@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul no problem, no need to work ;-)
Italy may proceed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Korea to Hopei
1 artillery, 3 fighters and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
British take Alexandria from Italians
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Paulau Island
Battle in Cyprus
Battle in Marianas
Battle in Hopei
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hopei, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win, taking Paulau Island from Japanese, taking Cyprus from Italians, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 fighters moved from Manchuria to Korea
4 fighters moved from Korea to 33 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
3 bombers moved from Hopei to Kansu
1 bomber moved from Western United States to Korea
2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Korea
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 4 fighters
EDIT: Adding units owned by Americans to Midway: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
10 infantry moved from Shensi to Kweichow
7 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 6 infantry in Szechwan, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 8 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 9 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 10 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 34 PUs;
British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 99 Sea Zone from Italians
EDIT: Turning off Edit Mode
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Crete
1 fighter moved from Sikang to Eastern Persia
1 bomber moved from Trans-Jordan to Eastern Persia
EDIT: 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 mech_infantry moved from Kansu to Yenisey
Combat - British
Battle in Crete
British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Crete, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
British win, taking Crete from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Yenisey
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Scotland
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns, 4 artilleries and 9 infantry moved from Persia to Northwest Persia
1 artillery and 10 infantry moved from Iraq to Northwest Persia
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 bomber moved from Persia to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 destroyer and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
4 fighters and 1 tactical_bomber moved from Crete to 99 Sea Zone
3 fighters moved from 99 Sea Zone to Cyprus
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 fighter moved from Yenisey to Kansu
Place Units - British
1 carrier placed in 80 Sea Zone
1 airfield placed in Cyprus
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : -1.17
Japanese regular : -0.33
Germans regular : 1.33
British regular : 0.67
Very competitive game here. Had a few crashes there because of the sub problem. Annoying! I want an incompatible release so this can’t happen.
@simon33 Yes! I won’t matter if we change to the latest release if I understand things correctly?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Volgograd to 99 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : -2,67
@simon33 Only three hits in SZ99. How do you assign casualties?
Sink a sub, dent a US and the UK CVs.
It rolls the subs later? Urgh. OOL if they hit: Sub then DDs.
If you go for a second round, please check OOL.
@simon33 I know. The subs are a bit of a problem. Maybe not in this fight, but might be in other battles for sure.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Volgograd to 99 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Italians roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Americans roll dice for 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
Units damaged: 2 carriers owned by the Italians
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 99 Sea Zone
Combat Hit Differential Summary :
Americans regular : -2,50
Italians regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Volgograd to 99 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Italians roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Americans roll dice for 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
Units damaged: 2 carriers owned by the Italians
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 99 Sea Zone
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 5 fighters owned by the Italians retreated
2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 2 carriers owned by the Italians retreated to 97 Sea Zone
Americans win with 3 carriers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10
Casualties for Italians: 5 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
1 tactical_bomber owned by the British, 2 fighters owned by the Americans and 1 fighter owned by the British forced to land in Cyprus
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Romania to Greece
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Southern Italy
3 fighters moved from 99 Sea Zone to Greece
1 infantry moved from Caucasus to Volgograd
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,6,1,6,4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -2,50
Italians regular : -2,33
@Pejon_88 Hey you are absolutely right! I was very disappointed I had only 3 hits, but my subs had not gone yet, apologies. I did what I think you wanted regarding casualties. Please adjust if you wanted something else.
@Pejon_88 Btw, don’t take my word for it but I am using the 2.4XXX client now in our game and I tried the battle calculator in the SZ99 battle and no issues.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
6 infantry moved from Northern Territory to Queensland
2 fighters moved from Northwest Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:
@Pejon_88 Btw, don’t take my word for it but I am using the 2.4XXX client now in our game and I tried the battle calculator in the SZ99 battle and no issues.
Just got 2.5 and no battle calc hangs. Much better.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 97 Sea Zone to 99 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Ukraine to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
3 fighters and 3 tactical_bombers moved from Caucasus to 99 Sea Zone
2 fighters moved from Volgograd to 99 Sea Zone
3 tactical_bombers moved from Bryansk to 99 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 mech_infantry moved from Volgograd to Samara
Combat Hit Differential Summary :
@Pejon_88 Got 2.5 too.
Scramble in SZ99?
Yeah, I will. Perhaps I should have kept the CVs not dented. May have missed some planes which could come in.
Lose the sub first.
Sub will fight.
@simon33 Yeah, it is always hard to decide casualties in those battles. If you had chosen differently, I might have had to continue the battle with the Italians.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 97 Sea Zone to 99 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Ukraine to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
3 fighters and 3 tactical_bombers moved from Caucasus to 99 Sea Zone
2 fighters moved from Volgograd to 99 Sea Zone
3 tactical_bombers moved from Bryansk to 99 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 mech_infantry moved from Volgograd to Samara
Combat - Germans
Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
Germans attack with 2 bombers, 8 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport; Americans defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Germans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 99 Sea Zone, round 2 : 10/16 hits, 9,33 expected hits
Americans roll dice for 3 carriers, 2 destroyers, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 4 fighters owned by the Americans, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
Germans roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 99 Sea Zone, round 3 : 12/15 hits, 8,83 expected hits
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 106
Casualties for Germans: 1 fighter and 2 submarines
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 transport
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
14 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Rostov to Bryansk
1 aaGun and 3 artilleries moved from Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Caucasus to Volgograd
2 armour and 5 mech_infantrys moved from Caucasus to Rostov
2 bombers moved from 99 Sea Zone to Southern Italy
5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Ukraine
2 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece
8 mech_infantrys moved from Germany to Romania
1 submarine moved from 124 Sea Zone to 111 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Novgorod
2 infantry and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Russians regular : -0,67
Germans regular : 5,83