Pejon_88 (X) vs. Simon33 (Allies+16), 1st game

  • 23 22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 armour moved from Rostov to Caucasus
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Ukraine to Rostov
            4 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Caucasus to Rostov
            1 mech_infantry moved from Northern Italy to Romania
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries moved from Tobruk to Libya
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,2,4,6,2
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 fighter and 1 mech_infantry moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to Queensland
            1 infantry moved from New South Wales to South Australia
            1 cruiser and 1 destroyer moved from 25 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            2 infantry moved from Syria to Iraq
            1 fighter moved from Suiyuyan to Russia
            2 fighters moved from Tsinghai to Russia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Syria to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

  • 19 17 16

    That US retreat to San Francisco was ill advised. Why not Johnston Island?

  • 23 22

    @simon33 Hmm, yes a bit radical I agree.

  • 23 22

    Lol, forgot three tanks in the attack! Will roll separately here. First round would be 3 extra…

  • 23 22

    [dice3d6]

  • 23 22

    @Pejon_88 [dice 3d6]


  • 3d6: 3, 5, 3

  • 23 22

    @dicebot so two more hits

  • 23 22

    @Pejon_88 2nd combat round is:

  • 23 22

    @Pejon_88 [dice 3d6]


  • 3d6: 4, 2, 3

  • 23 22

    2 more from my end and since you were supposed to have 2 additional casualties from combat round 1 that should not participate in combat round 2, I have to come up with something weird. You rolled 22 dice in combat round 2 and hit with 7 of those. Since your casualties would have been 2 inf, I will roll 2, 22-sided dice and before-hand assign 1-7 as the hits and 8-22 as misses. Whatever the two rolled dice show, I will count. For example one of the dice showing 5 and one showing 17 would mean, I subtract one less casualty for my troops. Lol!

  • 23 22

    @Pejon_88 [dice 2d22]


  • 2d22: 6, 7

  • 23 22

    @dicebot Wow, so two less hits from you, meaning I would only lose 13 instead of 15 in combat round 2…

  • 23 22

    @Pejon_88 11 hits from me in combat round 3. After this rolling 3 additional tanks at 3 and 2 additional mechs at 2.

  • 23 22

    [dice 3d6]


  • 3d6: 1, 4, 5

  • 23 22

    @dicebot [dice 2d6]

Suggested Topics

  • 10
  • 47
  • 158
  • 205
  • 150
  • 240
  • 117
  • 73
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

18.0k

Users

40.8k

Topics

1.8m

Posts