Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to Leningrad
2 fighters moved from Western Germany to Leningrad
1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone
1 fighter moved from France to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from France to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
Air Battle in Leningrad
Germans attacks with 4 units heading to Leningrad
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Leningrad
Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Bombing raid in Leningrad rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Leningrad rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Leningrad causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5
Battle in 113 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Combat Hit Differential Summary :
Germans regular : 0.17
Russians AA : -0.33
@cds sub missed, 2 hits
des, french fighter
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to Leningrad
2 fighters moved from Western Germany to Leningrad
1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone
1 fighter moved from France to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from France to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
Air Battle in Leningrad
Germans attacks with 4 units heading to Leningrad
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Leningrad
Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Bombing raid in Leningrad rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Leningrad rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Leningrad causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5
Battle in 113 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 113 Sea Zone
2 fighters owned by the Germans retreated
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Casualties for French: 1 fighter
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 118 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battles
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 116 Sea Zone
2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Finland
2 fighters moved from 113 Sea Zone to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
1 fighter moved from 115 Sea Zone to Western Germany
1 tactical_bomber moved from 118 Sea Zone to Finland
1 tactical_bomber moved from 118 Sea Zone to Finland
1 fighter moved from 118 Sea Zone to Poland
2 tactical_bombers moved from 118 Sea Zone to Finland
2 fighters moved from Leningrad to 118 Sea Zone
2 bombers moved from Leningrad to Eastern Poland
2 aaGuns, 3 artilleries and 8 infantry moved from Romania to Eastern Poland
2 aaGuns, 2 artilleries and 11 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Germany
1 aaGun moved from France to Normandy Bordeaux
2 mech_infantrys moved from Holland Belgium to Germany
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Norway to Finland
Place Units - Germans
1 destroyer and 2 submarines placed in 115 Sea Zone
1 infantry placed in France
2 artilleries and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,2
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.00
British regular : -0.33
Russians AA : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Baltic States
2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Baltic States
2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod
3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk
4 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
4 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Kursk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,17
I didnt think you wanted to scramble into Bal. States. Would have had the upper hand in that battle. I can replay if necessary.
Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.
Forgot to move the anzac inf from malaya to shan state, would you mind if I edit that.
@cds That’s fine, go ahead.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Baltic States
2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod
3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk
4 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
4 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Kursk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,17
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds That’s fine, go ahead.
Thanks!
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.
I will ungraciously accept all luck, as it is the only thing which can stop my dumb moves from causing rapid oblivion to my side.
I posted the map with the edit already.
How is your game vs malmessi going? Be very afraid ;)
@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:
Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
Yes, I’ve played malmessi hundreds of times… I cant remember in which year we started, but we played many games… Mostly G40 and Pact of Steel and most recently Path to Victory… He is a nice and good opponent to play against… You can learn much from him, he has unusual idea’s which sometimes can create a huge menage to the game you are playing and think you have under control, but still dont :)
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Yes, malmessi is very experienced with triplea and A&A. It was also a learning process for me when I started at this forum. Once the triplea settings are correct its self explanatory.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
When I started playing online it was a small community, I guess that on a good day there were about 30 people online. Now a days there are around 100 players. You can play almost any game imaginable. From the classic A&A to Napoleonic empires. You can download all these maps on triplea or find them online.