L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)

  • 2024 2023 '22 '21 '20

    Did you forgot to move the UK Battleship? Or is he protecting Hawaii?

  • 2024 2023 '22 '21 '20

    I forgot…


  • @surfer
    Want him in Queensland?

  • 2024 2023 '22 '21 '20

    Yes. please. One man defense of Hawaii, was not my plan


  • OK - I will edit it.

  • 2024 2023 '22 '21 '20

    Thanks!!! (extra !! for appreciation, and the fact that I have to have more than 8 characters to post…)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from British Somaliland to Ethiopia
    
        Combat - Italians
            Battle in Ethiopia
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                1 artillery owned by the Italians retreated to British Somaliland
                British win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 tactical_bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 fighters moved from South Australia to 56 Sea Zone
            1 fighter moved from South Australia to Dutch New Guinea
            1 fighter moved from 55 Sea Zone to Dutch New Guinea
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble? If so, where? SZ or New Guinea?

  • 2024 2023 '22 '21 '20

    Scramble fighter to New Guinea

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 fighters moved from South Australia to 56 Sea Zone
            1 fighter moved from South Australia to Dutch New Guinea
            1 fighter moved from 55 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 fighter, 2 infantry and 1 marine
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 fighter, 2 infantry and 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            3 infantry moved from New South Wales to Queensland
            6 infantry moved from South Australia to Queensland
            2 aaGuns and 2 artilleries moved from South Australia to Queensland
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 fighters moved from South Australia to 56 Sea Zone
            1 fighter moved from South Australia to Dutch New Guinea
            1 fighter moved from 55 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Japanese scrambles 1 units out of 46 Sea Zone to defend against the attack in Dutch New Guinea
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 fighter, 2 infantry and 1 marine
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 fighter, 2 infantry and 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            3 infantry moved from New South Wales to Queensland
            6 infantry moved from South Australia to Queensland
            2 aaGuns and 2 artilleries moved from South Australia to Queensland
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Morocco
            1 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.67
    

    Savegame


  • Apparently I need to stop scrambling as that is now 2 fighters lost for no reciprocal fighters. Good thing you have had lousy dice elsewhere.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 armour moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 armour moved from Yaroslavl to Novgorod
            1 armour moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Novgorod
            3 mech_infantrys moved from Novgorod to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            4 fighters moved from 113 Sea Zone to Southern Italy
            1 fighter and 4 tactical_bombers moved from Ukraine to Southern Italy
            1 tactical_bomber moved from Slovakia Hungary to Southern Italy
            2 bombers moved from Leningrad to Southern Italy
            2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Vologda to Novgorod
            1 aaGun, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
            3 transports moved from 118 Sea Zone to 117 Sea Zone
            3 artilleries and 5 infantry moved from Germany to 117 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
            3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad
            1 mech_infantry moved from Western Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 aaGun moved from Eastern Poland to Southern Belarus
            1 armour moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            4 artilleries and 6 infantry placed in Germany
            1 transport placed in 115 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Stalingrad to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Stalingrad
            1 armour moved from Stalingrad to Russia
            6 artilleries and 41 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Smolensk
            3 infantry moved from Samara to Stalingrad
            2 aaGuns, 2 artilleries and 3 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            3 infantry placed in Urals
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Interesting. Without help, the Russians have split into 2 armies and holding back the Germans on both fronts…Able to attack on one.


  • @surfer
    Yeah I figured early on that Russia would be a tough nut to crack. With so much extra money and additional real estate between Germany and Moscow I had a hunch it would be able to stand on its own.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang
            3 artilleries and 7 infantry moved from Kansu to Eastern Sinkiang
            1 infantry moved from Inner Mongolia to Kansu
            3 fighters and 4 tactical_bombers moved from Szechwan to Eastern Sinkiang
            2 bombers moved from Japan to Eastern Sinkiang
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Honan to Tsinghai
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kweichow to Yunnan
            1 artillery moved from French Indo China to Yunnan
            4 infantry moved from French Indo China to Yunnan
            2 aaGuns, 3 artilleries and 10 infantry moved from Korea to Northern Manchuria
            2 marines moved from Japan to 7 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 marines and 4 submarines moved from 7 Sea Zone to 36 Sea Zone
            2 infantry and 2 marines moved from 36 Sea Zone to Davao
            1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 36 Sea Zone
            6 fighters and 5 tactical_bombers moved from 7 Sea Zone to 36 Sea Zone
            3 fighters moved from Japan to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
            1 carrier and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malta to 98 Sea Zone
            1 armour moved from Malta to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from Malta to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
            1 armour and 1 infantry moved from 100 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Cyprus
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in Crete
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Crete, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Crete
                Americans win, taking Malaya from Japanese, taking Crete from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Cyprus
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Cyprus
                Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 83 Sea Zone
            1 fighter moved from Crete to 83 Sea Zone
            1 fighter moved from Cyprus to Syria
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
            2 carriers and 3 fighters moved from 31 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 104 Sea Zone
            2 carriers placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : 1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            17 infantry moved from Western Sinkiang to Northern Sinkiang
    

    Savegame

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