Adam514 (Axis) vs ksmckay (Allies) Pat to Victory

  • '19 '17

    Good luck and have fun!

  • '19 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:33:02 PM
    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Bid Purchase - Germans
            Germans buy 1 mech_infantry; 0 PU unused
    
        Bid Placement - Germans
            1 mech_infantry placed in Austria
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 fighter moved from Poland to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            3 armour and 3 mech_infantrys moved from Austria to France
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 bomber moved from Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    Scramble 113/114/Normandy?

  • '19

    scramble 111

  • '19

    ha 114 now

  • '19 '17

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Bid Purchase - Germans
            Germans buy 1 mech_infantry; 0 PU unused
    
        Bid Placement - Germans
            1 mech_infantry placed in Austria
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 fighter moved from Poland to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            3 armour and 3 mech_infantrys moved from Austria to France
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 bomber moved from Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 4/14 hits, 5.33 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 5/12 hits, 4.83 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 31
                Casualties for Germans: 1 artillery and 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 113 Sea Zone
                Germans attack with 3 fighters, 2 submarines and 4 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 cruiser owned by the British lost in 113 Sea Zone
                    Germans roll dice for 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for Germans: 2 submarines
                Casualties for French: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 114 Sea Zone
                1 battleship owned by the Germans retreated to 115 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 23
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 7/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from Yugoslavia to Southern Italy
            3 infantry moved from Poland to Slovakia Hungary
            1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Poland
            1 cruiser moved from 117 Sea Zone to 115 Sea Zone
            1 transport moved from 117 Sea Zone to 115 Sea Zone
            1 infantry moved from Denmark to 115 Sea Zone
            1 aaGun moved from Western Germany to 115 Sea Zone
            1 aaGun and 1 infantry moved from 115 Sea Zone to Norway
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 fighter moved from 114 Sea Zone to 115 Sea Zone
            2 bombers moved from 114 Sea Zone to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 115 Sea Zone
            1 marine placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : 0.33
    French : -0.83
    Neutral_Allies : 0.33
    

    Savegame

  • '19 '17

    @ksmckay Feel free to change casualties in 114.

  • '19

    Yeah I probably will. going to have to take my time. Thanks for playing, have fun.

  • '19

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 114 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            1 fighter and 1 tactical_bomber moved from Russia to Leningrad
            3 infantry moved from Baltic States to Northern Belarus
            2 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Northern Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 artillery and 4 infantry moved from Leningrad to Northern Belarus
            2 infantry moved from Leningrad to Northern Belarus
            3 infantry moved from Amur to Siberia
            2 aaGuns and 6 infantry moved from Sakha to Siberia
            3 infantry moved from Buryatia to Sakha
            EDIT: 6 infantry moved from Karelia to Leningrad
            EDIT: Russians undo move 17.
            1 infantry moved from Archangel to Leningrad
            3 infantry moved from Vyborg to Leningrad
            2 infantry moved from Karelia to Archangel
            2 infantry moved from Southern Caucasus to Northern Caucasus
    
        Place Units - Russians
            2 artilleries placed in Leningrad
            1 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    perhaps I will think differently once I have to deal with it, but I really like some of the map changes. Really like Spain and turkey being split to prevent air travel length abuses, and reducing their strategic value. Spain always felt way too valuable in US hands with a set of bases able to be used in 5 different sea zones. And Turkey was an amazing bridge, a bypass in the ME, and controlled the strait.

    Also really like that leningrad no longer can be invaded from the north. Though took me a second to understand why my sub couldnt go where I wanted.

    Feel like I have to defend my siberian factory which is new and weird.

  • '19 '17

    @ksmckay Remember, Russian factories are destroyed when captured (except for Moscow). So don’t need to worry too much if Japan takes it, they won’t be able to produce from it.

  • '19

    right but still, I dont want to lose a factory for nothing. I would get the inf from Mongolia but still, it (siberia) has a lot more value than I am used to.

  • '19 '17

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 fighter moved from Southern Manchuria to Shansi
            1 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
    
        Combat - Japanese
            Battle in Shansi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Shansi, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 carrier moved from 7 Sea Zone to 34 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 cruiser moved from 21 Sea Zone to 37 Sea Zone
            1 marine moved from Japan to 7 Sea Zone
            1 battleship and 1 marine moved from 7 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 7 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 31 Sea Zone
            1 destroyer moved from 7 Sea Zone to 34 Sea Zone
            1 submarine moved from 20 Sea Zone to 7 Sea Zone
            1 armour moved from Japan to 7 Sea Zone
            1 infantry moved from Hokkaido to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kyushu to 20 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 3 infantry moved from Southern Manchuria to Jehol
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
            3 infantry moved from Korea to Southern Manchuria
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery and 2 infantry moved from Fukien to Kiangsi
            1 fighter moved from Shansi to Jehol
            1 fighter moved from Korea to 37 Sea Zone
            1 tactical_bomber moved from Southern Manchuria to 37 Sea Zone
            1 fighter moved from Formosa to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
            2 aaGuns, 2 artilleries and 3 infantry moved from Japan to Kyushu
            1 cruiser moved from 34 Sea Zone to 31 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
            4 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -0.67
    

    Savegame

  • '19

    Due to recent trauma in z96, I was trying to see if there were alternatives due to the malta airbase. Thought maybe I could stack the malta sz instead of 92 but malta now borders two sz! So many new dynamics.

  • '19 '17

    @ksmckay So many options!

  • '19

    And just to be clear, the only funny rule about scrambling to land/scrambling from carriers is that to scramble to land, the territory cant be undefended. But otherwise you can carrier scramble to land, and you can carrier scramble to empty sea zones same as an airbase (but just one per carrier).

  • '19 '17

    @ksmckay Exactly.

  • '19 '17

    @ksmckay Also it’s 1 scramble times the number of carriers in the sea zone, regardless of where the planes actually are on each individual carrier.

  • '19

    follow up,
    1 US cv with 2 us ftrs, 1 uk cv with no ftrs. Can I scramble both ftrs?

    2nd question would be weird but I will ask anyway,
    2 US cvs with 2 ftrs on one, and the other empty. Can I scramble 2 ftrs?

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