Gambler6 (L + 14) vs tanios (X) BM3.4


  • @tanios I can’t seem to post the game to the forum…keep getting this error: java.lang.ClassCastException: class java.util.LinkedHashMap cannot be cast to class java.util.List (java.util.LinkedHashMap and java.util.List are in module java.base of loader ‘bootstrap’) when I try to report the error the game freezes. Have you ever experienced this?

  • '20

    @gambler6 no, but in another game I’m playing my opponent attached the file here on the forum instead of the usually way via TripleA. He said a bug was preventing him from doing so… guessing you’re having the same issue. Save the file to your computer and attach it here.

  • 2007 AAR League

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to 44 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            1 aaGun moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from Suriname: 1 infantry
            EDIT: Adding units owned by ANZAC to French West Africa: 2 infantry
            EDIT: Adding units owned by ANZAC to 87 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Combat - French
            Battle in 81 Sea Zone
                French attack with 1 destroyer
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 81 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 2 destroyers, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
            1 mech_infantry moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Vologda
            2 infantry moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Tambov
            1 bomber moved from Western Germany to Tambov
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Southern Italy to Caucasus
            3 armour and 3 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Belarus to Smolensk
            1 armour moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 carriers, 3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Western Germany to Ukraine
            1 aaGun moved from Ukraine to Rostov
            4 armour moved from Rostov to Caucasus
            10 artilleries moved from Ukraine to Rostov
            10 infantry moved from Ukraine to Rostov
            4 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Bryansk
            3 infantry moved from Eastern Poland to Belarus
            1 armour moved from Novgorod to Karelia
            1 armour moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun and 2 infantry moved from Germany to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            1 bomber moved from Vologda to Ukraine
            1 tactical_bomber moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Rostov
            1 bomber moved from Tambov to Rostov
            3 mech_infantrys moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 destroyer placed in 93 Sea Zone
            1 destroyer placed in 110 Sea Zone
            2 fighters and 5 mech_infantrys placed in Western Germany
            3 infantry placed in Western Germany
            Germans undo move 4.
            1 infantry placed in Ukraine
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 65 PUs; end with 66 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Vologda
            30 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Smolensk
            2 mech_infantrys moved from Russia to Volgograd
            5 fighters and 1 tactical_bomber moved from Russia to Volgograd
            4 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Volgograd
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 bomber moved from Russia to Volgograd
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 37 infantry
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 37 infantry in Bryansk, round 2 : 11/39 hits, 7.17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 36 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Volgograd
                Russians attack with 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4.67 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.17 expected hits
                    2 mech_infantrys owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 2 fighters and 2 mech_infantrys
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 11 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 2/12 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber and 4 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Smolensk
    
        Place Units - Russians
            3 armour, 1 infantry and 3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iceland: 1 fighter
            EDIT: Adding units owned by Russians to United Kingdom: 1 fighter
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.67
    Russians regular : 3.83
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangsi to Shan State
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Manchuria to 46 Sea Zone
            1 bomber moved from Buyant-Uhaa to Shan State
            1 fighter moved from Chahar to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Shensi to Szechwan
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to 43 Sea Zone
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 fighter moved from 36 Sea Zone to Shan State
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Shan State
                Japanese attack with 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 aaGun and 4 infantry; Americans defend with 1 fighter
                    British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/12 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 fighter and 4 infantry in Shan State, round 2 : 3/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the Americans and 4 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 4 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Kiangsi
            1 aaGun moved from Anhwe to Kiangsi
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from 46 Sea Zone to Paulau Island
            1 bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            1 factory_minor placed in French Indo China
            1 harbour placed in Hainan
            Japanese undo move 5.
            1 harbour placed in Kwangsi
            Japanese undo move 5.
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 0.33
    British AA : -0.50
    UK_Pacific regular : 1.00
    

    Savegame

  • '20

    FYI in sz 43 you got a hit with your destroyer I was attacking with a fighter and destroyer. I made the destroyer my causality at the time not realizing the fighter didn’t have movement to reach my navy one space away. I made an edit during my non-combat when I realized this to remove the fighter and add the destroyer (changing which unit took the hit). If you’re not ok with the edit, remove the destroyer in sz 43.


  • @tanios I had intended to attack the German destroyer tihe the russian fighter and sub in SZ 110. Is there anyway to resolve that before the US-UK turn?

  • '20

    @gambler6 Yes, go ahead. There’s a way you can roll dice with posts here. Do you know how? I’m looking for how because I know I’ve done it before, but if you know go ahead.

  • '20

    Just found it, follow this format and it will call a dicebot:

    [dice 2d6]

  • '20

    [dice 5d6]

  • '20

    Hmm, seems like it stopped working with the latest forum update. Last roll with it was 3 days ago. https://www.axisandallies.org/forums/user/dicebot

  • '20

    @Gambler6 maybe just open the German post, then do just that combat. Based on the results edit the latest file to match?


  • @tanios I can but just want it to be above board.


  • @tanios @dicebot

    fighter, sub, destroyer

    1d6
    1d6
    1d6

  • '20

    @gambler6 I think the dicebot is broken. If you open the old file to do the combat, the rolls will be sent through email and still above board.


  • @tanios that was easy, I’ll just edit the board and continue

  • 2007 AAR League

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Morocco to 93 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 battleship and 2 cruisers moved from 44 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 44 Sea Zone to Sumatra
            1 fighter moved from 44 Sea Zone to Sumatra
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @gambler6 scramble decision in SZ112

  • '20

    @gambler6 no scramble

Suggested Topics

  • 37
  • 71
  • 38
  • 88
  • 40
  • 79
  • 67
  • 104
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts