese Germans take Kansu from Chinese 2 armour and 3 mech_infantrys moved from Sikang to Kweichow 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 8 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 8 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 7.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Germans attack with 2 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Kweichow, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Germans win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Holland Belgium to France 3 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to 113 Sea Zone 3 fighters moved from Eastern Poland to Germany 2 infantry moved from Greater Southern Germany to Western Germany 1 aaGun and 1 infantry moved from Western Germany to France 1 bomber moved from Holland Belgium to Western Germany 2 armour and 3 mech_infantrys moved from Eastern Poland to Germany 4 armour and 4 mech_infantrys moved from Eastern Poland to Romania 3 armour moved from Ukraine to Bessarabia 3 armour and 2 infantry moved from Bessarabia to Romania 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Karelia 2 artilleries moved from Novgorod to Baltic States 3 infantry moved from Belarus to Novgorod 3 infantry moved from Belarus to Baltic States 2 aaGuns, 5 artilleries and 7 infantry moved from Belarus to Eastern Poland 2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland Place Units - Germans 1 airfield placed in Germany 3 infantry placed in France 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Russians regular : -0.33 Germans regular : -1.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery moved from Russia to Smolensk 3 artilleries moved from Russia to Bryansk 7 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 1 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Kazakhstan to Sikang Russians take Sikang from Germans 1 infantry moved from Kazakhstan to Tsinghai Russians take Tsinghai from Germans 3 infantry moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 14 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 14 infantry in Smolensk, round 2 : 1/15 hits, 2,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 3 artilleries and 20 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries and 20 infantry in Bryansk, round 2 : 3/23 hits, 4,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 5 infantry moved from Vologda to Archangel 3 infantry moved from Vologda to Archangel 1 armour moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 2 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 3 infantry moved from Kazakhstan to Tsinghai 4 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Russia to Novosibirsk 5 mech_infantrys moved from Russia to Novosibirsk 4 infantry moved from Russia to Vologda 7 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 10 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Tambov Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -4,00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 4 carriers moved from 44 Sea Zone to 35 Sea Zone 2 battleships and 2 cruisers moved from 44 Sea Zone to 35 Sea Zone 2 submarines moved from 44 Sea Zone to 56 Sea Zone 4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese Combat - Japanese Non Combat Move - Japanese 1 aaGun, 7 artilleries and 13 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Anhwe 3 armour and 3 mech_infantrys moved from Yunnan to India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 infantry moved from Shan State to Malaya 1 fighter moved from Kiangsi to India 1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 carrier placed in 36 Sea Zone Japanese undo move 2. 1 transport placed in 36 Sea Zone 1 mech_infantry placed in Kiangsu 1 carrier placed in 37 Sea Zone 2 artilleries placed in Malaya 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in India 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 infantry moved from 91 Sea Zone to Spain 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 fighters moved from Greece to Tobruk 2 bombers moved from Greece to Spain 6 armour moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Portugal 1 fighter moved from United Kingdom to Portugal 1 tactical_bomber moved from 110 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Portugal 1 carrier moved from 110 Sea Zone to 109 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Spain Americans attack with 6 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 6 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Spain, round 2 : 6/18 hits, 7,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 artilleries, 3 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Portugal, round 2 : 3/7 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 54 Sea Zone 1 fighter moved from 23 Sea Zone to 54 Sea Zone 1 fighter moved from 22 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from Spain to Morocco 1 bomber moved from Spain to Morocco 1 tactical_bomber moved from Spain to Morocco 1 fighter moved from Portugal to Morocco 1 fighter moved from Spain to Morocco 1 fighter moved from Portugal to Gibraltar 1 fighter moved from Portugal to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 1,00 Neutral_True regular : 1,33