No scramble
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 2 bombers moved from Western Germany to 81 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 81 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 cruiser and 2 destroyers; French defend with 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser and 3 destroyers in 81 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits 1 destroyer owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 81 Sea Zone, round 3 : 3/4 hits, 1.50 expected hits 1 destroyer owned by the British and 2 bombers owned by the Germans lost in 81 Sea Zone British win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -29 Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for French: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 4 mech_infantrys moved from France to Yugoslavia 1 infantry moved from Yugoslavia to 97 Sea Zone 3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 aaGuns moved from Holland Belgium to Western Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 infantry moved from Norway to 113 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 infantry moved from Norway to Finland 1 infantry moved from 105 Sea Zone to Normandy Bordeaux Place Units - Germans 1 carrier and 1 destroyer placed in 105 Sea Zone 5 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -2.50 British regular : 1.33
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the sz 81 risk was certainly stupid in hindsight, 35% to start with
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 5 infantry moved from Bessarabia to Ukraine 1 artillery and 12 infantry moved from Baltic States to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 9 infantry moved from Novgorod to Belarus 6 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 12 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 aaGuns moved from Novgorod to Belarus Place Units - Russians 3 artilleries placed in Ukraine 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kiangsi to Yunnan 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Kiangsi to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/15 hits, 7.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Jehol to Anhwe 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 infantry and 1 marine placed in Japan Japanese undo move 1. 1 infantry and 1 marine placed in Japan 3 infantry placed in Kiangsu 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 6 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 6 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 46 Sea Zone to 30 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands Non Combat Move - Americans 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 6 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 6 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 battleship and 2 cruisers moved from 118 Sea Zone to 109 Sea Zone 1 fighter moved from Quebec to 109 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 fighter moved from United Kingdom to 109 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 8 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 2 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 4/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 7 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 aaGuns EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1.33 Italians regular : -0.67 Japanese regular : 0.33 British regular : 2.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 bomber moved from Southern Italy to Morocco 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Libya 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from British Somaliland to Italian Somaliland 1 fighter moved from Southern Italy to Tobruk Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 2/2 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Libya 1 artillery moved from Southern France to Northern Italy 1 armour moved from Greece to Romania 2 fighters moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 5 armour and 4 mech_infantrys moved from Germany to Romania 5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 2 armour, 5 artilleries and 25 infantry moved from Romania to Bessarabia 1 armour moved from Western Germany to Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Combat - Germans Non Combat Move - Germans Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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@LennardF does that thing with the Aussies block my transports from loading?
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Yeah, the old, Sneaky Karl!
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@LennardF just a reminder that it’s your move. I figure that you didn’t see the post on the previous page (if you did and you’re busy that’s cool just a reminder in case you missed it)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 artillery and 21 infantry moved from Belarus to Bryansk 4 artilleries moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 12 infantry moved from Yakut S.S.R. to Yenisey Non Combat Move - Russians 2 aaGuns moved from Belarus to Bryansk 2 aaGuns moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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2 Things… I forgot to move my german sub, and to land my german men on GIB, if it is fine with you could you could I edit that?
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@LennardF another thing, big one, im able to load my transports. I dont want to do my move before i let you look at it, maybe it has been patched or fixed, whatever it is (I think it is because i have destroyers???) if you want to move your Aussie boats, feel free to redo their moves.
If it is an error with tripple A I will respect that, id just like to get another opinion before i roll any dice (:
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If you don’t go to war then you can load your transports - troops just can’t be loaded in a war zone.
I’ve already taken the Russians turn so I’d prefer to not have any German edits at this point. In general I don’t mind post combat edits for units that’s weren’t effected by battles, ie, you forget to make a plastic combat move, you end post combat and realize the mistake and so have to edit in the move.
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the issue is, i declare war on the allies (anzac included) and can still load them, try it for yourself. Just want to give you a chance to either move your ships, or figure out if it is an issue within tripple a.
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I believe it is an issue with TripleA then. They have known issues - for example, they allow unloading in multiple spots or holding some troops on transport which can’t actually happen. Transports can only load in a friendly sea zone. I can look it up in the book and give you a page number if you’d like, here’s an online reference:
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If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you are at war, this situation requires you to do one of the following:
Remain in the sea zone and conduct combat,
Leave the sea zone, load units if desired, and conduct combat elsewhere,
Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or
Leave the sea zone and conduct no combat.Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.