Wiz (X) vs MajiK (L+16) BM3 G1

  • '20 '19

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 infantry and 2 mech_infantrys moved from Yenisey to Timguska
            1 armour and 3 mech_infantrys moved from Shensi to Kansu
            1 armour and 1 mech_infantry moved from Kweichow to Kansu
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hopei to Kansu
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            3 tactical_bombers moved from 45 Sea Zone to New Guinea
            3 fighters moved from 45 Sea Zone to New Guinea
            3 fighters moved from 45 Sea Zone to 55 Sea Zone
            3 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Turkmenistan
                Japanese attack with 1 mech_infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Turkmenistan
                Japanese win, taking Caroline Islands from Americans, taking Turkmenistan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in 46 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 4/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 1 bomber and 5 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Kansu, round 2 : 2/8 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Shantung to Hopei
            1 bomber moved from Kansu to Burma
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 1 infantry, 19 submarines and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea Zone
            5 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            2 mech_infantrys placed in India
            1 artillery placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry and 1 mech_infantry placed in Shantung
            1 mech_infantry placed in Malaya
            2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            5 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.17
    Japanese regular : 2.67
    ANZAC regular : 0.67
    

    Savegame

  • '20 '19

    @majikforce That didnt work…very strange :shrug: Im guessing you wont attack my fleet this round so hopefully in a later turn I or you can delete it…if not it will have to sail to an obscure corner of the map as a ghost ship!

  • '20 '19

    @majikforce also swapped 2 inf for a sub in malaya…got my maths wrong somewhere…always intended 6 subs but got confused with the purchase ( I was copying from an offline game which had edits to purchases!)

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Sicily to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 95 Sea Zone to Southern France
            4 armour, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Volgograd to Iraq
            3 infantry moved from Vyborg to Novgorod
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            1 bomber moved from Vyborg to Novgorod
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 4 armour, 1 bomber, 5 fighters, 6 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 4 armour, 1 bomber, 5 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/17 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 armour, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Novgorod
                Americans attack with 1 bomber and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Iraq
                Americans attack with 1 fighter
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Iraq
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 bomber, 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern France to 93 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
            1 carrier, 1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            3 infantry moved from Finland to Vyborg
            2 armour and 1 mech_infantry moved from Norway to Vyborg
            1 bomber moved from Novgorod to Vyborg
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Finland
            3 destroyers and 1 submarine placed in 10 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to 33 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    
        Combat - Chinese
            Chinese creates battle in territory 33 Sea Zone
            Battle in 33 Sea Zone
                Chinese attack with 1 battleship
                Japanese defend with 2 artilleries, 2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 14 fighters, 2 infantry, 21 submarines, 8 tactical_bombers and 3 transports
                21 submarines owned by the Japanese submerged
                    Chinese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 14 fighters, 8 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 21/42 hits, 21.00 expected hits
                    1 battleship owned by the Chinese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Japanese win with 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 14 fighters, 8 tactical_bombers and 3 transports remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 battleship
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from 81 Sea Zone to Iraq
            2 fighters moved from Volgograd to Iraq
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Norway to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 3/9 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Iraq
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 5 fighters and 2 infantry in Iraq, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Iraq to 98 Sea Zone
            3 fighters moved from Iraq to Trans-Jordan
            1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
            1 artillery and 1 infantry moved from Novosibirsk to Vologda
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            5 fighters moved from Holland Belgium to Southern France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 transport placed in 98 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter, 3 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -5.33
    Japanese regular : 0.50
    Germans regular : 1.00
    British regular : -1.67
    

    Savegame

  • '22 '16

    @wizmark said in Wiz (X) vs MajiK (L+16) BM3 G1:

    @majikforce That didnt work…very strange :shrug: Im guessing you wont attack my fleet this round so hopefully in a later turn I or you can delete it…if not it will have to sail to an obscure corner of the map as a ghost ship!

    Somehow the Chinese were able to sail their cloaked BB and take out the ghost Destroyer. :stuck_out_tongue_winking_eye:

  • '20 '19

    @majikforce wow! that was some out of the box thinking! Vey clever! :clap: :clap:

  • '20 '19

    TripleA Move Summary: Italians round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Persia
            3 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to Northern Italy
            2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,5,1,4
            Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '20 '19

    @majikforce well at least I can buy an inf next turn with Italy! Convoys suck when you are the axis…

  • '22 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Russia to Volgograd
            2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from South Australia to Queensland
            1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 7 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
            2 mech_infantrys moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            3 infantry moved from Persia to Iraq
            12 armour and 12 mech_infantrys moved from Caucasus to Iraq
            3 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Germany to Holland Belgium
            4 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Belarus to Novgorod
            3 fighters moved from Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            2 bombers moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Bryansk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 7 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
            2 mech_infantrys moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            3 infantry moved from Persia to Iraq
            12 armour and 12 mech_infantrys moved from Caucasus to Iraq
            3 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Germany to Holland Belgium
            4 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Belarus to Novgorod
            3 fighters moved from Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            2 bombers moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Bryansk
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 3 mech_infantrys
                Americans defend with 2 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Holland Belgium
                Germans attack with 7 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Iraq
                Germans attack with 12 armour, 3 infantry and 12 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 12 armour, 3 infantry and 12 mech_infantrys in Iraq, round 2 : 11/27 hits, 8.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 12 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 fighter
            EDIT: Adding units owned by Germans to Rostov: 1 infantry
            EDIT: Changing ownership of Rostov from Russians to Germans
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Rostov to Persia
            2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            1 aaGun moved from Caucasus to Northwest Persia
            2 bombers moved from Rostov to Ukraine
            1 bomber moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Poland to Baltic States
            8 infantry moved from Germany to Poland
            2 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            2 fighters moved from Holland Belgium to Southern Italy
            3 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Holland Belgium to Western Germany
            5 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            3 infantry moved from Germany to Western Germany
            1 bomber moved from Novgorod to Western Germany
            1 bomber moved from Novgorod to Ukraine
            1 bomber moved from Ukraine to Persia
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Persia
            1 submarine placed in 112 Sea Zone
            2 mech_infantrys placed in Germany
            1 bomber and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,2,4,3
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : -0.83
    British regular : 0.00
    

    Savegame

  • '20 '19

    @majikforce bump 1

  • '22 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from Russia to Bryansk
            3 armour, 11 artilleries, 12 infantry and 8 mech_infantrys moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter moved from Volgograd to Bryansk
            1 fighter moved from Volgograd to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 3 armour, 11 artilleries, 12 infantry and 8 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 11 artilleries, 12 infantry and 8 mech_infantrys in Rostov, round 2 : 6/34 hits, 10.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 armour, 11 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Volgograd to Rostov
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Russia to Novosibirsk
            2 artilleries and 2 infantry moved from Russia to Vologda
            2 artilleries and 2 infantry moved from Tambov to Russia
            2 artilleries and 2 infantry moved from Tambov to Volgograd
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -4.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Turkmenistan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Timguska
            1 infantry moved from Sikang to Tsinghai
            2 mech_infantrys moved from Hopei to Tsinghai
            2 armour moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Novosibirsk
            1 mech_infantry moved from Kansu to Novosibirsk
            1 bomber moved from Burma to Novosibirsk
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            5 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            2 carriers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 19 submarines and 2 transports moved from 33 Sea Zone to 25 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Turkmenistan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Timguska
            1 infantry moved from Sikang to Tsinghai
            2 mech_infantrys moved from Hopei to Tsinghai
            2 armour moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Novosibirsk
            1 mech_infantry moved from Kansu to Novosibirsk
            1 bomber moved from Burma to Novosibirsk
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            5 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from 33 Sea Zone to 30 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            2 carriers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 19 submarines and 2 transports moved from 33 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 31 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 30 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 24 submarines and 3 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 24 submarines in 25 Sea Zone, round 2 : 4/24 hits, 8.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 5 fighters, 24 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in Caucasus
                Japanese attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
                Japanese win, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Novosibirsk
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Caucasus to Iraq
            2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Persia to Iraq
            2 mech_infantrys moved from India to Eastern Persia
            1 bomber moved from Novosibirsk to Timguska
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Szechwan
            2 mech_infantrys moved from Burma to West India
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shensi to Timguska
            1 mech_infantry moved from Kansu to Timguska
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shantung to Kweichow
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 artilleries moved from 25 Sea Zone to Midway
            4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
            1 mech_infantry moved from Malaya to Yunnan
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Persia
    
        Place Units - Japanese
            3 fighters placed in Japan
            4 submarines and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
            3 mech_infantrys placed in India
            3 mech_infantrys placed in French Indo China
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.67
    Japanese regular : -1.67
    ANZAC regular : -0.33
    Russians regular : 0.33
    

    Savegame

  • '20 '19

    @majikforce Typical of MARTI that the 1 hit you got was in cauc where I only had 1 land unit! :face_with_rolling_eyes:

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Vyborg to Novgorod
            1 bomber moved from Vyborg to Novgorod
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Greece
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Normandy Bordeaux to Greece
            1 fighter moved from 92 Sea Zone to Northern Italy
            1 fighter moved from 93 Sea Zone to Northern Italy
            3 fighters moved from Normandy Bordeaux to Northern Italy
            4 infantry moved from Southern France to Northern Italy
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
    
        Combat - Americans
            Battle in Greece
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Northern Italy
                Americans attack with 5 fighters and 4 infantry
                Germans defend with 3 infantry; Italians defend with 1 factory_major and 2 infantry
                    Americans roll dice for 5 fighters and 4 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 5 fighters and 3 infantry in Northern Italy, round 3 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 5 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 infantry
            Battle in Novgorod
                Americans attack with 1 bomber and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 bomber and 4 infantry in Novgorod, round 2 : 1/5 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Americans roll dice for 1 bomber and 4 infantry in Novgorod, round 3 : 0/5 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 bomber and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in Midway
                Americans attack with 4 fighters and 2 tactical_bombers
                Japanese defend with 1 airfield, 3 artilleries and 3 infantry
                    Americans roll dice for 4 fighters and 2 tactical_bombers in Midway, round 2 : 3/6 hits, 3.33 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Midway, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Midway
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Midway, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 3 artilleries in Midway, round 3 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Midway
                    Americans roll dice for 1 tactical_bomber in Midway, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries in Midway, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 tactical_bomber in Midway, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries in Midway, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 tactical_bomber in Midway, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries in Midway, round 6 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Americans lost in Midway
                Japanese win with 2 artilleries remaining. Battle score for attacker is -49
                Casualties for Americans: 4 fighters and 2 tactical_bombers
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            5 fighters moved from Western United States to Hawaiian Islands
            8 fighters moved from Queensland to Hawaiian Islands
            1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            8 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Novgorod to Vyborg
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Crete
                  Americans take Crete from Neutral_Allies
            1 bomber moved from Greece to Egypt
            2 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern France to Normandy Bordeaux
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Southern France to 93 Sea Zone
            1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Southern France
            3 infantry moved from Finland to Vyborg
            2 fighters moved from Northern Italy to 93 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            5 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in Finland
            3 infantry placed in Southern France
            2 infantry placed in Normandy Bordeaux
            1 mech_infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 42 PUs; 
            British buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 76 Sea Zone
            3 fighters moved from Trans-Jordan to 76 Sea Zone
            2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to Cyprus
            2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            5 fighters moved from Southern France to Holland Belgium
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
    
        Combat - British
            Battle in Cyprus
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in Cyprus, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Holland Belgium
                British attack with 8 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    British roll dice for 8 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/11 hits, 4.50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 8 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 76 Sea Zone
                British attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters in 76 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 76 Sea Zone
                British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            3 fighters moved from 76 Sea Zone to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from Cyprus to 99 Sea Zone
            7 armour moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Trans-Jordan to Egypt
            1 aaGun and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to Southern France
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Vologda to Russia
            1 aaGun and 1 infantry moved from Volgograd to Caucasus
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -4.33
    Japanese regular : 1.67
    Italians regular : -2.33
    Germans regular : 0.67
    British regular : 1.33
    

    Savegame

  • '22 '16

    @wizmark No dice complaints from you after that BS in Midway! That dicing probably won you the game.

  • '20 '19

    @majikforce That was nasty! Certainly going to help the axis situation for sure!

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