No edits
Imperial Japanese forces may proceed when ready :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Non Combat Move - French
1 fighter moved from Scotland to Novgorod
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries and 25 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 armour and 20 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
2 mech_infantrys moved from Poland to Bessarabia
2 aaGuns moved from Bessarabia to Ukraine
1 bomber moved from Baltic States to Western Germany
7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Vyborg to Karelia
5 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Southern Italy to Eastern Poland
Place Units - Germans
8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
2 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novosibirsk to Samara
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in 113 Sea Zone
Germans and Russians reach a stalemate
. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Belarus
Russians attack with 1 fighter and 9 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 9 infantry in Belarus, round 2 : 2/10 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 fighter moved from Belarus to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
Germans regular : 0.00
Russians regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 35 Sea Zone to 33 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
3 tactical_bombers moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@DannyDuck716 Big naval battle in sz 33. Let me know if you want to scramble the fighter and tactical bomber.
@tanios YESS!!! Its time this got real. Scramble both please.
@DannyDuck716 Wow, my initial rolls went my way. I assume you want max defense?

@tanios yes, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 35 Sea Zone to 33 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
3 tactical_bombers moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Java
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 armour and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 7 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 14/25 hits, 13.67 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 11/17 hits, 9.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 16/20 hits, 11.83 expected hits
Americans roll dice for 2 battleships, 1 cruiser, 6 fighters and 3 transports in 33 Sea Zone, round 3 : 3/9 hits, 5.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 6 fighters owned by the Americans, 3 transports owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 132
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Non Combat Move - Japanese
3 tactical_bombers could not land in 33 Sea Zone and were removed
2 fighters moved from Kweichow to French Indo China
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from 34 Sea Zone to Paulau Island
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : 3.17
ANZAC regular : -0.67
@DannyDuck716 At the last round of the battle I couldn’t remember which air units were going to be out of movement so I picked 3 (2 fighters and 1 tactical) with the idea I can look in the turn summary after and adjust. 4 of the tactical bombers I brought had 0 movement, so I “switched” 2 of the fighter casualties to tactical bomber casualties and landed those fighters (the edits). 1 tactical bomber died in the ocean because the carrier it was planning to land on had died.
@tanios Ok. I was in the process of messaging you about it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from India to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 67 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 2 submarines
Japanese defend with 2 battleships and 2 cruisers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines
Casualties for Japanese: 1 battleship and 2 cruisers
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from India to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 67 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 2 submarines
Japanese defend with 2 battleships and 2 cruisers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines
Casualties for Japanese: 1 battleship and 2 cruisers
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 artillery and 7 infantry moved from Yunnan to French Indo China
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 4 infantry
British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/11 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 3.50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Northwest Persia to Caucasus
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Egypt to Bryansk
1 tactical_bomber moved from Egypt to Bryansk
2 artilleries and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 infantry placed in Egypt
1 armour placed in Persia
1 destroyer and 1 transport placed in 80 Sea Zone
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -2.67
Japanese regular : 0.83
British regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 3 mech_infantrys moved from Romania to Ukraine
1 aaGun, 1 artillery and 7 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
1 fighter owned by the ANZAC retreated
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
1 fighter owned by the ANZAC retreated
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Novgorod to Bryansk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 9 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 5/13 hits, 4.17 expected hits
Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits, 3.00 expected hits
5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 3/10 hits, 3.67 expected hits
Russians roll dice for 4 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 4 : 7/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 9 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
6 infantry moved from Karelia to Novgorod
1 bomber and 2 tactical_bombers moved from Belarus to Ukraine
1 fighter moved from Belarus to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 armour and 1 artillery placed in Ukraine
5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
4 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Shensi
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Shensi, round 4 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 5 mech_infantrys
Germans roll AA dice in Belarus : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 mech_infantrys in Belarus, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus
1 fighter owned by the Russians retreated
Germans win with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Russians: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
2 armour and 2 artilleries moved from Russia to Bryansk
2 infantry moved from Samara to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans AA : 1.50
Germans regular : 2.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Malaya to French Indo China
1 bomber moved from Paulau Island to 56 Sea Zone
1 bomber moved from Paulau Island to French Indo China
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 2 armour, 1 bomber and 2 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese roll dice for 2 armour and 1 bomber in French Indo China, round 4 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Malaya
1 infantry moved from Malaya to Shan State
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Paulau Island to Philippines
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
4 fighters and 3 tactical_bombers moved from Paulau Island to Kwangtung
1 bomber moved from 56 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
UK_Pacific regular : 0.67