NO scramble.
Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game
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Those USN ships didn’t participate in the Cyprus battle so couldn’t technically move in CM - undid the move in NCM.
Assumed no scramble to SZ6.
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@simon33 No problem.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 fighter moved from Egypt to 99 Sea Zone 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Greece Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 4 fighters and 1 submarine Americans defend with 1 cruiser and 2 transports Italians roll dice for 1 bomber, 4 fighters and 1 submarine in 99 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 2 transports Battle in Greece Italians attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Egypt 1 carrier, 1 destroyer and 4 submarines moved from 95 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 2 armour, 4 infantry and 3 mech_infantrys moved from Rostov to Bryansk Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -0,50
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 6 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Rostov to Caucasus 7 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Ukraine to Bryansk 4 armour and 3 mech_infantrys moved from Rostov to Bryansk 1 artillery and 1 infantry moved from Poland to Eastern Poland 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 3 infantry moved from Novgorod to Belarus 1 armour and 5 mech_infantrys moved from Karelia to Belarus 1 artillery and 3 infantry moved from Karelia to Novgorod 8 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 bombers moved from Novgorod to Western Germany 1 tactical_bomber moved from Southern Italy to Egypt 1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport EDIT: Removing units owned by Germans from Finland: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Karelia: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 115 Sea Zone 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 submarine placed in 93 Sea Zone Germans undo move 3. 2 infantry and 8 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,50
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@Pejon_88 For some reason I could not move my transport in NCM due to your sub being in SZ115, but according to the rules subs don’t block movement, thus my change. All good?
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Vologda to Russia 1 aaGun and 1 infantry moved from Siberia to Sakha 1 aaGun and 11 infantry moved from Manchuria to Korea Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 2 armour and 7 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 2 infantry moved from Shantung to Jehol 5 fighters moved from Shantung to Jehol 1 artillery and 3 infantry moved from Shantung to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 2 armour, 1 artillery, 10 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in Anhwe, round 2 : 4/14 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 5 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 fighter moved from Jehol to 6 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 marine, 4 submarines, 5 tactical_bombers and 4 transports moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Malaya to Shan State 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 4 fighters moved from Jehol to Shantung Place Units - Japanese 1 submarine and 1 transport placed in 37 Sea Zone 1 infantry placed in Malaya 1 carrier placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Kweichow: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,17
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Just miscalculated regarding the Chinese rule… Hope ok.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Libya 3 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Japan Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 4,4,6 and causes: 14 damage to unit: factory_major Bombing raid in Japan causes 14 damage total. Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 bombers and 3 fighters moved from Japan to Korea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Korea 2 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,3,4,2,6,3,6,6,4,6,3,4,2,6,1,1,2,2,4,2,1,1,3,4,4,3,4,3,4,6,5,1,6,5,2 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Suiyuyan to Jehol 2 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Suiyuyan 10 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Persia to Volgograd 2 fighters and 1 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 1 fighter moved from Northwest Persia to Caucasus 1 fighter moved from West India to Caucasus 1 fighter moved from West India to Kazakhstan Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/11 hits, 2.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kazakhstan British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus British attack with 4 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 4 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Volgograd to Persia 3 fighters moved from Caucasus to Trans-Jordan 1 fighter moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Persia to Turkmenistan 2 fighters moved from West India to 81 Sea Zone 3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern Persia 1 infantry moved from Persia to Northwest Persia 2 infantry moved from 80 Sea Zone to Iraq 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 artilleries and 10 infantry moved from Iraq to Trans-Jordan 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 fighter moved from Kazakhstan to Tsinghai 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 airfield placed in Trans-Jordan 1 artillery and 2 infantry placed in Persia 3 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : 0.67 Japanese regular : 0.00 Japanese AA : 0.33 Germans AA : -0.17 Germans regular : -0.67 British regular : -2.00
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@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:
Just miscalculated regarding the Chinese rule… Hope ok.
No worries.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 2 artilleries and 1 infantry moved from Rostov to Volgograd 1 artillery, 1 infantry and 1 marine moved from Greece to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 95 Sea Zone to Northern Italy 2 fighters moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 bomber moved from Caucasus to Volgograd Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 4 infantry EDIT: Adding units owned by Italians to Rostov: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,50 Russians regular : 0,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 80 Sea Zone to 72 Sea Zone Non Combat Move - ANZAC 1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 transport moved from 54 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs; Germans buy 2 armour, 3 artilleries, 8 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Belarus to Vologda 2 fighters moved from Novgorod to Vologda 1 destroyer moved from 115 Sea Zone to 114 Sea Zone 2 bombers moved from Western Germany to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 submarine moved from 124 Sea Zone to 111 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 2 bombers and 1 destroyer in 114 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Vologda Germans attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys moved from Belarus to Bryansk 5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 9 infantry moved from Karelia to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 2 fighters moved from Vologda to Volgograd 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 fighter moved from Southern Italy to Bryansk 2 tactical_bombers moved from Western Germany to Bryansk 2 bombers moved from 114 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Volgograd 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany 3 infantry placed in Novgorod Germans undo move 4. Germans undo move 1. 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0,50 Germans regular : -4,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 2 fighters and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Vologda to Russia Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Sikang: 1 infantry EDIT: Removing units owned by British from Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 infantry EDIT: Changing ownership of West India from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Adding units owned by Japanese to Shensi: 1 infantry EDIT: Changing ownership of Shensi from Chinese to Japanese EDIT: Changing ownership of Hopei from Chinese to Japanese EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Sikang 2 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Hunan to Szechwan 1 armour moved from Anhwe to Szechwan 2 bombers moved from Hunan to Szechwan 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Hunan to Shantung 4 tactical_bombers moved from 6 Sea Zone to Shantung 4 fighters moved from Shantung to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 aaGun, 8 artilleries and 14 infantry moved from India to West India 1 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Shantung to Jehol 1 armour, 1 artillery and 4 infantry moved from Anhwe to Jehol 1 fighter moved from 37 Sea Zone to Shantung 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 fighter, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China 1 carrier and 1 transport placed in 37 Sea Zone 1 tactical_bomber placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Sikang: 1 infantry EDIT: Removing units owned by British from Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 infantry EDIT: Changing ownership of West India from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Adding units owned by Japanese to Shensi: 1 infantry EDIT: Changing ownership of Shensi from Chinese to Japanese EDIT: Changing ownership of Hopei from Chinese to Japanese EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Sikang 2 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Hunan to Szechwan 1 armour moved from Anhwe to Szechwan 2 bombers moved from Hunan to Szechwan 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Hunan to Shantung 4 tactical_bombers moved from 6 Sea Zone to Shantung 4 fighters moved from Shantung to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 aaGun, 8 artilleries and 14 infantry moved from India to West India 1 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Shantung to Jehol 1 armour, 1 artillery and 4 infantry moved from Anhwe to Jehol 1 fighter moved from 37 Sea Zone to Shantung 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 fighter, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China 1 carrier and 1 transport placed in 37 Sea Zone 1 tactical_bomber placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Shantung: 1 fighter EDIT: Adding units owned by Japanese to Shantung: 1 tactical_bomber EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 cruisers, 10 infantry, 2 marines and 4 transports EDIT: Adding units owned by Japanese to Japan: 5 infantry and 1 marine EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 cruisers and 4 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Pejon_88 Please use the 2nd file. The game bugged again during NCM so had to re-create the battles. Fortunately only one battle with rolled dice.
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Actually, I would like to continue in Alexandria
Attackers 3s
[dice 5d6]
4
[dice 1d6]def art
[dice 1d6]
arm
[dice 1d6] -
5d6: 1, 3, 1, 3, 6
1d6: 2
1d6: 2
1d6: 2