Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Karelia
1 armour moved from Norway to Karelia
Germans take Finland from Russians
2 fighters and 1 tactical_bomber moved from Norway to Karelia
1 artillery, 7 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 mech_infantry moved from Archangel to Karelia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
4 mech_infantrys moved from Belarus to Karelia
2 bombers moved from Ukraine to Karelia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 4 artilleries, 4 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 2 : 8/21 hits, 7,17 expected hits
Russians roll dice for 2 armour, 4 artilleries, 4 infantry and 3 mech_infantrys in Karelia, round 2 : 4/13 hits, 4,67 expected hits
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 3 : 8/17 hits, 6,50 expected hits
Russians roll dice for 2 armour and 3 artilleries in Karelia, round 3 : 0/5 hits, 2,00 expected hits
2 armour owned by the Russians and 3 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 4 artilleries, 4 infantry and 3 mech_infantrys
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 submarine in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Western Germany to France
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 11 infantry moved from Norway to Finland
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
3 infantry moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Western Germany
1 tactical_bomber moved from Karelia to Novgorod
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -2,50
Germans regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
1 submarine moved from 92 Sea Zone to 105 Sea Zone
36 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Persia to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.83
@simon33 You’ve been very unlucky in several battles now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Anhwe
2 bombers moved from Hunan to Jehol
2 infantry moved from Shantung to Jehol
5 fighters moved from Hunan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 6/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship, 6 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 aaGun, 7 artilleries and 10 infantry moved from Burma to India
3 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
5 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
2 cruisers, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 armour, 7 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
7 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
1 armour moved from 20 Sea Zone to Kiangsi
5 fighters moved from Anhwe to Shantung
1 armour moved from Yunnan to Kiangsi
1 fighter and 4 tactical_bombers moved from Hunan to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 bombers moved from Jehol to Yunnan
2 fighters moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
2 bombers moved from Yunnan to Hunan
Place Units - Japanese
1 transport placed in 37 Sea Zone
3 infantry placed in India
2 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in India
Japanese undo move 4.
1 artillery and 2 infantry placed in Shantung
3 infantry placed in India
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 3,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Anhwe
2 bombers moved from Hunan to Jehol
2 infantry moved from Shantung to Jehol
5 fighters moved from Hunan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 6/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship, 6 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 aaGun, 7 artilleries and 10 infantry moved from Burma to India
3 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
5 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
2 cruisers, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 armour, 7 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
7 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
1 armour moved from 20 Sea Zone to Kiangsi
5 fighters moved from Anhwe to Shantung
1 armour moved from Yunnan to Kiangsi
1 fighter and 4 tactical_bombers moved from Hunan to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 bombers moved from Jehol to Yunnan
2 fighters moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
2 bombers moved from Yunnan to Hunan
Place Units - Japanese
1 transport placed in 37 Sea Zone
3 infantry placed in India
2 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in India
Japanese undo move 4.
1 artillery and 2 infantry placed in Shantung
3 infantry placed in India
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers, 2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Tunisia to Libya
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in Greece
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Cyprus
Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Cyprus, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Cyprus
Italians win, taking Greece from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Libya
Americans attack with 1 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
EDIT: 1 carrier and 2 destroyers moved from 99 Sea Zone to 92 Sea Zone
EDIT: 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 1 infantry placed in Korea
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Manchuria to Jehol
8 infantry moved from Chahar to Hopei
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
2 fighters moved from Russia to Volgograd
1 bomber moved from West India to Caucasus
1 tactical_bomber moved from West India to Caucasus
1 fighter moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber moved from Caucasus to Persia
2 fighters moved from Russia to West India
2 fighters moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu
1 artillery moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Italian Somaliland to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 4 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Iraq to West India
2 fighters moved from Iraq to Northwest Persia
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.17
Japanese regular : 0.67
Italians regular : 0.67
Germans regular : 0.33
British regular : 2.83
Those USN ships didn’t participate in the Cyprus battle so couldn’t technically move in CM - undid the move in NCM.
Assumed no scramble to SZ6.
@simon33 No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Greece
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
Americans defend with 1 cruiser and 2 transports
Italians roll dice for 1 bomber, 4 fighters and 1 submarine in 99 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Greece
Italians attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Egypt
1 carrier, 1 destroyer and 4 submarines moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
2 armour, 4 infantry and 3 mech_infantrys moved from Rostov to Bryansk
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 6 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Caucasus
7 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
4 armour and 3 mech_infantrys moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 3 infantry moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Karelia to Belarus
1 artillery and 3 infantry moved from Karelia to Novgorod
8 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Southern Italy to Egypt
1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Finland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 115 Sea Zone
2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 submarine placed in 93 Sea Zone
Germans undo move 3.
2 infantry and 8 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,50
@Pejon_88 For some reason I could not move my transport in NCM due to your sub being in SZ115, but according to the rules subs don’t block movement, thus my change. All good?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 1 infantry moved from Siberia to Sakha
1 aaGun and 11 infantry moved from Manchuria to Korea
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 7 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 infantry moved from Shantung to Jehol
5 fighters moved from Shantung to Jehol
1 artillery and 3 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in Anhwe, round 2 : 4/14 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 5 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 marine, 4 submarines, 5 tactical_bombers and 4 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
4 fighters moved from Jehol to Shantung
Place Units - Japanese
1 submarine and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,17
Just miscalculated regarding the Chinese rule… Hope ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Libya
3 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 4,4,6 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 bombers and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Korea
2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,3,4,2,6,3,6,6,4,6,3,4,2,6,1,1,2,2,4,2,1,1,3,4,4,3,4,3,4,6,5,1,6,5,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Suiyuyan to Jehol
2 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
10 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Persia to Volgograd
2 fighters and 1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from West India to Caucasus
1 fighter moved from West India to Kazakhstan
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/11 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Volgograd to Persia
3 fighters moved from Caucasus to Trans-Jordan
1 fighter moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 fighters moved from West India to 81 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from 80 Sea Zone to Iraq
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 10 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Kazakhstan to Tsinghai
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Trans-Jordan
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : 0.67
Japanese regular : 0.00
Japanese AA : 0.33
Germans AA : -0.17
Germans regular : -0.67
British regular : -2.00
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:
Just miscalculated regarding the Chinese rule… Hope ok.
No worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
2 artilleries and 1 infantry moved from Rostov to Volgograd
1 artillery, 1 infantry and 1 marine moved from Greece to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
2 fighters moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Caucasus to Volgograd
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 4 infantry
EDIT: Adding units owned by Italians to Rostov: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,50
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Germans buy 2 armour, 3 artilleries, 8 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Vologda
2 fighters moved from Novgorod to Vologda
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 124 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 2 bombers and 1 destroyer in 114 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
9 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Vologda to Volgograd
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Bryansk
2 tactical_bombers moved from Western Germany to Bryansk
2 bombers moved from 114 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0,50
Germans regular : -4,33