L20 #4 trulpen (X) vs simon33 (A+16) BM3

  • '19 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            15 infantry moved from Rostov to Caucasus
    
        Non Combat Move - Russians
            5 infantry moved from Shensi to Tsinghai
            1 infantry moved from Siberia to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Kiangsu to Amur
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Caroline Islands
            Battle in Amur
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            11 artilleries and 10 infantry moved from Yunnan to Burma
            1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            2 mech_infantrys moved from Malaya to Burma
            1 fighter moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            3 infantry moved from French Indo China to Shan State
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Amur to 5 Sea Zone
            1 tactical_bomber moved from Amur to 5 Sea Zone
            2 bombers moved from Amur to Anhwe
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Japan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 armour and 1 infantry placed in French Indo China
            1 mech_infantry placed in Malaya
            1 destroyer and 1 submarine placed in 37 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Kiangsu to Amur
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Caroline Islands
            Battle in Amur
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            11 artilleries and 10 infantry moved from Yunnan to Burma
            1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            2 mech_infantrys moved from Malaya to Burma
            1 fighter moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            3 infantry moved from French Indo China to Shan State
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Amur to 5 Sea Zone
            1 tactical_bomber moved from Amur to 5 Sea Zone
            2 bombers moved from Amur to Anhwe
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Japan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 armour and 1 infantry placed in French Indo China
            1 mech_infantry placed in Malaya
            1 destroyer and 1 submarine placed in 37 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • Put the tac from Tokyo in FIC instead.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 fighter and 1 infantry moved from Korea to Amur
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Normandy Bordeaux to 95 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 bombers moved from Western United States to Amur
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    The war goes well for the Axis. Let’s see if something can break here.

    Scramble from Rome?


  • I’m only on my phone for a few hours. If you can post a screen-shot I can make an informed choice. 😊

  • '19 '17 '16

    Screenshot from 2020-08-28 03-09-19.png


  • Thanks! Tricky, but no scramble. Don’t see exactly how much the brits can get in, but looks like quite a lot.

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from United Kingdom to Northern Italy
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            5 fighters moved from Normandy Bordeaux to Southern Italy
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            4 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?

    No scramble.

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from United Kingdom to Northern Italy
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            5 fighters moved from Normandy Bordeaux to Southern Italy
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            4 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
    
        Combat - British
            Battle in Southern Italy
                British attack with 5 fighters and 4 infantry
                Germans defend with 1 bomber, 3 fighters and 1 infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
                    Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
                    British roll dice for 5 fighters and 4 infantry in Southern Italy, round 2 : 2/9 hits, 3.17 expected hits
                    Italians roll dice for 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 6/10 hits, 4.33 expected hits
                    2 aaGuns owned by the Italians, 2 fighters owned by the British and 4 infantry owned by the British lost in Southern Italy
                Italians win with 1 aaGun, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22
                Casualties for British: 2 fighters and 4 infantry
                Casualties for Italians: 2 aaGuns
                3 fighters owned by the British retreated
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    British regular : -1.17
    Italians AA : -0.83
    

    Savegame

  • '19 '17 '16

    Result posted. Losing Moscow when I did was probably fatal.

  • '19 '17 '16

    Thanks for the game. I’m probably not the greatest allied player but I think BM doesn’t really balance once you get to our level and above.


  • Thanks to you too. Seems BM3 needs an allied bid of 10-20.

    I used to think that a decent bid in OOB was 16, but now come to understand that it’s rather 30-50.

    P2V is still unknown territory.

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