Pejon 88 (X) vs. Wizmark (Allies +20), BM3, 2nd game

  • 20 19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    

    Savegame

  • 20 19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            2 mech_infantrys moved from India to Shan State
            1 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from Burma to Shan State
            1 fighter moved from 39 Sea Zone to Shan State
    

    Savegame

  • 20 19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            2 mech_infantrys moved from India to Shan State
            1 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from Burma to Shan State
            1 fighter moved from 39 Sea Zone to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 1 fighter, 8 infantry and 6 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 6 mech_infantrys in Shan State, round 2 : 1/17 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 6 mech_infantrys in Shan State, round 3 : 4/16 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from Persia to India
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Syria to Persia
            1 artillery moved from French Madagascar to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to Egypt
            1 artillery moved from French West Africa to 83 Sea Zone
            1 artillery and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 aaGuns moved from Burma to Shan State
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            1 fighter and 1 infantry placed in Egypt
            1 fighter, 1 infantry and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Adding units owned by British to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 marine
    

    Combat Hit Differential Summary :

    British : -2.17
    Japanese : -0.67
    

    Savegame

  • 20 19

    @Pejon_88 yes really needed that aa to have performed there…oh well. Quiet round for US due to lack of units! Slims 14th army on the offensive for UK in SEA though!

  • 23 22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 4/9 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Ukraine to Southern Italy
            1 aaGun and 1 armour moved from Northern Italy to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 artillery and 1 marine placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Russians : -0,67
    

    Savegame

  • 20 19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Burma to Shan State
            1 fighter moved from 39 Sea Zone to Shan State
            1 fighter moved from India to Shan State
            2 fighters moved from Queensland to Shan State
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Burma to Shan State
            1 fighter moved from 39 Sea Zone to Shan State
            1 fighter moved from India to Shan State
            2 fighters moved from Queensland to Shan State
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 77 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Ukraine to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Tunisia to Algeria
            2 bombers moved from Western Germany to Algeria
            1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 fighter moved from Vyborg to Belarus
            1 tactical_bomber moved from Western Germany to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Germany to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in Algeria
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Algeria, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Algeria
                Germans win, taking Algeria from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            2 bombers moved from Algeria to Southern Italy
            9 armour and 7 mech_infantrys moved from Volgograd to Caucasus
            3 aaGuns, 7 artilleries and 22 infantry moved from Ukraine to Rostov
            2 infantry moved from Bessarabia to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 fighter moved from Belarus to Rostov
            1 tactical_bomber moved from Belarus to Novgorod
            1 bomber moved from Bryansk to Rostov
            12 mech_infantrys moved from Ukraine to Caucasus
            6 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Baltic States to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Vyborg to Finland
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 infantry placed in Volgograd
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 1 bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,83
    Americans : -0,67
    Russians : 1,00
    

    Savegame

  • 20 19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Samara to Volgograd
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
    

    Savegame

  • 20 19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Samara to Volgograd
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 4 mech_infantrys moved from Samara to Vologda
            3 artilleries moved from Samara to Vologda
            7 infantry moved from Samara to Vologda
            5 infantry moved from Russia to Vologda
            1 artillery and 7 infantry moved from Russia to Samara
            4 aaGuns, 5 artilleries and 31 infantry moved from Tambov to Samara
            1 fighter moved from Volgograd to Samara
            1 fighter moved from Volgograd to Samara
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Samara to Russia
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.00
    

    Savegame

  • 23 22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from French Indo China to 36 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 submarine moved from 60 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Hunan to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 marine moved from Manchuria to 19 Sea Zone
            1 battleship, 6 infantry, 1 marine and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone
            2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Jehol to French Indo China
            3 fighters moved from Japan to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 1 artillery
            EDIT: Changing ownership of Amur from Japanese to Russians
            EDIT: Adding units owned by Japanese to Jehol: 1 artillery
            EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
            EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
            EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
            EDIT: Changing ownership of Dzavhan from Russians to Mongolians
            EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
            EDIT: Changing ownership of Olgiy from Russians to Mongolians
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
            EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
            EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
            EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 marine
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
            Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : -0,33
    Japanese : 1,67
    

    Savegame

  • 23 22

    @Pejon_88 I misunderstood the Mongolian rule… Thought, since you attacked Manchuria, they would not ally with you?

  • 23 22

    @Pejon_88 Checked the rulebook. Wasn’t I correct according the rule? “… If the Soviet Union
    attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict
    neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”

  • 15 14

    You are right regarding the rules.
    But here the point is that Russian units did NOT attack any Japanese-controlled territory, they did just NCM into Allied controlled territory.

    As long as no combat move into such a territory took place, the Mongolian pact stays intact.

  • 23 22

    @JDOW Haha wow thanks for clarifying. You think you know all the rules and then something you’ve never experienced happen :)

  • 23 22

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from French Indo China to 36 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 submarine moved from 60 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Hunan to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 marine moved from Manchuria to 19 Sea Zone
            1 battleship, 6 infantry, 1 marine and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone
            2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Jehol to French Indo China
            3 fighters moved from Japan to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 1 artillery
            EDIT: Changing ownership of Amur from Japanese to Russians
            EDIT: Adding units owned by Japanese to Jehol: 1 artillery
            EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
            EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
            EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
            EDIT: Changing ownership of Dzavhan from Russians to Mongolians
            EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
            EDIT: Changing ownership of Olgiy from Russians to Mongolians
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
            EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
            EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
            EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 marine
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
            Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : -0,33
    Japanese : 1,67
    

    Savegame

  • 23 22

    @Pejon_88 No changes in the manual post. Only had to check that my old AAA worked. Just installed 2.0, but is only applicable for new games.

  • 20 19

    @Pejon_88 yeah one of those funny mongolian rules that cause japan a headache! :grin: :grin:

  • 20 19

    @Pejon_88 Not sure about this move…but need to keep japan off balance…

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