TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Sicily to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to 99 Sea Zone
Combat - Americans
Battle in Greece
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Sicily to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 97 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Sicily to 97 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to 97 Sea Zone
3 fighters moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from Wake Island to 24 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 5 submarines and 3 transports moved from 24 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 27 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 31 Sea Zone to Johnston Island
1 bomber moved from 99 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 3 submarines placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
1 carrier and 2 submarines placed in 11 Sea Zone
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Szechwan
1 fighter moved from Honan to Szechwan
2 infantry moved from Anhwe to Shantung
9 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shantung, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Kiangsi, round 2 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
1 fighter moved from Shan State to Yunnan
2 infantry moved from Eastern India to Burma
1 cruiser, 1 destroyer and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 infantry moved from Eastern India to Burma
1 tactical_bomber moved from Trans-Jordan to Central India
1 armour and 1 mech_infantry moved from Syria to Southern Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Sicily to Greece
1 battleship moved from 24 Sea Zone to 31 Sea Zone
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,5,1,3,5,6,6,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1.00
Chinese : 1.67
Japanese : -0.33
Savegame