FMErwinRommel (X) vs Wizmark (L+16) BM3

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 2 submarines
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : -1.33
    

    Savegame

  • '20 '19

    @FMErwinRommel yeah i expected something like that would happen, but needed to give the allied fleet some manoueverability. At least I get to sink that last remaining italian tt!

    Jap defending on point against the aussies…I’m glad I took the extra tt to java, was debating it…

  • 2024 2023 '22 '21 '20 '19

    The stiff defense in Java gives me hope of taking it back this coming turn rather than the big negative swing in income from having to wait a turn or two. My poor subs couldn’t escape, under threat from east and west. At least they took a sub down with them. ANZ keeps building those pesky subs. Well, at least you didn’t build another tt. You are running low on amphib troops. Pacific isle battles are hit and miss because the attacker often can’t depend on air support or bombardment. And with small troops numbers, one side or the other can have lopsided dice. With big land battles, results tend to even out with 50+ dice.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 7 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers and 3 fighters moved from Novgorod to Russia
            3 fighters moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            1 bomber moved from Western Germany to Russia
            2 armour, 1 artillery, 1 infantry and 1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept SBR on Moscow with 5 Rus & 2 UK fighters? Bombing with 5 bombers & 7 escorts

  • '20 '19

    @FMErwinRommel no…ill let my aa shoot you down…about time I had some luck with that!

  • 2024 2023 '22 '21 '20 '19

    2 AA hits, only expected one. At least I did 18 damage, but that’s less than the cost of my downed bombers. Worse, I attacked Rostov expecting to kill 3 and lose 2 and retreat after one turn. I had bad feeling about the risk. Didn’t want to win and leave tanks there. But I didn’t want to have Rus inf attack Ukr with air support. We both gave 4 hits. I pressed okay too quickly and AI chose to save a tank instead of a Tac. Will edit at the end. That was costly. I didn’t want to lose Germ units to UK troops. That increases Rus odds.

  • 2024 2023 '22 '21 '20 '19

    The new 2.0 version decided which bombers took AA hits, I would have taken the bomber with the least remaining movement as a hit. But AI said one survivor only had 1 movement point left. If you agree, I will edit to allow that bomber to join the others further west.

  • '20 '19

    @FMErwinRommel thats fine…I think other people have had similar problems…would be silly not to have that one

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 7 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers and 3 fighters moved from Novgorod to Russia
            3 fighters moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            1 bomber moved from Western Germany to Russia
            2 armour, 1 artillery, 1 infantry and 1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 12 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 8,5,5 and causes: 18 damage to unit: factory_major
                Bombing raid in Russia causes 18 damage total. 
            Battle in Rostov
                Germans attack with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers
                British defend with 3 infantry; Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 5 infantry in Rostov, round 2 : 4/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Rostov
                1 armour owned by the Germans retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for British: 3 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 infantry moved from Northern Italy to Western Germany
            3 mech_infantrys moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            2 tactical_bombers moved from Western Ukraine to Western Germany
            3 fighters moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            2 fighters moved from Russia to Ukraine
            2 bombers moved from Russia to Poland
            1 bomber moved from Russia to Bryansk
            1 tactical_bomber moved from Rostov to Western Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Poland: 1 bomber
            EDIT: Removing units owned by Germans from Bryansk: 1 armour
            EDIT: Adding units owned by Germans to Western Ukraine: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 artilleries placed in France
            1 armour and 1 fighter placed in Western Germany
            3 artilleries placed in Ukraine
            2 artilleries and 1 infantry placed in Western Ukraine
            2 infantry placed in Novgorod
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 1.00
    Russians AA : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Edited to take tank as hit instead of Tac; and moving bomber from Bry > Pol. In the past, I’ve been very lucky with Germ SBR on Mos, hardly an AA hit. But bad luck (frequent AA hits) with individual SBRs on minor I.C.'s and Japan bad luck SBR on India (average 2 bomber SBR).

  • '20 '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 14 PUs; 
            Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 14 PUs; 
            Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            1 artillery, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel I do dislike mass bombing raids on major ICs… AAs always seem to get 1 or 2 and even with max damage if you lose 2 bombers you are 4 ipcs behind.1 on 1 bombers against minor ICs seem to be better risk for reward as they tend to be more front line factories and an average hit will put it out or nearly out of commission.
    Good result for russkies in rostov as well…taking 2 armour and an art out for inf losses is well worth it!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 armour, 1 artillery and 1 tactical_bomber moved from Chahar to Anhwe
            1 infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Anhwe to Hunan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from French Indo China to Hunan
            2 fighters moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 bombers moved from Philippines to Java
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 20 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 fighter moved from 20 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
            3 fighters moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 2 transports
                    Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 submarine and 2 transports
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Shan State, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery and 3 fighters in Shan State, round 3 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Anhwe
                Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Hunan to Kwangtung
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from Shan State to Malaya
            2 bombers moved from Java to Malaya
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 marine and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Philippines: 1 marine
            EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.33
    Japanese regular : 3.33
    UK_Pacific regular : 0.00
    ANZAC regular : -1.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Edit was to NCM marine from FIC > Phil and mech FIC > Kwang. Took a long time to coordinate 9 attacks last night. Then decided my builds and recreated the attacks online now. Had plenty of air support and decisions on where to land. Considered putting fleet into Java to land marines.
    But didn’t want my fleet so far removed from home waters. Java dice were good. There was a possibility I’d have to sacrifice a bomber. U.S. would need air support to take Java back this turn. That would require moving CVs there. Highly unlikely since you couldn’t keep it. Japan income didn’t go up much. Reaching limit of income from Russian territory without reinforcements. Sank 3 subs, but you keep building more (sigh). So Japan built 3 DDs.

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 bomber moved from Gibraltar to 111 Sea Zone
            2 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 bomber moved from Gibraltar to 111 Sea Zone
            2 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 111 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 105 Sea Zone
                Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                 retreated to 44 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 bomber moved from 44 Sea Zone to Western Australia
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 marines moved from Gibraltar to 91 Sea Zone
            1 carrier, 2 cruisers and 2 marines moved from 91 Sea Zone to 110 Sea Zone
            2 marines moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 111 Sea Zone to United Kingdom
            1 bomber moved from 111 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 fighter placed in Eastern United States
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Japanese regular : 1.33
    Germans regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Yunnan to Chahar
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Yunnan to Chahar
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            2 artilleries placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.00
    Japanese regular : 1.33
    

    Savegame

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